javascript-mastery

21
0
Source

Comprehensive JavaScript reference covering 33+ essential concepts every developer should know. From fundamentals like primitives and closures to advanced patterns like async/await and functional programming. Use when explaining JS concepts, debugging JavaScript issues, or teaching JavaScript fundamentals.

Install

mkdir -p .claude/skills/javascript-mastery && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1463" && unzip -o skill.zip -d .claude/skills/javascript-mastery && rm skill.zip

Installs to .claude/skills/javascript-mastery

About this skill

🧠 JavaScript Mastery

33+ essential JavaScript concepts every developer should know, inspired by 33-js-concepts.

When to Use This Skill

Use this skill when:

  • Explaining JavaScript concepts
  • Debugging tricky JS behavior
  • Teaching JavaScript fundamentals
  • Reviewing code for JS best practices
  • Understanding language quirks

1. Fundamentals

1.1 Primitive Types

JavaScript has 7 primitive types:

// String
const str = "hello";

// Number (integers and floats)
const num = 42;
const float = 3.14;

// BigInt (for large integers)
const big = 9007199254740991n;

// Boolean
const bool = true;

// Undefined
let undef; // undefined

// Null
const empty = null;

// Symbol (unique identifiers)
const sym = Symbol("description");

Key points:

  • Primitives are immutable
  • Passed by value
  • typeof null === "object" is a historical bug

1.2 Type Coercion

JavaScript implicitly converts types:

// String coercion
"5" + 3; // "53" (number → string)
"5" - 3; // 2    (string → number)

// Boolean coercion
Boolean(""); // false
Boolean("hello"); // true
Boolean(0); // false
Boolean([]); // true (!)

// Equality coercion
"5" == 5; // true  (coerces)
"5" === 5; // false (strict)

Falsy values (8 total): false, 0, -0, 0n, "", null, undefined, NaN

1.3 Equality Operators

// == (loose equality) - coerces types
null == undefined; // true
"1" == 1; // true

// === (strict equality) - no coercion
null === undefined; // false
"1" === 1; // false

// Object.is() - handles edge cases
Object.is(NaN, NaN); // true (NaN === NaN is false!)
Object.is(-0, 0); // false (0 === -0 is true!)

Rule: Always use === unless you have a specific reason not to.


2. Scope & Closures

2.1 Scope Types

// Global scope
var globalVar = "global";

function outer() {
  // Function scope
  var functionVar = "function";

  if (true) {
    // Block scope (let/const only)
    let blockVar = "block";
    const alsoBlock = "block";
    var notBlock = "function"; // var ignores blocks!
  }
}

2.2 Closures

A closure is a function that remembers its lexical scope:

function createCounter() {
  let count = 0; // "closed over" variable

  return {
    increment() {
      return ++count;
    },
    decrement() {
      return --count;
    },
    getCount() {
      return count;
    },
  };
}

const counter = createCounter();
counter.increment(); // 1
counter.increment(); // 2
counter.getCount(); // 2

Common use cases:

  • Data privacy (module pattern)
  • Function factories
  • Partial application
  • Memoization

2.3 var vs let vs const

// var - function scoped, hoisted, can redeclare
var x = 1;
var x = 2; // OK

// let - block scoped, hoisted (TDZ), no redeclare
let y = 1;
// let y = 2; // Error!

// const - like let, but can't reassign
const z = 1;
// z = 2; // Error!

// BUT: const objects are mutable
const obj = { a: 1 };
obj.a = 2; // OK
obj.b = 3; // OK

3. Functions & Execution

3.1 Call Stack

function first() {
  console.log("first start");
  second();
  console.log("first end");
}

function second() {
  console.log("second");
}

first();
// Output:
// "first start"
// "second"
// "first end"

Stack overflow example:

function infinite() {
  infinite(); // No base case!
}
infinite(); // RangeError: Maximum call stack size exceeded

3.2 Hoisting

// Variable hoisting
console.log(a); // undefined (hoisted, not initialized)
var a = 5;

console.log(b); // ReferenceError (TDZ)
let b = 5;

// Function hoisting
sayHi(); // Works!
function sayHi() {
  console.log("Hi!");
}

// Function expressions don't hoist
sayBye(); // TypeError
var sayBye = function () {
  console.log("Bye!");
};

3.3 this Keyword

// Global context
console.log(this); // window (browser) or global (Node)

// Object method
const obj = {
  name: "Alice",
  greet() {
    console.log(this.name); // "Alice"
  },
};

// Arrow functions (lexical this)
const obj2 = {
  name: "Bob",
  greet: () => {
    console.log(this.name); // undefined (inherits outer this)
  },
};

// Explicit binding
function greet() {
  console.log(this.name);
}
greet.call({ name: "Charlie" }); // "Charlie"
greet.apply({ name: "Diana" }); // "Diana"
const bound = greet.bind({ name: "Eve" });
bound(); // "Eve"

4. Event Loop & Async

4.1 Event Loop

console.log("1");

setTimeout(() => console.log("2"), 0);

Promise.resolve().then(() => console.log("3"));

console.log("4");

// Output: 1, 4, 3, 2
// Why? Microtasks (Promises) run before macrotasks (setTimeout)

Execution order:

  1. Synchronous code (call stack)
  2. Microtasks (Promise callbacks, queueMicrotask)
  3. Macrotasks (setTimeout, setInterval, I/O)

4.2 Callbacks

// Callback pattern
function fetchData(callback) {
  setTimeout(() => {
    callback(null, { data: "result" });
  }, 1000);
}

// Error-first convention
fetchData((error, result) => {
  if (error) {
    console.error(error);
    return;
  }
  console.log(result);
});

// Callback hell (avoid this!)
getData((data) => {
  processData(data, (processed) => {
    saveData(processed, (saved) => {
      notify(saved, () => {
        // 😱 Pyramid of doom
      });
    });
  });
});

4.3 Promises

// Creating a Promise
const promise = new Promise((resolve, reject) => {
  setTimeout(() => {
    resolve("Success!");
    // or: reject(new Error("Failed!"));
  }, 1000);
});

// Consuming Promises
promise
  .then((result) => console.log(result))
  .catch((error) => console.error(error))
  .finally(() => console.log("Done"));

// Promise combinators
Promise.all([p1, p2, p3]); // All must succeed
Promise.allSettled([p1, p2]); // Wait for all, get status
Promise.race([p1, p2]); // First to settle
Promise.any([p1, p2]); // First to succeed

4.4 async/await

async function fetchUserData(userId) {
  try {
    const response = await fetch(`/api/users/${userId}`);
    if (!response.ok) throw new Error("Failed to fetch");
    const user = await response.json();
    return user;
  } catch (error) {
    console.error("Error:", error);
    throw error; // Re-throw for caller to handle
  }
}

// Parallel execution
async function fetchAll() {
  const [users, posts] = await Promise.all([
    fetch("/api/users"),
    fetch("/api/posts"),
  ]);
  return { users, posts };
}

5. Functional Programming

5.1 Higher-Order Functions

Functions that take or return functions:

// Takes a function
const numbers = [1, 2, 3];
const doubled = numbers.map((n) => n * 2); // [2, 4, 6]

// Returns a function
function multiply(a) {
  return function (b) {
    return a * b;
  };
}
const double = multiply(2);
double(5); // 10

5.2 Pure Functions

// Pure: same input → same output, no side effects
function add(a, b) {
  return a + b;
}

// Impure: modifies external state
let total = 0;
function addToTotal(value) {
  total += value; // Side effect!
  return total;
}

// Impure: depends on external state
function getDiscount(price) {
  return price * globalDiscountRate; // External dependency
}

5.3 map, filter, reduce

const users = [
  { name: "Alice", age: 25 },
  { name: "Bob", age: 30 },
  { name: "Charlie", age: 35 },
];

// map: transform each element
const names = users.map((u) => u.name);
// ["Alice", "Bob", "Charlie"]

// filter: keep elements matching condition
const adults = users.filter((u) => u.age >= 30);
// [{ name: "Bob", ... }, { name: "Charlie", ... }]

// reduce: accumulate into single value
const totalAge = users.reduce((sum, u) => sum + u.age, 0);
// 90

// Chaining
const result = users
  .filter((u) => u.age >= 30)
  .map((u) => u.name)
  .join(", ");
// "Bob, Charlie"

5.4 Currying & Composition

// Currying: transform f(a, b, c) into f(a)(b)(c)
const curry = (fn) => {
  return function curried(...args) {
    if (args.length >= fn.length) {
      return fn.apply(this, args);
    }
    return (...moreArgs) => curried(...args, ...moreArgs);
  };
};

const add = curry((a, b, c) => a + b + c);
add(1)(2)(3); // 6
add(1, 2)(3); // 6
add(1)(2, 3); // 6

// Composition: combine functions
const compose =
  (...fns) =>
  (x) =>
    fns.reduceRight((acc, fn) => fn(acc), x);

const pipe =
  (...fns) =>
  (x) =>
    fns.reduce((acc, fn) => fn(acc), x);

const addOne = (x) => x + 1;
const double = (x) => x * 2;

const addThenDouble = compose(double, addOne);
addThenDouble(5); // 12 = (5 + 1) * 2

const doubleThenAdd = pipe(double, addOne);
doubleThenAdd(5); // 11 = (5 * 2) + 1

6. Objects & Prototypes

6.1 Prototypal Inheritance

// Prototype chain
const animal = {
  speak() {
    console.log("Some sound");
  },
};

const dog = Object.create(animal);
dog.bark = function () {
  console.log("Woof!");
};

dog.speak(); // "Some sound" (inherited)
dog.bark(); // "Woof!" (own method)

// ES6 Classes (syntactic sugar)
class Animal {
  speak() {
    console.log("Some sound");
  }
}

class Dog extends Animal {
  bark() {
    console.log("Woof!");
  }
}

6.2 Object Methods

const obj = { a: 1, b: 2 };

// Keys, values, entries
Object.keys(obj); // ["a", "b"]
Object.values(obj); // [1, 2]
Object.entries(obj); // [["a", 1], ["b", 2]]

// Shallow copy
const copy = { ...obj };
const copy2 = Object.assign({}, obj);

// Freeze (immutable)
const frozen = Object.freeze({ x: 1 });
frozen.x = 2; // Silently fails (or throws in strict mode)

// Seal (no add/delete, can modify)
const sealed = Object.seal({ x: 1 });
sealed.x = 2; // OK
sealed.y = 3; // Fails
delete sealed.x; // Fails

7. Modern JavaScript (ES6+)

7.1 Destructuring

// Array destructuring
const [first, second, ...rest] = [1, 2, 3, 4, 5];
// first = 1, second = 2, rest = [3, 4, 5]

// Object destructuring
const { name, age, city = "Unknown" } = { name: "Alice", age: 25 };
// name = "Alice", age = 25, city = "Unknown"

// Renaming
const { name: userName } = { name: "Bob" };
// userName = "Bob"

// Nested
const {
  address: { street },
} = { address: { street: "123 Main" } };

7.2 Spread & Rest

// Spread: expand iterable
const arr1 = [1, 2, 3];
const arr2 = [...arr1, 4, 5]; // [1, 2, 3, 4, 5]

const obj1 = { a: 1 };
const obj2 = { ...obj1, b: 2 }; // { a: 1, b: 2 }

// Rest: collect remaining
function sum(...numbers) {
  return numbers.reduce((a, b) => a + b, 0);
}
sum(1, 2, 3, 4); // 10

7.3 Modules

// Named exports
export const PI = 3.14159;
export function square(x) {
  return x * x;
}

// Default export
export default class Calculator {}

// Importing
import Calculator, { PI, square } from "./math.js";
import * as math from "./math.js";

// Dynamic import
const module = await import("./dynamic.js");

7.4 Optional Chaining & Nullish Coalescing

// Optional chaining (?.)
const user = { address: { city: "NYC" } };
const city = user?.address?.city; // "NYC"
const zip = user?.address?.zip; // undefined (no error)
const fn = user?.getName?.(); // undefined if no method

// Nullish coalescing (??)
const value = null ?? "default"; // "default"
const zero = 0 ?? "default"; // 0 (not nullish!)
const empty = "" ?? "default"; // "" (not nullish!)

// Compare with ||
const value2 = 0 || "default"; // "default" (0 is falsy)

Quick Reference Card

ConceptKey Point
== vs ===Always use ===
var vs letPrefer let/const
ClosuresFunction + lexical scope
thisDepends on how function is called
Event loopMicrotasks before macrotasks
Pure functionsSame input → same output
Prototypes__proto__ → prototype chain
?? vs ||?? only checks null/undefined

Resources

More by davila7

View all →

senior-security

davila7

Comprehensive security engineering skill for application security, penetration testing, security architecture, and compliance auditing. Includes security assessment tools, threat modeling, crypto implementation, and security automation. Use when designing security architecture, conducting penetration tests, implementing cryptography, or performing security audits.

6319

senior-fullstack

davila7

Comprehensive fullstack development skill for building complete web applications with React, Next.js, Node.js, GraphQL, and PostgreSQL. Includes project scaffolding, code quality analysis, architecture patterns, and complete tech stack guidance. Use when building new projects, analyzing code quality, implementing design patterns, or setting up development workflows.

7119

cto-advisor

davila7

Technical leadership guidance for engineering teams, architecture decisions, and technology strategy. Includes tech debt analyzer, team scaling calculator, engineering metrics frameworks, technology evaluation tools, and ADR templates. Use when assessing technical debt, scaling engineering teams, evaluating technologies, making architecture decisions, establishing engineering metrics, or when user mentions CTO, tech debt, technical debt, team scaling, architecture decisions, technology evaluation, engineering metrics, DORA metrics, or technology strategy.

6110

market-research-reports

davila7

Generate comprehensive market research reports (50+ pages) in the style of top consulting firms (McKinsey, BCG, Gartner). Features professional LaTeX formatting, extensive visual generation with scientific-schematics and generate-image, deep integration with research-lookup for data gathering, and multi-framework strategic analysis including Porter's Five Forces, PESTLE, SWOT, TAM/SAM/SOM, and BCG Matrix.

809

software-architecture

davila7

Guide for quality focused software architecture. This skill should be used when users want to write code, design architecture, analyze code, in any case that relates to software development.

558

scroll-experience

davila7

Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Makes websites feel like experiences, not just pages. Use when: scroll animation, parallax, scroll storytelling, interactive story, cinematic website.

318

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

272785

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

203415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

196279

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

209231

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

167197

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

164173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.