3d-building-mechanics

76
2
Source

"Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics."

Install

mkdir -p .claude/skills/3d-building-mechanics && curl -L -o skill.zip "https://mcp.directory/api/skills/download/320" && unzip -o skill.zip -d .claude/skills/3d-building-mechanics && rm skill.zip

Installs to .claude/skills/3d-building-mechanics

About this skill

3D Building Mechanics - Advanced Skill

Complete Three.js building system with performance optimization, structural physics, and multiplayer networking.

When to Use This Skill

Use when building:

  • Survival/crafting games with base building
  • Creative sandbox games
  • Multiplayer construction games
  • Any 3D building mechanics in Three.js

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { ClientPrediction } from './scripts/client-prediction.js';

// Set up spatial indexing
const spatialIndex = new SpatialHashGrid(10);

// Set up structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });

// For multiplayer - client prediction
const prediction = new ClientPrediction(buildingSystem);

File Structure

references/
  performance-at-scale.md    - Spatial partitioning, chunks, instancing
  structural-physics-advanced.md - Arcade vs heuristic vs realistic
  multiplayer-networking.md  - Authority models, delta sync, conflicts

scripts/
  spatial-hash-grid.js   - O(1) spatial queries for uniform distribution
  octree.js              - Adaptive spatial queries for clustered bases
  chunk-manager.js       - World streaming for large maps
  performance-profiler.js - Benchmarking utilities
  
  heuristic-validator.js - Fast stability checking (Fortnite/Rust/Valheim)
  stability-optimizer.js - Caching and batch updates
  damage-propagation.js  - Damage states, cascading collapse
  physics-engine-lite.js - Optional realistic physics
  
  delta-compression.js   - Only send what changed
  client-prediction.js   - Optimistic placement with rollback
  conflict-resolver.js   - Handle simultaneous builds
  building-network-manager.js - Complete server/client networking

Key Patterns

Spatial Indexing Decision

  • <1,000 pieces: Simple array
  • 1,000-5,000 uniform: SpatialHashGrid
  • 1,000-5,000 clustered: Octree
  • 5,000+: ChunkManager + Octree per chunk

Structural Physics Modes

  • Arcade (Fortnite): Connectivity only, instant collapse
  • Heuristic (Rust/Valheim): Stability %, predictable rules
  • Realistic: Full stress/strain, computationally expensive

Multiplayer Authority

  • Server-authoritative with client prediction
  • Delta compression (only send changes)
  • Conflict resolution: first-write, timestamp, or lock-based

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

289790

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

213415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

213295

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

219234

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

172200

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

166173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.