ai-sdk-5
Vercel AI SDK 5 patterns. Trigger: When building AI features with AI SDK v5 (chat, streaming, tools/function calling, UIMessage parts), including migration from v4.
Install
mkdir -p .claude/skills/ai-sdk-5 && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1772" && unzip -o skill.zip -d .claude/skills/ai-sdk-5 && rm skill.zipInstalls to .claude/skills/ai-sdk-5
About this skill
Breaking Changes from AI SDK 4
// ❌ AI SDK 4 (OLD)
import { useChat } from "ai";
const { messages, handleSubmit, input, handleInputChange } = useChat({
api: "/api/chat",
});
// ✅ AI SDK 5 (NEW)
import { useChat } from "@ai-sdk/react";
import { DefaultChatTransport } from "ai";
const { messages, sendMessage } = useChat({
transport: new DefaultChatTransport({ api: "/api/chat" }),
});
Client Setup
import { useChat } from "@ai-sdk/react";
import { DefaultChatTransport } from "ai";
import { useState } from "react";
export function Chat() {
const [input, setInput] = useState("");
const { messages, sendMessage, isLoading, error } = useChat({
transport: new DefaultChatTransport({ api: "/api/chat" }),
});
const handleSubmit = (e: React.FormEvent) => {
e.preventDefault();
if (!input.trim()) return;
sendMessage({ text: input });
setInput("");
};
return (
<div>
<div>
{messages.map((message) => (
<Message key={message.id} message={message} />
))}
</div>
<form onSubmit={handleSubmit}>
<input
value={input}
onChange={(e) => setInput(e.target.value)}
placeholder="Type a message..."
disabled={isLoading}
/>
<button type="submit" disabled={isLoading}>
Send
</button>
</form>
{error && <div>Error: {error.message}</div>}
</div>
);
}
UIMessage Structure (v5)
// ❌ Old: message.content was a string
// ✅ New: message.parts is an array
interface UIMessage {
id: string;
role: "user" | "assistant" | "system";
parts: MessagePart[];
}
type MessagePart =
| { type: "text"; text: string }
| { type: "image"; image: string }
| { type: "tool-call"; toolCallId: string; toolName: string; args: unknown }
| { type: "tool-result"; toolCallId: string; result: unknown };
// Extract text from parts
function getMessageText(message: UIMessage): string {
return message.parts
.filter((part): part is { type: "text"; text: string } => part.type === "text")
.map((part) => part.text)
.join("");
}
// Render message
function Message({ message }: { message: UIMessage }) {
return (
<div className={message.role === "user" ? "user" : "assistant"}>
{message.parts.map((part, index) => {
if (part.type === "text") {
return <p key={index}>{part.text}</p>;
}
if (part.type === "image") {
return <img key={index} src={part.image} alt="" />;
}
return null;
})}
</div>
);
}
Server-Side (Route Handler)
// app/api/chat/route.ts
import { openai } from "@ai-sdk/openai";
import { streamText } from "ai";
export async function POST(req: Request) {
const { messages } = await req.json();
const result = await streamText({
model: openai("gpt-4o"),
messages,
system: "You are a helpful assistant.",
});
return result.toDataStreamResponse();
}
With LangChain
// app/api/chat/route.ts
import { toUIMessageStream } from "@ai-sdk/langchain";
import { ChatOpenAI } from "@langchain/openai";
import { HumanMessage, AIMessage } from "@langchain/core/messages";
export async function POST(req: Request) {
const { messages } = await req.json();
const model = new ChatOpenAI({
modelName: "gpt-4o",
streaming: true,
});
// Convert UI messages to LangChain format
const langchainMessages = messages.map((m) => {
const text = m.parts
.filter((p) => p.type === "text")
.map((p) => p.text)
.join("");
return m.role === "user"
? new HumanMessage(text)
: new AIMessage(text);
});
const stream = await model.stream(langchainMessages);
return toUIMessageStream(stream).toDataStreamResponse();
}
Streaming with Tools
import { openai } from "@ai-sdk/openai";
import { streamText, tool } from "ai";
import { z } from "zod";
const result = await streamText({
model: openai("gpt-4o"),
messages,
tools: {
getWeather: tool({
description: "Get weather for a location",
parameters: z.object({
location: z.string().describe("City name"),
}),
execute: async ({ location }) => {
// Fetch weather data
return { temperature: 72, condition: "sunny" };
},
}),
},
});
useCompletion (Text Generation)
import { useCompletion } from "@ai-sdk/react";
import { DefaultCompletionTransport } from "ai";
const { completion, complete, isLoading } = useCompletion({
transport: new DefaultCompletionTransport({ api: "/api/complete" }),
});
// Trigger completion
await complete("Write a haiku about");
Error Handling
const { error, messages, sendMessage } = useChat({
transport: new DefaultChatTransport({ api: "/api/chat" }),
onError: (error) => {
console.error("Chat error:", error);
toast.error("Failed to send message");
},
});
// Display error
{error && (
<div className="error">
{error.message}
<button onClick={() => sendMessage({ text: lastInput })}>
Retry
</button>
</div>
)}
More by prowler-cloud
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.