3D Asset Processing

3D Asset Processing

geolibra

Analyzes, validates, and optimizes 3D glTF/GLB models for web and game engines. Provides compression, format conversion, and geometry processing tools.

Processes and optimizes 3D glTF/GLB models with analysis, validation, format conversion, compression, and geometry simplification tools for web, mobile, and game engine compatibility.

293 views1Local (stdio)

What it does

  • Analyze 3D models for statistics and optimization recommendations
  • Validate glTF/GLB files for compliance and compatibility
  • Convert between glTF and GLB formats
  • Compress models with Draco and Meshopt algorithms
  • Optimize textures with WebP/AVIF/JPEG compression
  • Simplify geometry and reduce file sizes

Best for

Game developers optimizing assets for enginesWeb developers preparing 3D models for browsers3D artists reducing file sizes for mobile appsTeams ensuring model compatibility across platforms
Advanced compression with Meshopt and DracoTexture optimization to multiple formatsBoth basic and advanced processing pipelines

About 3D Asset Processing

3D Asset Processing is a community-built MCP server published by geolibra that provides AI assistants with tools and capabilities via the Model Context Protocol. Convert pictures into 3D models or STEP files to STL. Optimize, compress, and validate 3D assets for web, mobile, and ga It is categorized under developer tools, design. This server exposes 4 tools that AI clients can invoke during conversations and coding sessions.

How to install

You can install 3D Asset Processing in your AI client of choice. Use the install panel on this page to get one-click setup for Cursor, Claude Desktop, VS Code, and other MCP-compatible clients. This server runs locally on your machine via the stdio transport.

License

3D Asset Processing is released under the MIT license. This is a permissive open-source license, meaning you can freely use, modify, and distribute the software.

Tools (4)

analyze_model

Analyze a 3D model and provide detailed statistics and recommendations

validate_model

Validate a 3D model for compliance and compatibility

gltf-pipeline-executor

Execute gltf-pipeline CLI for BASIC glTF operations: glTF↔GLB conversion, embed/separate resources, glTF 1.0→2.0 upgrade, basic Draco compression, cleanup unused elements. Limited to basic file format operations and simple compression.

gltf-transform-executor

Execute gltf-transform CLI for ADVANCED glTF processing: Meshopt compression, Draco compression, texture compression (WebP/AVIF/JPEG/PNG), KTX2+Basis compression (ETC1S/UASTC), geometry optimization (quantize/weld/simplify/tangents), scene optimization (center/flatten/join), material conversion (metalrough/unlit), animation optimization (resample). Supports multi-step processing for complex operations.

3D Asset Processing MCP

A comprehensive MCP server for processing, validating, optimizing, and analyzing 3D models with glTF/GLB support.

Features

  • Analysis: Get detailed model statistics including geometry, materials, animations, and performance metrics
  • Validation: Ensure 3D models meet standards using built-in checks
  • Basic Processing: Convert between glTF/GLB formats using gltf-pipeline
  • Advanced Processing: Apply Meshopt/Draco compression, texture optimization, and geometry processing using gltf-transform

Installation

Add to your MCP client configuration:

{
  "mcpServers": {
    "3d-asset-processing-mcp": {
      "command": "npx",
      "args": ["-y", "3d-asset-processing-mcp"]
    }
  }
}

All dependencies (gltf-pipeline, gltf-transform) are included - no additional setup required.

Available Tools

  • analyze_model: Analyze 3D models and provide detailed statistics
  • validate_model: Validate 3D models for compliance and compatibility
  • gltf-pipeline-executor: Basic glTF operations (conversion, format upgrade, simple compression)
  • gltf-transform-executor: Advanced glTF processing (Meshopt/Draco compression, texture optimization, geometry processing)

Development

# Clone the repository
git clone [email protected]:GeoLibra/3d-asset-processing-mcp.git
cd 3d-asset-processing-mcp

# Install dependencies
npm install

# Build the project
npm run build

# debug mcp
"3d-asset-processing-mcp": {
  "command": "node",
  "args": [
    "/Users/hgis/myproject/3d-asset-processing-mcp/dist/server.js"
  ]
}

debug mcp

npx @modelcontextprotocol/inspector

Debug image

License

MIT

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