channel-capacity

0
0
Source

Problem-solving strategies for channel capacity in information theory

Install

mkdir -p .claude/skills/channel-capacity && curl -L -o skill.zip "https://mcp.directory/api/skills/download/6841" && unzip -o skill.zip -d .claude/skills/channel-capacity && rm skill.zip

Installs to .claude/skills/channel-capacity

About this skill

Channel Capacity

When to Use

Use this skill when working on channel-capacity problems in information theory.

Decision Tree

  1. Mutual Information

    • I(X;Y) = H(X) + H(Y) - H(X,Y)
    • I(X;Y) = H(X) - H(X|Y) = H(Y) - H(Y|X)
    • Symmetric: I(X;Y) = I(Y;X)
    • scipy.stats.entropy(p) + scipy.stats.entropy(q) - joint_entropy
  2. Channel Model

    • Input X, output Y, channel P(Y|X)
    • Channel matrix: rows = inputs, columns = outputs
    • Element (i,j) = P(Y=j | X=i)
  3. Channel Capacity

    • C = max_{p(x)} I(X;Y)
    • Maximize over input distribution
    • Achieved by capacity-achieving distribution
  4. Common Channels

    ChannelCapacity
    Binary Symmetric (BSC)1 - H(p) where p = crossover prob
    Binary Erasure (BEC)1 - epsilon where epsilon = erasure prob
    AWGN0.5 * log2(1 + SNR)
  5. Blahut-Arimoto Algorithm

    • Iterative algorithm to compute capacity
    • Alternates between optimizing p(x) and p(y|x)
    • Converges to capacity
    • z3_solve.py prove "capacity_upper_bound"

Tool Commands

Scipy_Mutual_Info

uv run python -c "from scipy.stats import entropy; p = [0.5, 0.5]; q = [0.6, 0.4]; H_X = entropy(p, base=2); H_Y = entropy(q, base=2); print('H(X)=', H_X, 'H(Y)=', H_Y)"

Sympy_Bsc_Capacity

uv run python -m runtime.harness scripts/sympy_compute.py simplify "1 + p*log(p, 2) + (1-p)*log(1-p, 2)"

Z3_Capacity_Bound

uv run python -m runtime.harness scripts/z3_solve.py prove "I(X;Y) <= H(X)"

Key Techniques

From indexed textbooks:

  • [Elements of Information Theory] Elements of Information Theory -- Thomas M_ Cover & Joy A_ Thomas -- 2_, Auflage, New York, NY, 2012 -- Wiley-Interscience -- 9780470303153 -- 2fcfe3e8a16b3aeefeaf9429fcf9a513 -- Anna’s Archive. Using a randomly generated code, Shannon showed that one can send information at any rate below the capacity C of the channel with an arbitrarily low probability of error. The idea of a randomly generated code is very unusual.

Cognitive Tools Reference

See .claude/skills/math-mode/SKILL.md for full tool documentation.

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

643969

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

591705

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318399

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

340397

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

452339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.