macos-spm-app-packaging
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
Install
mkdir -p .claude/skills/macos-spm-app-packaging && curl -L -o skill.zip "https://mcp.directory/api/skills/download/3348" && unzip -o skill.zip -d .claude/skills/macos-spm-app-packaging && rm skill.zipInstalls to .claude/skills/macos-spm-app-packaging
About this skill
macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Two-Step Workflow
-
Bootstrap the project folder
- Copy
assets/templates/bootstrap/into a new repo. - Rename
MyAppinPackage.swift,Sources/MyApp/, andversion.env. - Customize
APP_NAME,BUNDLE_ID, and versions.
- Copy
-
Build, package, and run the bootstrapped app
- Copy scripts from
assets/templates/into your repo (for example,Scripts/). - Build/tests:
swift buildandswift test. - Package:
Scripts/package_app.sh. - Run:
Scripts/compile_and_run.sh(preferred) orScripts/launch.sh. - Release (optional):
Scripts/sign-and-notarize.shandScripts/make_appcast.sh. - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
- Copy scripts from
Minimum End-to-End Example
Shortest path from bootstrap to a running app:
# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env
# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh
# 3. Build and launch
swift build
Scripts/compile_and_run.sh
Validation Checkpoints
Run these after key steps to catch failures early before proceeding to the next stage.
After packaging (Scripts/package_app.sh):
# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents
# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp
After signing (Scripts/sign-and-notarize.sh or ad-hoc dev signing):
# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app
# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app
After notarization and stapling:
# Confirm the staple ticket is attached
stapler validate build/HelloApp.app
# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app
Common Notarization Failures
| Symptom | Likely Cause | Recovery |
|---|---|---|
The software asset has already been uploaded | Duplicate submission for same version | Bump BUILD_NUMBER in version.env and repackage. |
Package Invalid: Invalid Code Signing Entitlements | Entitlements in .entitlements file don't match provisioning | Audit entitlements against Apple's allowed set; remove unsupported keys. |
The executable does not have the hardened runtime enabled | Missing --options runtime flag in codesign invocation | Edit sign-and-notarize.sh to add --options runtime to all codesign calls. |
| Notarization hangs / no status email | xcrun notarytool network or credential issue | Run xcrun notarytool history to check status; re-export App Store Connect API key if expired. |
stapler validate fails after successful notarization | Ticket not yet propagated | Wait ~60 s, then re-run xcrun stapler staple. |
Templates
assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (
CFBundleVersion), soBUILD_NUMBERinversion.envmust increase for each update. - For menu bar apps, set
MENU_BAR_APP=1when packaging to emitLSUIElementin Info.plist.
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