
Text Editor
Provides line-based text file editing with partial file access and concurrency control. Optimized for LLM tools to minimize token usage when reading and modifying files.
Implements Claude's text editor tool as a server, enabling viewing, editing, and creating text files with persistent state across command calls.
What it does
- Read specific line ranges from text files
- Edit files using line-based operations
- Handle multiple file patches atomically
- Detect and prevent concurrent editing conflicts
- Support multiple text encodings
- Access partial file contents to reduce tokens
Best for
About Text Editor
Text Editor is a community-built MCP server published by bhouston that provides AI assistants with tools and capabilities via the Model Context Protocol. Edit, view, and create text files with persistent state using our server, featuring tools like Adobe Acrobat DC PDF edit It is categorized under file systems, developer tools. This server exposes 1 tool that AI clients can invoke during conversations and coding sessions.
How to install
You can install Text Editor in your AI client of choice. Use the install panel on this page to get one-click setup for Cursor, Claude Desktop, VS Code, and other MCP-compatible clients. This server runs locally on your machine via the stdio transport.
License
Text Editor is released under the MIT license. This is a permissive open-source license, meaning you can freely use, modify, and distribute the software.
Tools (1)
View, create, and edit files with persistent state across command calls. This tool is identical with Claude's built in text editor tool called text_editor_20241022
Claude Text Editor MCP Server
An open-source implementation of the Claude built-in text editor tool as a Model Context Protocol (MCP) server. This package provides the same functionality as Claude's built-in text editor tool, allowing you to view, edit, and create text files through a standardized API.
Features
- Identical API to Claude's Text Editor: Implements the exact same interface as Claude's built-in text editor tool
- MCP Server Implementation: Follows the Model Context Protocol standard for AI tool integration
- File Operations:
- View file contents with optional line range specification
- Create new files
- Replace text in existing files
- Insert text at specific line numbers
- Undo previous edits
Supported Claude Text Editor Versions
This package implements an equivalent tool to the built-in Claude text editor tool versions:
text_editor_20241022(Claude 3.5 Sonnet)text_editor_20250124(Claude 3.7 Sonnet)
But using the tool name 'text_editor' to avoid name conflicts with built-in Claude tools.
Installation
# Install from npm
npm install mcp-server-text-editor
# Or with pnpm
pnpm add mcp-server-text-editor
Usage
Starting the Server
# Using npx
npx -y mcp-server-text-editor
# Or if installed globally
mcp-server-text-editor
Configuring in Claude Desktop
{
"mcpServers": {
"textEditor": {
"command": "npx",
"args": ["-y", "mcp-server-text-editor"]
}
}
}
Tool Commands
View
View the contents of a file or directory.
{
"command": "view",
"path": "/path/to/file.js",
"view_range": [1, 10] // Optional: Show lines 1-10 only
}
Create
Create a new file with the specified content.
{
"command": "create",
"path": "/path/to/file.js",
"file_text": "console.log('Hello, world!');"
}
String Replace
Replace text in a file.
{
"command": "str_replace",
"path": "/path/to/file.js",
"old_str": "console.log('Hello, world!');",
"new_str": "console.log('Hello, Claude!');"
}
Insert
Insert text at a specific line.
{
"command": "insert",
"path": "/path/to/file.js",
"insert_line": 5,
"new_str": "// This line was inserted by Claude"
}
Undo Edit
Revert the last edit made to a file.
{
"command": "undo_edit",
"path": "/path/to/file.js"
}
Development
Prerequisites
- Node.js 18+
- pnpm
Setup
# Clone the repository
git clone https://github.com/bhouston/mcp-server-text-editor.git
cd mcp-server-text-editor
# Install dependencies
pnpm install
# Build the project
pnpm build
Scripts
pnpm build: Build the TypeScript projectpnpm lint: Run ESLint with auto-fixingpnpm format: Format code with Prettierpnpm clean: Remove build artifactspnpm clean:all: Remove build artifacts and node_modulespnpm test: Run testspnpm test:coverage: Run tests with coverage report
Testing
This project uses Vitest for testing.
To run the tests:
# Run all tests
pnpm test
# Run tests with coverage report
pnpm test:coverage
The test coverage report will be generated in the coverage directory.
License
MIT
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
- Fork the repository
- Create your feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add some amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request
Alternatives
Related Skills
Browse all skillsAnswer questions about the AI SDK and help build AI-powered features. Use when developers: (1) Ask about AI SDK functions like generateText, streamText, ToolLoopAgent, embed, or tools, (2) Want to build AI agents, chatbots, RAG systems, or text generation features, (3) Have questions about AI providers (OpenAI, Anthropic, Google, etc.), streaming, tool calling, structured output, or embeddings, (4) Use React hooks like useChat or useCompletion. Triggers on: "AI SDK", "Vercel AI SDK", "generateText", "streamText", "add AI to my app", "build an agent", "tool calling", "structured output", "useChat".
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.
Convert Markdown files to HTML similar to `marked.js`, `pandoc`, `gomarkdown/markdown`, or similar tools; or writing custom script to convert markdown to html and/or working on web template systems like `jekyll/jekyll`, `gohugoio/hugo`, or similar web templating systems that utilize markdown documents, converting them to html. Use when asked to "convert markdown to html", "transform md to html", "render markdown", "generate html from markdown", or when working with .md files and/or web a templating system that converts markdown to HTML output. Supports CLI and Node.js workflows with GFM, CommonMark, and standard Markdown flavors.
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Expert MCP (Model Context Protocol) orchestration with n8n workflow automation. Master bidirectional MCP integration, expose n8n workflows as AI agent tools, consume MCP servers in workflows, build agentic systems, orchestrate multi-agent workflows, and create production-ready AI-powered automation pipelines with Claude Code integration.