coding-agent
Run Codex CLI, Claude Code, OpenCode, or Pi Coding Agent via background process for programmatic control.
Install
mkdir -p .claude/skills/coding-agent && curl -L -o skill.zip "https://mcp.directory/api/skills/download/548" && unzip -o skill.zip -d .claude/skills/coding-agent && rm skill.zipInstalls to .claude/skills/coding-agent
About this skill
Coding Agent (bash-first)
Use bash (with optional background mode) for all coding agent work. Simple and effective.
⚠️ PTY Mode Required!
Coding agents (Codex, Claude Code, Pi) are interactive terminal applications that need a pseudo-terminal (PTY) to work correctly. Without PTY, you'll get broken output, missing colors, or the agent may hang.
Always use pty:true when running coding agents:
# ✅ Correct - with PTY
bash pty:true command:"codex exec 'Your prompt'"
# ❌ Wrong - no PTY, agent may break
bash command:"codex exec 'Your prompt'"
Bash Tool Parameters
| Parameter | Type | Description |
|---|---|---|
command | string | The shell command to run |
pty | boolean | Use for coding agents! Allocates a pseudo-terminal for interactive CLIs |
workdir | string | Working directory (agent sees only this folder's context) |
background | boolean | Run in background, returns sessionId for monitoring |
timeout | number | Timeout in seconds (kills process on expiry) |
elevated | boolean | Run on host instead of sandbox (if allowed) |
Process Tool Actions (for background sessions)
| Action | Description |
|---|---|
list | List all running/recent sessions |
poll | Check if session is still running |
log | Get session output (with optional offset/limit) |
write | Send raw data to stdin |
submit | Send data + newline (like typing and pressing Enter) |
send-keys | Send key tokens or hex bytes |
paste | Paste text (with optional bracketed mode) |
kill | Terminate the session |
Quick Start: One-Shot Tasks
For quick prompts/chats, create a temp git repo and run:
# Quick chat (Codex needs a git repo!)
SCRATCH=$(mktemp -d) && cd $SCRATCH && git init && codex exec "Your prompt here"
# Or in a real project - with PTY!
bash pty:true workdir:~/Projects/myproject command:"codex exec 'Add error handling to the API calls'"
Why git init? Codex refuses to run outside a trusted git directory. Creating a temp repo solves this for scratch work.
The Pattern: workdir + background + pty
For longer tasks, use background mode with PTY:
# Start agent in target directory (with PTY!)
bash pty:true workdir:~/project background:true command:"codex exec --full-auto 'Build a snake game'"
# Returns sessionId for tracking
# Monitor progress
process action:log sessionId:XXX
# Check if done
process action:poll sessionId:XXX
# Send input (if agent asks a question)
process action:write sessionId:XXX data:"y"
# Submit with Enter (like typing "yes" and pressing Enter)
process action:submit sessionId:XXX data:"yes"
# Kill if needed
process action:kill sessionId:XXX
Why workdir matters: Agent wakes up in a focused directory, doesn't wander off reading unrelated files (like your soul.md 😅).
Codex CLI
Model: gpt-5.2-codex is the default (set in ~/.codex/config.toml)
Flags
| Flag | Effect |
|---|---|
exec "prompt" | One-shot execution, exits when done |
--full-auto | Sandboxed but auto-approves in workspace |
--yolo | NO sandbox, NO approvals (fastest, most dangerous) |
Building/Creating
# Quick one-shot (auto-approves) - remember PTY!
bash pty:true workdir:~/project command:"codex exec --full-auto 'Build a dark mode toggle'"
# Background for longer work
bash pty:true workdir:~/project background:true command:"codex --yolo 'Refactor the auth module'"
Reviewing PRs
⚠️ CRITICAL: Never review PRs in OpenClaw's own project folder! Clone to temp folder or use git worktree.
# Clone to temp for safe review
REVIEW_DIR=$(mktemp -d)
git clone https://github.com/user/repo.git $REVIEW_DIR
cd $REVIEW_DIR && gh pr checkout 130
bash pty:true workdir:$REVIEW_DIR command:"codex review --base origin/main"
# Clean up after: trash $REVIEW_DIR
# Or use git worktree (keeps main intact)
git worktree add /tmp/pr-130-review pr-130-branch
bash pty:true workdir:/tmp/pr-130-review command:"codex review --base main"
Batch PR Reviews (parallel army!)
# Fetch all PR refs first
git fetch origin '+refs/pull/*/head:refs/remotes/origin/pr/*'
# Deploy the army - one Codex per PR (all with PTY!)
bash pty:true workdir:~/project background:true command:"codex exec 'Review PR #86. git diff origin/main...origin/pr/86'"
bash pty:true workdir:~/project background:true command:"codex exec 'Review PR #87. git diff origin/main...origin/pr/87'"
# Monitor all
process action:list
# Post results to GitHub
gh pr comment <PR#> --body "<review content>"
Claude Code
# With PTY for proper terminal output
bash pty:true workdir:~/project command:"claude 'Your task'"
# Background
bash pty:true workdir:~/project background:true command:"claude 'Your task'"
OpenCode
bash pty:true workdir:~/project command:"opencode run 'Your task'"
Pi Coding Agent
# Install: npm install -g @mariozechner/pi-coding-agent
bash pty:true workdir:~/project command:"pi 'Your task'"
# Non-interactive mode (PTY still recommended)
bash pty:true command:"pi -p 'Summarize src/'"
# Different provider/model
bash pty:true command:"pi --provider openai --model gpt-4o-mini -p 'Your task'"
Note: Pi now has Anthropic prompt caching enabled (PR #584, merged Jan 2026)!
Parallel Issue Fixing with git worktrees
For fixing multiple issues in parallel, use git worktrees:
# 1. Create worktrees for each issue
git worktree add -b fix/issue-78 /tmp/issue-78 main
git worktree add -b fix/issue-99 /tmp/issue-99 main
# 2. Launch Codex in each (background + PTY!)
bash pty:true workdir:/tmp/issue-78 background:true command:"pnpm install && codex --yolo 'Fix issue #78: <description>. Commit and push.'"
bash pty:true workdir:/tmp/issue-99 background:true command:"pnpm install && codex --yolo 'Fix issue #99: <description>. Commit and push.'"
# 3. Monitor progress
process action:list
process action:log sessionId:XXX
# 4. Create PRs after fixes
cd /tmp/issue-78 && git push -u origin fix/issue-78
gh pr create --repo user/repo --head fix/issue-78 --title "fix: ..." --body "..."
# 5. Cleanup
git worktree remove /tmp/issue-78
git worktree remove /tmp/issue-99
⚠️ Rules
- Always use pty:true - coding agents need a terminal!
- Respect tool choice - if user asks for Codex, use Codex.
- Orchestrator mode: do NOT hand-code patches yourself.
- If an agent fails/hangs, respawn it or ask the user for direction, but don't silently take over.
- Be patient - don't kill sessions because they're "slow"
- Monitor with process:log - check progress without interfering
- --full-auto for building - auto-approves changes
- vanilla for reviewing - no special flags needed
- Parallel is OK - run many Codex processes at once for batch work
- NEVER start Codex in ~/clawd/ - it'll read your soul docs and get weird ideas about the org chart!
- NEVER checkout branches in ~/Projects/openclaw/ - that's the LIVE OpenClaw instance!
Progress Updates (Critical)
When you spawn coding agents in the background, keep the user in the loop.
- Send 1 short message when you start (what's running + where).
- Then only update again when something changes:
- a milestone completes (build finished, tests passed)
- the agent asks a question / needs input
- you hit an error or need user action
- the agent finishes (include what changed + where)
- If you kill a session, immediately say you killed it and why.
This prevents the user from seeing only "Agent failed before reply" and having no idea what happened.
Auto-Notify on Completion
For long-running background tasks, append a wake trigger to your prompt so OpenClaw gets notified immediately when the agent finishes (instead of waiting for the next heartbeat):
... your task here.
When completely finished, run this command to notify me:
openclaw system event --text "Done: [brief summary of what was built]" --mode now
Example:
bash pty:true workdir:~/project background:true command:"codex --yolo exec 'Build a REST API for todos.
When completely finished, run: openclaw system event --text \"Done: Built todos REST API with CRUD endpoints\" --mode now'"
This triggers an immediate wake event — Skippy gets pinged in seconds, not 10 minutes.
Learnings (Jan 2026)
- PTY is essential: Coding agents are interactive terminal apps. Without
pty:true, output breaks or agent hangs. - Git repo required: Codex won't run outside a git directory. Use
mktemp -d && git initfor scratch work. - exec is your friend:
codex exec "prompt"runs and exits cleanly - perfect for one-shots. - submit vs write: Use
submitto send input + Enter,writefor raw data without newline. - Sass works: Codex responds well to playful prompts. Asked it to write a haiku about being second fiddle to a space lobster, got: "Second chair, I code / Space lobster sets the tempo / Keys glow, I follow" 🦞
More by openclaw
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.