add-nodebridge-handler

3
0
Source

Use this skill when adding a new NodeBridge handler to src/nodeBridge.ts, including updating types in src/nodeBridge.types.ts and optionally testing with scripts/test-nodebridge.ts

Install

mkdir -p .claude/skills/add-nodebridge-handler && curl -L -o skill.zip "https://mcp.directory/api/skills/download/3052" && unzip -o skill.zip -d .claude/skills/add-nodebridge-handler && rm skill.zip

Installs to .claude/skills/add-nodebridge-handler

About this skill

Add NodeBridge Handler

Overview

This skill guides the process of adding a new message handler to the NodeBridge system, which enables communication between the UI layer and the Node.js backend.

Steps

1. Add Handler Implementation in src/nodeBridge.ts

Locate the registerHandlers() method in the NodeHandlerRegistry class and add your handler:

this.messageBus.registerHandler('category.handlerName', async (data) => {
  const { cwd, ...otherParams } = data;
  const context = await this.getContext(cwd);
  
  // Implementation logic here
  
  return {
    success: true,
    data: {
      // Return data
    },
  };
});

Handler Naming Convention:

  • Use dot notation: category.action (e.g., git.status, session.send, utils.getPaths)
  • Categories: config, git, mcp, models, outputStyles, project, projects, providers, session, sessions, slashCommand, status, utils

Common Patterns:

  • Always get context via await this.getContext(cwd)
  • Return { success: true, data: {...} } for success
  • Return { success: false, error: 'message' } for errors
  • Wrap in try/catch for error handling

2. Add Type Definitions in src/nodeBridge.types.ts

Add input and output types near the relevant section:

// ============================================================================
// Category Handlers
// ============================================================================

type CategoryHandlerNameInput = {
  cwd: string;
  // other required params
  optionalParam?: string;
};

type CategoryHandlerNameOutput = {
  success: boolean;
  error?: string;
  data?: {
    // return data shape
  };
};

Then add to the HandlerMap type:

export type HandlerMap = {
  // ... existing handlers
  
  // Category handlers
  'category.handlerName': {
    input: CategoryHandlerNameInput;
    output: CategoryHandlerNameOutput;
  };
};

3. (Optional) Add to Test Script

Update scripts/test-nodebridge.ts HANDLERS object if the handler should be easily testable:

const HANDLERS: Record<string, string> = {
  // ... existing handlers
  'category.handlerName': 'Description of what this handler does',
};

4. Test the Handler

Run the test script:

bun scripts/test-nodebridge.ts category.handlerName --cwd=/path/to/dir --param=value

Or with JSON data:

bun scripts/test-nodebridge.ts category.handlerName --data='{"cwd":"/path","param":"value"}'

Example: Complete Handler Addition

nodeBridge.ts

this.messageBus.registerHandler('utils.example', async (data) => {
  const { cwd, name } = data;
  try {
    const context = await this.getContext(cwd);
    
    // Do something with context and params
    const result = await someOperation(name);
    
    return {
      success: true,
      data: {
        result,
      },
    };
  } catch (error: any) {
    return {
      success: false,
      error: error.message || 'Failed to execute example',
    };
  }
});

nodeBridge.types.ts

type UtilsExampleInput = {
  cwd: string;
  name: string;
};

type UtilsExampleOutput = {
  success: boolean;
  error?: string;
  data?: {
    result: string;
  };
};

// In HandlerMap:
'utils.example': {
  input: UtilsExampleInput;
  output: UtilsExampleOutput;
};

Notes

  • Handlers are async functions that receive data parameter
  • Use this.getContext(cwd) to get the Context instance (cached per cwd)
  • Context provides access to: config, paths, mcpManager, productName, version, etc.
  • For long-running operations, consider using abort controllers (see git.clone pattern)
  • For operations that emit progress, use this.messageBus.emitEvent() (see git.commit.output pattern)

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

643969

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

591705

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318398

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

339397

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

451339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.