docs-write
Write documentation following Metabase's conversational, clear, and user-focused style. Use when creating or editing documentation files (markdown, MDX, etc.).
Install
mkdir -p .claude/skills/docs-write && curl -L -o skill.zip "https://mcp.directory/api/skills/download/127" && unzip -o skill.zip -d .claude/skills/docs-write && rm skill.zipInstalls to .claude/skills/docs-write
About this skill
Documentation Writing Skill
@./../_shared/metabase-style-guide.md
When writing documentation
Start here
- Who is this for? Match complexity to audience. Don't oversimplify hard things or overcomplicate simple ones.
- What do they need? Get them to the answer fast. Nobody wants to be in docs longer than necessary.
- What did you struggle with? Those common questions you had when learning? Answer them (without literally including the question).
Writing process
Draft:
- Write out the steps/explanation as you'd tell a colleague
- Lead with what to do, then explain why
- Use headings that state your point: "Set SAML before adding users" not "SAML configuration timing"
Edit:
- Read aloud. Does it sound like you talking? If it's too formal, simplify.
- Cut anything that doesn't directly help the reader
- Check each paragraph has one clear purpose
- Verify examples actually work (don't give examples that error)
Polish:
- Make links descriptive (never "here")
- Backticks only for code/variables, bold for UI elements
- American spelling, serial commas
- Keep images minimal and scoped tight
Format:
- Run prettier on the file after making edits:
yarn prettier --write <file-path> - This ensures consistent formatting across all documentation
Common patterns
Instructions:
Run:
\`\`\`
command-to-run
\`\`\`
Then:
\`\`\`
next-command
\`\`\`
This ensures you're getting the latest changes.
Not: "(remember to run X before Y...)" buried in a paragraph.
Headings:
- "Use environment variables for configuration" ✅
- "Environment variables" ❌ (too vague)
- "How to use environment variables for configuration" ❌ (too wordy)
Links:
- "Check out the SAML documentation" ✅
- "Read the docs here" ❌
Watch out for
- Describing tasks as "easy" (you don't know the reader's context)
- Using "we" when talking about Metabase features (use "Metabase" or "it")
- Formal language: "utilize", "reference", "offerings"
- Too peppy: multiple exclamation points
- Burying the action in explanation
- Code examples that don't work
- Numbers that will become outdated
Quick reference
| Write This | Not This |
|---|---|
| people, companies | users |
| summarize | aggregate |
| take a look at | reference |
| can't, don't | cannot, do not |
| Filter button | `Filter` button |
| Check out the docs | Click here |
More by metabase
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.