build-iphone-apps

73
6
Source

Build professional native iPhone apps in Swift with SwiftUI and UIKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode. Targets iOS 26 with iOS 18 compatibility.

Install

mkdir -p .claude/skills/build-iphone-apps && curl -L -o skill.zip "https://mcp.directory/api/skills/download/376" && unzip -o skill.zip -d .claude/skills/build-iphone-apps && rm skill.zip

Installs to .claude/skills/build-iphone-apps

About this skill

<essential_principles>

How We Work

The user is the product owner. Claude is the developer.

The user does not write code. The user does not read code. The user describes what they want and judges whether the result is acceptable. Claude implements, verifies, and reports outcomes.

1. Prove, Don't Promise

Never say "this should work." Prove it:

xcodebuild -destination 'platform=iOS Simulator,name=iPhone 16' build 2>&1 | xcsift
xcodebuild test -destination 'platform=iOS Simulator,name=iPhone 16'
xcrun simctl boot "iPhone 16" && xcrun simctl launch booted com.app.bundle

If you didn't run it, you don't know it works.

2. Tests for Correctness, Eyes for Quality

QuestionHow to Answer
Does the logic work?Write test, see it pass
Does it look right?Launch in simulator, user looks at it
Does it feel right?User uses it
Does it crash?Test + launch
Is it fast enough?Profiler

Tests verify correctness. The user verifies desirability.

3. Report Outcomes, Not Code

Bad: "I refactored DataService to use async/await with weak self capture" Good: "Fixed the memory leak. leaks now shows 0 leaks. App tested stable for 5 minutes."

The user doesn't care what you changed. The user cares what's different.

4. Small Steps, Always Verified

Change → Verify → Report → Next change

Never batch up work. Never say "I made several changes." Each change is verified before the next. If something breaks, you know exactly what caused it.

5. Ask Before, Not After

Unclear requirement? Ask now. Multiple valid approaches? Ask which. Scope creep? Ask if wanted. Big refactor needed? Ask permission.

Wrong: Build for 30 minutes, then "is this what you wanted?" Right: "Before I start, does X mean Y or Z?"

6. Always Leave It Working

Every stopping point = working state. Tests pass, app launches, changes committed. The user can walk away anytime and come back to something that works. </essential_principles>

<intake> **Ask the user:**

What would you like to do?

  1. Build a new app
  2. Debug an existing app
  3. Add a feature
  4. Write/run tests
  5. Optimize performance
  6. Ship/release
  7. Something else

Then read the matching workflow from workflows/ and follow it. </intake>

<routing> | Response | Workflow | |----------|----------| | 1, "new", "create", "build", "start" | `workflows/build-new-app.md` | | 2, "broken", "fix", "debug", "crash", "bug" | `workflows/debug-app.md` | | 3, "add", "feature", "implement", "change" | `workflows/add-feature.md` | | 4, "test", "tests", "TDD", "coverage" | `workflows/write-tests.md` | | 5, "slow", "optimize", "performance", "fast" | `workflows/optimize-performance.md` | | 6, "ship", "release", "TestFlight", "App Store" | `workflows/ship-app.md` | | 7, other | Clarify, then select workflow or references | </routing>

<verification_loop>

After Every Change

# 1. Does it build?
xcodebuild -scheme AppName -destination 'platform=iOS Simulator,name=iPhone 16' build 2>&1 | xcsift

# 2. Do tests pass?
xcodebuild -scheme AppName -destination 'platform=iOS Simulator,name=iPhone 16' test

# 3. Does it launch? (if UI changed)
xcrun simctl boot "iPhone 16" 2>/dev/null || true
xcrun simctl install booted ./build/Build/Products/Debug-iphonesimulator/AppName.app
xcrun simctl launch booted com.company.AppName

Report to the user:

  • "Build: ✓"
  • "Tests: 12 pass, 0 fail"
  • "App launches in simulator, ready for you to check [specific thing]" </verification_loop>

<when_to_test>

Testing Decision

Write a test when:

  • Logic that must be correct (calculations, transformations, rules)
  • State changes (add, delete, update operations)
  • Edge cases that could break (nil, empty, boundaries)
  • Bug fix (test reproduces bug, then proves it's fixed)
  • Refactoring (tests prove behavior unchanged)

Skip tests when:

  • Pure UI exploration ("make it blue and see if I like it")
  • Rapid prototyping ("just get something on screen")
  • Subjective quality ("does this feel right?")
  • One-off verification (launch and check manually)

The principle: Tests let the user verify correctness without reading code. If the user needs to verify it works, and it's not purely visual, write a test. </when_to_test>

<reference_index>

Domain Knowledge

All in references/:

Architecture: app-architecture, swiftui-patterns, navigation-patterns Data: data-persistence, networking Platform Features: push-notifications, storekit, background-tasks Quality: polish-and-ux, accessibility, performance Assets & Security: app-icons, security, app-store Development: project-scaffolding, cli-workflow, cli-observability, testing, ci-cd </reference_index>

<workflows_index>

Workflows

All in workflows/:

FilePurpose
build-new-app.mdCreate new iOS app from scratch
debug-app.mdFind and fix bugs
add-feature.mdAdd to existing app
write-tests.mdWrite and run tests
optimize-performance.mdProfile and speed up
ship-app.mdTestFlight, App Store submission
</workflows_index>

More by glittercowboy

View all →

build-macos-apps

glittercowboy

Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode.

9611

create-hooks

glittercowboy

Expert guidance for creating, configuring, and using Claude Code hooks. Use when working with hooks, setting up event listeners, validating commands, automating workflows, adding notifications, or understanding hook types (PreToolUse, PostToolUse, Stop, SessionStart, UserPromptSubmit, etc).

00

create-slash-commands

glittercowboy

Expert guidance for creating Claude Code slash commands. Use when working with slash commands, creating custom commands, understanding command structure, or learning YAML configuration.

00

create-mcp-servers

glittercowboy

Create Model Context Protocol (MCP) servers that expose tools, resources, and prompts to Claude. Use when building custom integrations, APIs, data sources, or any server that Claude should interact with via the MCP protocol. Supports both TypeScript and Python implementations.

20

create-plans

glittercowboy

Create hierarchical project plans optimized for solo agentic development. Use when planning projects, phases, or tasks that Claude will execute. Produces Claude-executable plans with verification criteria, not enterprise documentation. Handles briefs, roadmaps, phase plans, and context handoffs.

30

create-meta-prompts

glittercowboy

Create optimized prompts for Claude-to-Claude pipelines with research, planning, and execution stages. Use when building prompts that produce outputs for other prompts to consume, or when running multi-stage workflows (research -> plan -> implement).

220

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

267784

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

203415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

183270

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

206231

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

163194

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

163173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.