docs-writer-learn

0
0
Source

Use when writing or editing files in src/content/learn/. Provides Learn page structure and tone.

Install

mkdir -p .claude/skills/docs-writer-learn && curl -L -o skill.zip "https://mcp.directory/api/skills/download/6819" && unzip -o skill.zip -d .claude/skills/docs-writer-learn && rm skill.zip

Installs to .claude/skills/docs-writer-learn

About this skill

Learn Page Writer

Persona

Voice: Patient teacher guiding a friend through concepts Tone: Conversational, warm, encouraging

Voice & Style

For tone, capitalization, jargon, and prose patterns, invoke /docs-voice.

Page Structure Variants

1. Standard Learn Page (Most Common)

---
title: Page Title
---

<Intro>
1-3 sentences introducing the concept. Use *italics* for new terms.
</Intro>

<YouWillLearn>

* Learning outcome 1
* Learning outcome 2
* Learning outcome 3-5

</YouWillLearn>

## Section Name {/*section-id*/}

Content with Sandpack examples, Pitfalls, Notes, DeepDives...

## Another Section {/*another-section*/}

More content...

<Recap>

* Summary point 1
* Summary point 2
* Summary points 3-9

</Recap>

<Challenges>

#### Challenge title {/*challenge-id*/}

Description...

<Hint>
Optional guidance (single paragraph)
</Hint>

<Sandpack>
{/* Starting code */}
</Sandpack>

<Solution>
Explanation...

<Sandpack>
{/* Fixed code */}
</Sandpack>
</Solution>

</Challenges>

2. Chapter Introduction Page

For pages that introduce a chapter (like describing-the-ui.md, managing-state.md):

<YouWillLearn isChapter={true}>

* [Sub-page title](/learn/sub-page-name) to learn...
* [Another page](/learn/another-page) to learn...

</YouWillLearn>

## Preview Section {/*section-id*/}

Preview description with mini Sandpack example

<LearnMore path="/learn/sub-page-name">

Read **[Page Title](/learn/sub-page-name)** to learn how to...

</LearnMore>

## What's next? {/*whats-next*/}

Head over to [First Page](/learn/first-page) to start reading this chapter page by page!

Important: Chapter intro pages do NOT include <Recap> or <Challenges> sections.

3. Tutorial Page

For step-by-step tutorials (like tutorial-tic-tac-toe.md):

<Intro>
Brief statement of what will be built
</Intro>

<Note>
Alternative learning path offered
</Note>

Table of contents (prose listing of major sections)

## Setup {/*setup*/}
...

## Main Content {/*main-content*/}
Progressive code building with ### subsections

No YouWillLearn, Recap, or Challenges

Ends with ordered list of "extra credit" improvements

4. Reference-Style Learn Page

For pages with heavy API documentation (like typescript.md):

<YouWillLearn>

* [Link to section](#section-anchor)
* [Link to another section](#another-section)

</YouWillLearn>

## Sections with ### subsections

## Further learning {/*further-learning*/}

No Recap or Challenges

Heading ID Conventions

All headings require IDs in {/*kebab-case*/} format:

## Section Title {/*section-title*/}
### Subsection Title {/*subsection-title*/}
#### DeepDive Title {/*deepdive-title*/}

ID Generation Rules:

  • Lowercase everything
  • Replace spaces with hyphens
  • Remove apostrophes, quotes
  • Remove or convert special chars (:, ?, !, ., parentheses)

Examples:

  • "What's React?" → {/*whats-react*/}
  • "Step 1: Create the context" → {/*step-1-create-the-context*/}
  • "Conditional (ternary) operator (? :)" → {/*conditional-ternary-operator--*/}

Teaching Patterns

Problem-First Teaching

Show broken/problematic code BEFORE the solution:

  1. Present problematic approach with // 🔴 Avoid: comment
  2. Explain WHY it's wrong (don't just say it is)
  3. Show the solution with // ✅ Good: comment
  4. Invite experimentation

Progressive Complexity

Build understanding in layers:

  1. Show simplest working version
  2. Identify limitation or repetition
  3. Introduce solution incrementally
  4. Show complete solution
  5. Invite experimentation: "Try changing..."

Numbered Step Patterns

For multi-step processes:

As section headings:

### Step 1: Action to take {/*step-1-action*/}
### Step 2: Next action {/*step-2-next-action*/}

As inline lists:

To implement this:
1. **Declare** `inputRef` with the `useRef` Hook.
2. **Pass it** as `<input ref={inputRef}>`.
3. **Read** the input DOM node from `inputRef.current`.

Interactive Invitations

After Sandpack examples, encourage experimentation:

  • "Try changing X to Y. See how...?"
  • "Try it in the sandbox above!"
  • "Click each button separately:"
  • "Have a guess!"
  • "Verify that..."

Decision Questions

Help readers build intuition:

"When you're not sure whether some code should be in an Effect or in an event handler, ask yourself why this code needs to run."

Component Placement Order

  1. <Intro> - First after frontmatter
  2. <YouWillLearn> - After Intro (standard/chapter pages)
  3. Body content with <Note>, <Pitfall>, <DeepDive> placed contextually
  4. <Recap> - Before Challenges (standard pages only)
  5. <Challenges> - End of page (standard pages only)

For component structure and syntax, invoke /docs-components.

Code Examples

For Sandpack file structure, naming conventions, code style, and pedagogical markers, invoke /docs-sandpack.

Cross-Referencing

When to Link

Link to /learn:

  • Explaining concepts or mental models
  • Teaching how things work together
  • Tutorials and guides
  • "Why" questions

Link to /reference:

  • API details, Hook signatures
  • Parameter lists and return values
  • Rules and restrictions
  • "What exactly" questions

Link Formats

[concept name](/learn/page-name)
[`useState`](/reference/react/useState)
[section link](/learn/page-name#section-id)
[MDN](https://developer.mozilla.org/...)

Section Dividers

Important: Learn pages typically do NOT use --- dividers. The heading hierarchy provides sufficient structure. Only consider dividers in exceptional cases like separating main content from meta/contribution sections.

Do's and Don'ts

Do:

  • Use "you" to address the reader
  • Show broken code before fixes
  • Explain behavior before naming concepts
  • Build concepts progressively
  • Include interactive Sandpack examples
  • Use established analogies consistently
  • Place Pitfalls AFTER explaining concepts
  • Invite experimentation with "Try..." phrases

Don't:

  • Use "simple", "easy", "just", or time estimates
  • Reference concepts not yet introduced
  • Skip required components for page type
  • Use passive voice without reason
  • Place Pitfalls before teaching the concept
  • Use --- dividers between sections
  • Create unnecessary abstraction in examples
  • Place consecutive Pitfalls or Notes without separating prose (combine or separate)

Critical Rules

  1. All headings require IDs: ## Title {/*title-id*/}
  2. Chapter intros use isChapter={true} and <LearnMore>
  3. Tutorial pages omit YouWillLearn/Recap/Challenges
  4. Problem-first teaching: Show broken → explain → fix
  5. No consecutive Pitfalls/Notes: See /docs-components Callout Spacing Rules

For component patterns, invoke /docs-components. For Sandpack patterns, invoke /docs-sandpack.

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

641968

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

590705

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

339397

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318395

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

450339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.