
3D Asset Processing
Analyzes, validates, and optimizes 3D glTF/GLB models for web and game engines. Provides compression, format conversion, and geometry processing tools.
What it does
- Analyze 3D models for statistics and optimization recommendations
- Validate glTF/GLB files for compliance and compatibility
- Convert between glTF and GLB formats
- Compress models with Draco and Meshopt algorithms
- Optimize textures with WebP/AVIF/JPEG compression
- Simplify geometry and reduce file sizes
Best for
Tools (4)
Analyze a 3D model and provide detailed statistics and recommendations
Validate a 3D model for compliance and compatibility
Execute gltf-pipeline CLI for BASIC glTF operations: glTF↔GLB conversion, embed/separate resources, glTF 1.0→2.0 upgrade, basic Draco compression, cleanup unused elements. Limited to basic file format operations and simple compression.
Execute gltf-transform CLI for ADVANCED glTF processing: Meshopt compression, Draco compression, texture compression (WebP/AVIF/JPEG/PNG), KTX2+Basis compression (ETC1S/UASTC), geometry optimization (quantize/weld/simplify/tangents), scene optimization (center/flatten/join), material conversion (metalrough/unlit), animation optimization (resample). Supports multi-step processing for complex operations.