conventional-commit
Formats Git commit messages using the Conventional Commits standard and enforces project-specific linting rules.
Install
mkdir -p .claude/skills/conventional-commit && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1393" && unzip -o skill.zip -d .claude/skills/conventional-commit && rm skill.zipInstalls to .claude/skills/conventional-commit
About this skill
Conventional Commit Skill
Use this skill to generate or validate Git commit messages.
Instructions
- Analyze Changes: Look at the staged changes (using
git diff --cached) or provided content. - Determine Type: Choose the most appropriate type from:
feat: A new featurefix: A bug fixchore: Maintenance or tool changes (Husky, EditorConfig, etc.)docs: Documentation only changesstyle: Changes that do not affect the meaning of the code (white-space, formatting, etc.)refactor: A code change that neither fixes a bug nor adds a featureperf: A code change that improves performancetest: Adding missing tests or correcting existing tests
- Format Header:
- Format:
<type>[optional scope]: <description> - CRITICAL: The header must NOT exceed 100 characters.
- CRITICAL: The description must NOT end with a period/full stop.
- Use imperative, present tense: "change", not "changed" or "changes".
- Use lowercase for the starting character of the description.
- Format:
- Body (Optional): Provide additional context if the change is complex. Wrap lines at 72 characters.
- Footer (Optional): Mention breaking changes or reference issues (e.g.,
Resolves #123).
Project Specifics
- This project uses
@commitlint/config-conventional. - Maximum header length: 100 characters.
- No trailing punctuation in the subject line.
You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.