Minecraft Bot Control

Minecraft Bot Control

gerred

Lets AI agents control Minecraft bots through a standardized API for automated gameplay, building, and exploration. Built on Mineflayer with real-time game state monitoring.

Integrates Mineflayer to enable AI control of Minecraft bots for navigation, block manipulation, inventory management, and real-time game state monitoring.

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What it does

  • Control Minecraft bot movement and navigation
  • Manipulate blocks (place, break, interact)
  • Manage bot inventory and items
  • Monitor real-time game state
  • Execute complex automated tasks in-game

Best for

AI researchers experimenting with game environmentsDevelopers building automated Minecraft botsCreating AI agents for Minecraft gameplayAutomating repetitive Minecraft tasks
Full MCP compatibilityTypeScript supportBuilt on proven Mineflayer library

About Minecraft Bot Control

Minecraft Bot Control is a community-built MCP server published by gerred that provides AI assistants with tools and capabilities via the Model Context Protocol. Minecraft Bot Control lets you use AI with Mineflayer for advanced Minecraft bot navigation and real-time game monitorin It is categorized under ai ml, developer tools.

How to install

You can install Minecraft Bot Control in your AI client of choice. Use the install panel on this page to get one-click setup for Cursor, Claude Desktop, VS Code, and other MCP-compatible clients. This server runs locally on your machine via the stdio transport.

License

Minecraft Bot Control is released under the MIT license. This is a permissive open-source license, meaning you can freely use, modify, and distribute the software.

MCPMC (Minecraft Model Context Protocol)

npm version npm downloads CI License: MIT

A Model Context Protocol (MCP) server for interacting with Minecraft via Mineflayer. This package enables AI agents to control Minecraft bots through a standardized JSON-RPC interface.

Features

  • Full MCP compatibility for AI agent integration
  • Built on Mineflayer for reliable Minecraft interaction
  • Supports navigation, block manipulation, inventory management, and more
  • Real-time game state monitoring
  • Type-safe API with TypeScript support

Installation

# Using npm
npm install @gerred/mcpmc

# Using yarn
yarn add @gerred/mcpmc

# Using bun
bun add @gerred/mcpmc

Usage

# Start the MCP server
mcpmc

The server communicates via stdin/stdout using the Model Context Protocol. For detailed API documentation, use the MCP inspector:

bun run inspector

Development

# Install dependencies
bun install

# Run tests
bun test

# Build the project
bun run build

# Watch mode during development
bun run watch

# Run MCP inspector
bun run inspector

Contributing

Contributions are welcome! Please follow these steps:

  1. Fork the repository
  2. Create a new branch for your feature
  3. Write tests for your changes
  4. Make your changes
  5. Run tests and ensure they pass
  6. Submit a pull request

Please make sure to update tests as appropriate and adhere to the existing coding style.

License

MIT License

Copyright (c) 2024 Gerred Dillon

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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