using-base-ui-with-material-ui

8
0
Source

Always use this skill when integrating Base UI components `@base-ui-components/react` with Material UI `@mui/material`.

Install

mkdir -p .claude/skills/using-base-ui-with-material-ui && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2213" && unzip -o skill.zip -d .claude/skills/using-base-ui-with-material-ui && rm skill.zip

Installs to .claude/skills/using-base-ui-with-material-ui

About this skill

Announce on start: You must announce "Using Base UI with Material UI skill" when this skill is invoked.

Always have enough context from the Base UI documentation to build the component requested by the user.

Base UI as the foundation

Render Base UI components as a foundation for the UI and then pass render prop using proper Material UI components.

For example, a Navigation Menu, should use Link from Material UI as the render element for NavigationMenu.Link.:

import { NavigationMenu } from "@base-ui-components/react/navigation-menu";
import Box from "@mui/material/Box";
import Link from "@mui/material/Link";
import Typography from "@mui/material/Typography";

function MenuLink({
  icon,
  title,
  description,
  ...props
}: NavigationMenu.Link.Props & {
  icon?: React.ReactNode;
  title: string;
  description: string;
}) {
  return (
    <NavigationMenu.Link
      href="#"
      {...props}
      render={
        <Link
          underline="none"
          sx={{
            display: "flex",
            gap: 1,
            p: 1.5,
            borderRadius: 0.5,
            cursor: "pointer",
            transition: "background-color 0.2s",
            "@media (hover: hover)": {
              "&:hover": {
                bgcolor: "action.hover",
              },
            },
          }}
        />
      }
    >
      <Box sx={{ color: "primary.main", display: "flex", mt: 0.25 }}>
        {icon}
      </Box>
      <Box>
        <Typography variant="subtitle2" sx={{ fontWeight: 600, mb: 0.25 }}>
          {title}
        </Typography>
        <Typography
          variant="body2"
          sx={{ color: "text.secondary", lineHeight: 1.4 }}
        >
          {description}
        </Typography>
      </Box>
    </NavigationMenu.Link>
  );
}

For full example, see nav-menu-01.tsx

Another example, using Button from Material UI as the render element for Base UI Trigger component:

import { Menu } from "@base-ui-components/react/menu";
import Button from "@mui/material/Button";

<Menu.Trigger render={<Button />}>File</Menu.Trigger>;

Styling

To style Base UI components, use <Box /> as a render element and pass sx prop to it. Always keep in mind that the sx values should be minimum since Material UI components already have default styling.

import { NavigationMenu } from "@base-ui-components/react/navigation-menu";
import Box from "@mui/material/Box";

<NavigationMenu.List
  render={
    <Box
      component="ul"
      sx={{
        display: "flex",
        justifyContent: "center",
        gap: 2,
        listStyle: "none",
        "& .MuiButton-root[data-popup-open]": {
          bgcolor: "action.selected",
        },
      }}
    />
  }
></NavigationMenu.List>;

Primitive/Non-interactive Components

For non-interactive Base UI components like Meter, Progress, Slider (read-only), etc. that don't have direct semantic Material UI equivalents, always use the render prop pattern with Box.

CRITICAL: Never use component={BaseUIComponent} - this is incorrect and causes issues. Always use Base UI components as the foundation with the render prop.

✅ Correct Pattern

import { Meter } from "@base-ui-components/react/meter";
import Box from "@mui/material/Box";

<Meter.Track
  render={
    <Box
      sx={{
        height: 8,
        width: "100%",
        bgcolor: "action.disabledBackground",
        borderRadius: 1,
        overflow: "hidden",
        position: "relative",
      }}
    />
  }
>
  <Meter.Indicator
    render={
      <Box
        sx={{
          height: "100%",
          bgcolor: "text.primary",
          transition: "width 0.3s ease",
        }}
      />
    }
  />
</Meter.Track>;

❌ Incorrect Pattern

// ❌ NEVER do this - Base UI should be the foundation, not MUI Box
<Box component={Meter.Track} sx={{ ... }}>
  <Box component={Meter.Indicator} sx={{ ... }} />
</Box>

// ❌ NEVER do this - Using asChild prop (not a React pattern)
<Meter.Track asChild>
  <Box sx={{ ... }}>
    <Meter.Indicator asChild>
      <Box sx={{ ... }} />
    </Meter.Indicator>
  </Box>
</Meter.Track>

Key Points

  1. Base UI First: Always render Base UI components as the outer wrapper
  2. render Prop: Use render={<Box sx={{ ... }} />} to apply Material UI styling
  3. Theme Tokens: Use MUI theme tokens in sx prop (e.g., bgcolor: "action.hover", color: "text.primary")
  4. Minimal Styling: Keep sx props minimal - only add what's necessary for the design

Reduce duplication

If the same styles are used multiple times for the same Base UI components, create wrapper components to reduce duplication.

import { NavigationMenu } from "@base-ui-components/react/navigation-menu";

function Content(props: BoxProps) {
  return (
    <Box
      sx={{
        padding: 1,
        width: "calc(100vw - 40px)",
        height: "100%",
        "@media (min-width: 500px)": {
          width: "max-content",
          minWidth: "400px",
        },
      }}
      {...props}
    />
  );
}

<NavigationMenu.List>
  <NavigationMenu.Item>
    <NavigationMenu.Content render={<Content />}></NavigationMenu.Content>
  </NavigationMenu.Item>
  <NavigationMenu.Item>
    <NavigationMenu.Content render={<Content />}></NavigationMenu.Content>
  </NavigationMenu.Item>
  <NavigationMenu.Item>
    <NavigationMenu.Content render={<Content />}></NavigationMenu.Content>
  </NavigationMenu.Item>
</NavigationMenu.List>;

TypeScript Props Interface

CRITICAL: When creating wrapper components around Base UI primitives, NEVER duplicate props that are already provided by the Base UI component.

❌ Incorrect - Duplicating Base UI Props

import { PreviewCard } from "@base-ui-components/react/preview-card";

// ❌ BAD: Manually duplicating delay, closeDelay, defaultOpen, etc.
export interface CardPreview01Props {
  trigger: React.ReactNode;
  href: string;
  delay?: number; // Already in PreviewCard.Root.Props
  closeDelay?: number; // Already in PreviewCard.Root.Props
  defaultOpen?: boolean; // Already in PreviewCard.Root.Props
  open?: boolean; // Already in PreviewCard.Root.Props
  onOpenChange?: (open: boolean) => void; // Already in PreviewCard.Root.Props
}

✅ Correct - Extending Base UI Props

import { PreviewCard } from "@base-ui-components/react/preview-card";

// ✅ GOOD: Extend the Base UI component props
export interface CardPreview01Props extends PreviewCard.Root.Props {
  trigger: React.ReactNode;
  href: string;
  imageSrc: string;
  imageAlt: string;
  heading: string;
  description: string;
}

export function CardPreview01({
  trigger,
  href,
  imageSrc,
  imageAlt,
  heading,
  description,
  ...props // This spreads all Base UI props (delay, closeDelay, defaultOpen, etc.)
}: CardPreview01Props) {
  return (
    <PreviewCard.Root {...props}>{/* component content */}</PreviewCard.Root>
  );
}

Key Benefits

  1. Type Safety: Automatically get all Base UI prop types without manual maintenance
  2. Future-Proof: New Base UI props automatically available in your component
  3. No Duplication: Single source of truth for prop definitions
  4. Better DX: TypeScript autocomplete shows all available props

When to Define Custom Props

Only define props that are:

  • Specific to your wrapper component (like imageSrc, heading)
  • Not part of the underlying Base UI component
  • Required for your custom implementation logic

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

286790

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

212415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

206290

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

217234

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

170198

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

165173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.