qt-testing
Capture and visually inspect Qt GUI widgets using screenshots. Use when asked to verify GUI rendering, test widget appearance, check layouts, or visually inspect any PySide6/Qt component. Enables Claude to "see" Qt interfaces by capturing offscreen screenshots and analyzing them with vision.
Install
mkdir -p .claude/skills/qt-testing && curl -L -o skill.zip "https://mcp.directory/api/skills/download/3139" && unzip -o skill.zip -d .claude/skills/qt-testing && rm skill.zipInstalls to .claude/skills/qt-testing
About this skill
Qt GUI Testing
Capture screenshots of Qt widgets for visual inspection without displaying windows on screen.
Quick Start
# Capture any widget
from scripts.qt_capture import capture_widget
path = capture_widget(my_widget, "description_here")
# Then read the screenshot with the Read tool
Core Script
Run scripts/qt_capture.py or import capture_widget from it:
# Standalone test
uv run --with PySide6 python .claude/skills/qt-testing/scripts/qt_capture.py
Output Location
All screenshots save to: scratch/.qt-screenshots/
Naming: {YYYY-MM-DD.HH-MM-SS}_{description}.png
Workflow
- Create/obtain the widget to test
- Call
capture_widget(widget, "description") - Read the saved screenshot with the Read tool
- Analyze with vision to verify correctness
Interaction Pattern
To interact with widgets (click buttons, etc.):
# Find widget at coordinates (from vision analysis)
target = widget.childAt(x, y)
# Trigger it directly (not mouse events)
if hasattr(target, 'click'):
target.click()
QApplication.processEvents()
# Capture result
capture_widget(widget, "after_click")
Example: Test a Dialog
import sys
from PySide6.QtWidgets import QApplication
from sleap.gui.learning.dialog import TrainingEditorDialog
# Add skill scripts to path
sys.path.insert(0, ".claude/skills/qt-testing")
from scripts.qt_capture import capture_widget, init_qt
app = init_qt()
dialog = TrainingEditorDialog()
path = capture_widget(dialog, "training_dialog")
dialog.close()
print(f"Inspect: {path}")
Key Points
- Uses
Qt.WA_DontShowOnScreen- no window popup - Renders identically to on-screen display (verified)
- Call
processEvents()after interactions before capture - Use
childAt(x, y)to map vision coordinates to widgets - Direct method calls (
.click()) work; simulated mouse events don't
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