compose-expert
Advanced Compose Multiplatform UI patterns for shared composables. Use when working with visual UI components, state management patterns (remember, derivedStateOf, produceState), recomposition optimization (@Stable/@Immutable visual usage), Material3 theming, custom ImageVector icons, or determining whether to share UI in commonMain vs keep platform-specific. Delegates navigation to android-expert/desktop-expert. Complements kotlin-expert (handles Kotlin language aspects of state/annotations).
Install
mkdir -p .claude/skills/compose-expert && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1754" && unzip -o skill.zip -d .claude/skills/compose-expert && rm skill.zipInstalls to .claude/skills/compose-expert
About this skill
Compose Multiplatform Expert
Visual UI patterns for sharing composables across Android and Desktop.
When to Use This Skill
- Creating or refactoring shared UI components
- Deciding whether to share UI in
commonMainor keep platform-specific - Building custom ImageVector icons (robohash pattern)
- State management: remember, derivedStateOf, produceState
- Recomposition optimization: visual usage of @Stable/@Immutable
- Material3 theming and styling
- Performance: lazy lists, image loading
Delegate to other skills:
- Navigation structure →
android-expert,desktop-expert - Kotlin state patterns (StateFlow, sealed classes) →
kotlin-expert - Build configuration →
gradle-expert
Philosophy: Share by Default
Default to commons/commonMain unless platform experts indicate otherwise.
Always Share
- UI components: Buttons, cards, lists, dialogs, inputs
- State visualization: Loading, empty, error states
- Custom icons: ImageVector assets (robohash, custom paths)
- Theme utilities: Color calculations, style helpers
- Material3 components: Any UI using Material primitives
Keep Platform-Specific
- Navigation structure: Bottom nav (Android) vs Sidebar (Desktop)
- Screen layouts: Platform-specific scaffolding
- System integrations: File pickers, notifications, share sheets
- Platform UX: Gestures, keyboard shortcuts, window management
Decision Framework
- Uses only Material3 primitives? → Share in
commonMain - Requires platform system APIs? → Platform-specific
- Pure visual component without navigation? → Share in
commonMain - Needs platform UX patterns? → Ask
android-expertordesktop-expert
If uncertain, default to sharing - easier to split later than merge.
Shared Composable Anatomy
Structure
@Composable
fun SharedComponent(
// State parameters (read-only)
data: DataClass,
isLoading: Boolean,
// Event parameters (write-only)
onAction: () -> Unit,
// Visual parameters
modifier: Modifier = Modifier,
// Optional customization
colors: ComponentColors = ComponentDefaults.colors()
) {
// Implementation
}
Pattern: State down, events up
- Parameters above modifier = required state/events
modifierparameter = layout control- Parameters below modifier = optional customization
Example: AddButton
@Composable
fun AddButton(
onClick: () -> Unit,
modifier: Modifier = Modifier,
text: String = "Add",
enabled: Boolean = true
) {
OutlinedButton(
modifier = modifier,
enabled = enabled,
onClick = onClick,
shape = ActionButtonShape,
contentPadding = ActionButtonPadding
) {
Text(text = text, textAlign = TextAlign.Center)
}
}
// Shared constants for consistency
val ActionButtonShape = RoundedCornerShape(20.dp)
val ActionButtonPadding = PaddingValues(vertical = 0.dp, horizontal = 16.dp)
Why this works on all platforms:
- Material3 primitives (OutlinedButton, Text)
- No platform APIs
- Configurable through parameters
- Consistent styling via shared constants
State Management Patterns
remember - Cache Across Recompositions
@Composable
fun ExpandableCard() {
var isExpanded by remember { mutableStateOf(false) }
Column {
IconButton(onClick = { isExpanded = !isExpanded }) {
Icon(
if (isExpanded) Icons.Default.ExpandLess else Icons.Default.ExpandMore,
contentDescription = if (isExpanded) "Collapse" else "Expand"
)
}
if (isExpanded) {
Text("Expanded content...")
}
}
}
Visual pattern: Toggle button → state changes → UI expands/collapses Use for: Simple UI state (toggles, counters, text input)
derivedStateOf - Optimize Frequent Changes
@Composable
fun ScrollToTopButton(listState: LazyListState) {
// Only recomposes when showButton changes, not every scroll pixel
val showButton by remember {
derivedStateOf {
listState.firstVisibleItemIndex > 0
}
}
if (showButton) {
FloatingActionButton(onClick = { /* scroll to top */ }) {
Icon(Icons.Default.ArrowUpward, null)
}
}
}
Visual pattern: Scroll position (0, 1, 2...) → boolean (show/hide) → Button visibility Use for: Input changes frequently, derived result changes rarely Performance: Prevents recomposition on every scroll event
produceState - Async to Compose State
@Composable
fun LoadUserProfile(userId: String): State<User?> {
return produceState<User?>(initialValue = null, userId) {
value = repository.fetchUser(userId)
}
}
@Composable
fun ProfileScreen(userId: String) {
val user by LoadUserProfile(userId)
when (user) {
null -> LoadingState("Loading profile...")
else -> ProfileCard(user!!)
}
}
Visual pattern: Async operation → state updates → UI reflects changes Use for: Convert Flow, LiveData, callbacks into Compose state Lifecycle: Coroutine cancelled when composable leaves composition
For Kotlin-specific state patterns (StateFlow, sealed classes), see kotlin-expert.
State Hoisting
Move state up to make composables reusable:
// ❌ Stateful - hard to test, can't control externally
@Composable
fun BadSearchBar() {
var query by remember { mutableStateOf("") }
TextField(value = query, onValueChange = { query = it })
}
// ✅ Stateless - reusable, testable
@Composable
fun GoodSearchBar(
query: String,
onQueryChange: (String) -> Unit,
modifier: Modifier = Modifier
) {
TextField(
value = query,
onValueChange = onQueryChange,
modifier = modifier
)
}
@Composable
fun SearchScreen() {
var query by remember { mutableStateOf("") }
Column {
GoodSearchBar(query = query, onQueryChange = { query = it })
SearchResults(query = query)
}
}
Principle: State up, events down
- State:
query: String(read-only parameter) - Events:
onQueryChange: (String) -> Unit(callback parameter)
Recomposition Optimization
Visual Usage of @Immutable
Use @Immutable on data classes passed to composables:
@Immutable
data class UserProfile(val name: String, val avatar: String)
@Composable
fun ProfileCard(profile: UserProfile) {
// Only recomposes when profile instance changes
Row {
RobohashImage(robot = profile.avatar)
Text(profile.name, style = MaterialTheme.typography.titleMedium)
}
}
Visual effect: Prevents recomposition when parent recomposes with same data
Pattern: Mark parameter data classes as @Immutable
Note: For Kotlin language details on @Immutable, see kotlin-expert
Stable Parameters
// ✅ Stable - won't trigger recomposition unless colors instance changes
@Composable
fun ThemedCard(
content: String,
colors: CardColors = CardDefaults.colors(),
modifier: Modifier = Modifier
) {
Card(colors = colors, modifier = modifier) {
Text(content)
}
}
For @Stable annotation details, see kotlin-expert.
Material3 Theming
All shared composables use Material3 for consistency:
@Composable
fun ThemedComponent() {
val bg = MaterialTheme.colorScheme.background
val fg = MaterialTheme.colorScheme.onBackground
val primary = MaterialTheme.colorScheme.primary
Column(
modifier = Modifier.background(bg)
) {
Text(
"Title",
style = MaterialTheme.typography.headlineMedium,
color = fg
)
Button(
onClick = { /* ... */ },
colors = ButtonDefaults.buttonColors(containerColor = primary)
) {
Text("Action")
}
}
}
Principles:
- Colors:
MaterialTheme.colorScheme.* - Typography:
MaterialTheme.typography.* - Shapes:
MaterialTheme.shapes.*
Theme Detection
@Composable
private fun isLightTheme(): Boolean {
val background = MaterialTheme.colorScheme.background
return (background.red + background.green + background.blue) / 3 > 0.5f
}
@Composable
fun ThemedIcon() {
val isDark = !isLightTheme()
val tint = if (isDark) Color.White else Color.Black
Icon(Icons.Default.Face, null, tint = tint)
}
Custom Icons: ImageVector Pattern
Amethyst uses ImageVector for multiplatform icons.
roboBuilder DSL
fun roboBuilder(block: Builder.() -> Unit): ImageVector {
return ImageVector.Builder(
name = "Robohash",
defaultWidth = 300.dp,
defaultHeight = 300.dp,
viewportWidth = 300f,
viewportHeight = 300f
).apply(block).build()
}
Building Icons
fun customIcon(fgColor: SolidColor, builder: Builder) {
builder.addPath(pathData1, fill = fgColor, stroke = Black, strokeLineWidth = 1.5f)
builder.addPath(pathData2, fill = Black, fillAlpha = 0.4f)
builder.addPath(pathData3, fill = Black, fillAlpha = 0.2f)
}
private val pathData1 = PathData {
moveTo(144.5f, 87.5f)
reflectiveCurveToRelative(-51.0f, 3.0f, -53.0f, 55.0f)
lineToRelative(16.0f, 16.0f)
close()
}
@Composable
fun CustomIcon() {
Image(
painter = rememberVectorPainter(
roboBuilder {
customIcon(SolidColor(Color.Blue), this)
}
),
contentDescription = "Custom icon"
)
}
Why ImageVector?
- Pure Kotlin, no XML
- Works on Android, Desktop, iOS
- GPU-accelerated
- Type-safe
Caching Pattern
object CustomIcons {
private val cache = mutableMapOf<String, ImageVector>()
fun get(key: String): ImageVector {
return cache.getOrPut(key) {
buildIcon(key)
}
}
}
@Composable
fun CachedIcon(key: String) {
Image(imageVector = CustomIcons.get(key), contentDescription = null)
}
For detailed icon patterns, see references/icon-assets.md.
Common Visual Patterns
State Visualization
@Composable
fun DataScreen(uiState: UiState) {
when (uiState) {
is UiState.Loading -> LoadingState("Loading...")
is UiState.Empty -> EmptyState(
title = "No data",
onRefresh = { /* refresh */ }
)
is UiState.Error -> ErrorState(
message = uiState.message,
onRetry = { /* retry */ }
)
is UiState.Success -> ContentList(uiState.items)
}
}
Components (all in commons/commonMain):
LoadingState- Progress indicator + messageEmptyState- Empty message + optional refresh buttonErrorState- Error message + optional retry button
Relay Status (Amethyst Pattern)
@Composable
fun RelayStatusIndicator(connectedCount: Int) {
val statusColor = when {
connectedCount == 0 -> RelayStatusColors.Disconnected
connectedCount < 3 -> RelayStatusColors.Connecting
else -> RelayStatusColors.Connected
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Icon(
imageVector = if (connectedCount > 0) Icons.Default.Check else Icons.Default.Close,
tint = statusColor,
modifier = Modifier.size(16.dp)
)
Text(
"$connectedCount relay${if (connectedCount != 1) "s" else ""}",
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
Visual mapping:
- 0 relays → Red + X icon
- 1-2 relays → Yellow + Check icon
- 3+ relays → Green + Check icon
Placeholder Pattern
@Composable
fun PlaceholderScreen(
title: String,
description: String,
modifier: Modifier = Modifier
) {
Column(modifier = modifier) {
Text(title, style = MaterialTheme.typography.headlineMedium)
Spacer(Modifier.height(16.dp))
Text(description, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
}
// Specific implementations
@Composable
fun SearchPlaceholder() = PlaceholderScreen(
title = "Search",
description = "Search for users, notes, and hashtags."
)
Pattern: Generic composable + specific wrappers with preset text
Performance
Avoid Unnecessary Recomposition
// ❌ Bad - recomposes on every scroll
@Composable
fun BadButton(scrollState: ScrollState) {
if (scrollState.value > 100) {
Button(onClick = {}) { Text("Top") }
}
}
// ✅ Good - only recomposes when visibility changes
@Composable
fun GoodButton(scrollState: ScrollState) {
val show by remember { derivedStateOf { scrollState.value > 100 } }
if (show) {
Button(onClick = {}) { Text("Top") }
}
}
Lazy Lists
@Composable
fun FeedList(items: List<Item>) {
LazyColumn {
items(items, key = { it.id }) { item ->
FeedItem(item)
}
}
}
Key principle: Use key parameter for stable item identity
Bundled Resources
- references/shared-composables-catalog.md - Complete catalog of shared UI components
- references/state-patterns.md - State management patterns with visual examples
- references/icon-assets.md - Custom ImageVector icon patterns
- scripts/find-composables.sh - Find all @Composable functions in codebase
Quick Reference
| Task | Pattern | Location |
|---|---|---|
| Reusable UI | State hoisting | commons/commonMain |
| Simple state | remember { mutableStateOf() } | Composable scope |
| Derived state | derivedStateOf { } | remember block |
| Async → state | produceState { } | Composable function |
| Custom icons | roboBuilder + PathData | commons/icons |
| Loading/Error | LoadingState, ErrorState | commons/ui/components |
| Theme colors | MaterialTheme.colorScheme | Any @Composable |
| Navigation | Delegate to platform expert | amethyst/, desktopApp/ |
Common Workflows
Creating a Shared Component
- Start in
commons/src/commonMain/kotlin/.../ui/components/ - Use Material3 primitives only
- Hoist state (parameters for data, callbacks for events)
- Add modifier parameter
- Use MaterialTheme for colors/typography
- Test on both Android and Desktop
Converting Existing Component
- Read current implementation in
amethyst/ordesktopApp/ - Identify pure visual logic (no platform APIs)
- Create in
commons/commonMainwith hoisted state - Replace platform implementations with shared component
- Keep platform-specific wrappers if needed
Custom Icon
- Export SVG from design tool
- Convert to PathData using Android Studio
- Create icon function with roboBuilder
- Add caching if generated dynamically
- Wrap in @Composable for easy use
Navigation (Delegate)
For navigation patterns:
- Android bottom nav →
android-expert - Desktop sidebar →
desktop-expert - Multi-window →
desktop-expert
Related Skills
- kotlin-expert - Kotlin language aspects (@Immutable details, StateFlow, sealed classes)
- android-expert - Android navigation, platform APIs
- desktop-expert - Desktop navigation, window management, OS specifics
- kotlin-coroutines - Async patterns, Flow integration
More by vitorpamplona
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.