add-reward
Guide for adding a new reward function to AReaL. Use when user wants to create a reward function.
Install
mkdir -p .claude/skills/add-reward && curl -L -o skill.zip "https://mcp.directory/api/skills/download/3006" && unzip -o skill.zip -d .claude/skills/add-reward && rm skill.zipInstalls to .claude/skills/add-reward
About this skill
Add Reward
Add a new reward function to AReaL.
When to Use
This skill is triggered when:
- User asks "how do I add a reward function?"
- User wants to implement custom rewards
- User mentions reward computation
Step-by-Step Guide
Step 1: Create Reward File
Create areal/reward/<name>.py:
from typing import Any
from areal.utils import logging
logger = logging.getLogger("MyReward")
def <name>_reward_fn(
prompt: str,
completions: str,
prompt_ids,
completion_ids,
answer: str | None = None,
**kwargs: Any,
) -> float:
"""Compute reward for a single completion.
Args:
prompt: Prompt string
completions: Completion string (model output)
prompt_ids: Tokenized prompt IDs
completion_ids: Tokenized completion IDs
answer: Ground truth answer from dataset (optional)
**kwargs: Additional data from dataset
Returns:
Reward value (float), typically 0.0 or 1.0
"""
try:
# Extract answer from completion
extracted = _extract_answer(completions)
# Compare with ground truth
if answer is not None and extracted == str(answer):
return 1.0
return 0.0
except Exception:
logger.warning("Exception in reward computation", exc_info=True)
return 0.0
def _extract_answer(completion: str) -> str:
"""Extract the answer from a completion string.
Implement your extraction logic here.
"""
# Example: Extract content from \boxed{}
import re
match = re.search(r"\\boxed\{([^}]+)\}", completion)
if match:
return match.group(1).strip()
return completion.strip()
Step 2: Register in init.py
Update areal/reward/__init__.py:
# Add to VALID_REWARD_FN
VALID_REWARD_FN = [
# ... existing reward functions
"<name>",
]
# Add to get_reward_fn function
def get_reward_fn(name: str, **kwargs):
# ... existing code
elif name == "<name>":
from areal.reward.<name> import <name>_reward_fn
return <name>_reward_fn
Step 3: Handle Blocking Operations
If your reward function uses blocking operations (e.g., API calls, model inference), the
workflow will wrap it with AsyncRewardWrapper:
# In your workflow
from areal.reward import AsyncRewardWrapper
self.reward_fn = AsyncRewardWrapper(reward_fn)
# Then call it asynchronously
rewards = await self.reward_fn(prompt, completions, **data)
Step 4: Add Tests
Create tests/test_<name>_reward.py:
import pytest
from areal.reward.<name> import <name>_reward_fn
def test_reward_correct_answer():
reward = <name>_reward_fn(
prompt="What is 2+2?",
completions="The answer is \\boxed{4}",
prompt_ids=None,
completion_ids=None,
answer="4",
)
assert reward == 1.0
def test_reward_wrong_answer():
reward = <name>_reward_fn(
prompt="What is 2+2?",
completions="The answer is \\boxed{5}",
prompt_ids=None,
completion_ids=None,
answer="4",
)
assert reward == 0.0
Reference Implementations
| Reward | File | Description |
|---|---|---|
| GSM8K | areal/reward/gsm8k.py | Math answer verification |
| Geometry3K | areal/reward/geometry3k.py | Geometry answer verification |
| CLEVR | areal/reward/clevr_count_70k.py | Counting verification |
| MathVerify | areal/reward/math_verify.py | General math verification |
Function Signature
All reward functions must follow this signature:
def reward_fn(
prompt: str, # Input prompt string
completions: str, # Model completion string
prompt_ids, # Tokenized prompt
completion_ids, # Tokenized completion
**kwargs: Any, # Additional data from dataset (e.g., answer)
) -> float: # Reward value (typically 0.0 or 1.0)
Note: The reward function is called once per sample. Batching is handled by
AsyncRewardWrapper in the workflow.
Key Requirements
- Deterministic: Same inputs should produce same outputs
- Return float: Output is a single float value per sample
- No blocking in async context: Use
AsyncRewardWrapperif needed - Logging: Use
areal.utils.logging, notprint - Handle exceptions: Return 0.0 on error, don't raise
Common Mistakes
- ❌ Returning a tensor instead of a float
- ❌ Expecting batched inputs (reward is called per sample)
- ❌ Non-deterministic behavior
- ❌ Blocking operations without
AsyncRewardWrapper - ❌ Raising exceptions instead of returning 0.0
<!-- ================================================================================ MAINTAINER GUIDE ================================================================================ Location: .claude/skills/add-reward/SKILL.md Invocation: /add-reward <name> ## Purpose Step-by-step guide for adding new reward functions. ## How to Update ### When Reward API Changes 1. Update the function signature section 2. Update the code template 3. Update key requirements ### When New Reward Patterns Emerge 1. Add to "Reference Implementations" table 2. Add examples for new patterns ================================================================================ -->
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