Phaser Editor MCP Server

Phaser Editor MCP Server

Official
phaserjs

Connects LLMs to Phaser Editor v5 to create and manage game scenes, assets, and tilemaps through natural language interactions. Works with a running Phaser Editor instance to modify projects.

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What it does

  • Create and modify game scenes in Phaser Editor
  • Inspect scene objects and properties
  • Take screenshots of game scenes
  • Open and save scenes in the editor
  • Clear scene contents
  • Get scene dimensions and data

Best for

Game developers using Phaser Editor v5Creating game levels through AI assistanceManaging game assets and scenes with natural language
Requires running Phaser Editor v5 instanceWorks with Phaser Editor project templatesIntegrates with Cursor and other MCP hosts

Tools (57)

get-system-instructions

Get the system instructions. This is fully required for the LLM to know how to build the arguments of this MCP server tools. Tools like `scene-add-game-objects`, `scene-update-game-objects`, `scene-add-game-object-filters`, `scene-update-game-object-filters`, `scene-add-plain-objects`, and `scene-update-plain-objects` requires that the LLM get the system instructions first to know the tool arguments structure.

ide-get-all-scenes-in-project

Get all scenes in the project.

ide-get-active-scene

Get the scene has the focus in the editorÍ. The active scene is the one the user is working at the moment. It may be happen there isn't an active scene.

ide-open-scene

Open the scene in the editor.

ide-create-new-scene

Create a new scene file. This tool only creates a new scene. If the user wants to show the scene in the game then the user has to add the scene first to the game instance.

Alternatives