animation-performance-retro
Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
Install
mkdir -p .claude/skills/animation-performance-retro && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4679" && unzip -o skill.zip -d .claude/skills/animation-performance-retro && rm skill.zipInstalls to .claude/skills/animation-performance-retro
About this skill
Animation Performance for Retro UI
Optimize animations for smooth pixel art rendering and game-like interfaces.
Hardware Acceleration
Use CSS transforms for GPU-accelerated animations:
<div className="transition-transform hover:scale-110" />
<div className="translate-x-0 translate-y-0" />
Avoid animating:
width,height(triggers layout)margin,padding(triggers layout)top,left(triggers layout)
Prefer animating:
transform(GPU accelerated)opacity(GPU accelerated)filter(GPU accelerated)
Pixelated Animations
Wrap animated SVGs in divs for hardware acceleration:
function PixelSpinner() {
return (
<div className="animate-spin">
<svg viewBox="0 0 16 16">
<rect x="2" y="2" width="4" height="4" fill="currentColor" />
</svg>
</div>
);
}
Loading States
Use pulse animations for retro loading indicators:
function RetroSkeleton() {
return (
<div className="relative animate-pulse">
<div className="h-20 bg-muted" />
</div>
);
}
Custom Retro Animations
Define pixel-art-specific animations:
<div
className="retro animate-[blink_0.5s_step-end_infinite]"
style={{
textShadow: "1px 1px 0 #fff, -1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff"
}}
>
LEVEL UP!
</div>
<style>{`
@keyframes blink {
0%, 100% { opacity: 1; }
50% { opacity: 0; }
}
`}</style>
Conditional Animation States
Apply animations based on game state:
<div
className={cn(
"transition-all duration-300",
health <= 25 && "animate-pulse bg-red-500/20",
isLevelUp && "animate-bounce"
)}
/>
Radix UI Animations
Use Radix state-based animations for overlays:
<DialogContent
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out",
"data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
"data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95"
)}
/>
<AccordionContent
className={cn(
"overflow-hidden data-[state=closed]:animate-accordion-up",
"data-[state=open]:animate-accordion-down"
)}
/>
Key Principles
- Wrap SVGs - Always wrap in div for hardware acceleration
- Use transforms - Prefer
transformovertop/left - Step animations - Use
step-endfor pixel-art feel - Conditional classes - Apply animations based on game state
- Custom keyframes - Define retro-specific animations
- Text shadows - White shadow for legibility on colored backgrounds
Performance Checklist
- Animated elements wrapped in divs
- No layout-triggering properties animated
- Loading states use
animate-pulse - Conditional animations properly gated
- Custom animations use step timing functions
Reference Components
components/ui/8bit/spinner.tsx- Animated spinnercomponents/ui/8bit/xp-bar.tsx- Custom blink animationcomponents/ui/8bit/skeleton.tsx- Loading skeletoncomponents/ui/8bit/accordion.tsx- Radix state animations
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