domain-embedded

3
0
Source

Use when developing embedded/no_std Rust. Keywords: embedded, no_std, microcontroller, MCU, ARM, RISC-V, bare metal, firmware, HAL, PAC, RTIC, embassy, interrupt, DMA, peripheral, GPIO, SPI, I2C, UART, embedded-hal, cortex-m, esp32, stm32, nrf, 嵌入式, 单片机, 固件, 裸机

Install

mkdir -p .claude/skills/domain-embedded && curl -L -o skill.zip "https://mcp.directory/api/skills/download/9140" && unzip -o skill.zip -d .claude/skills/domain-embedded && rm skill.zip

Installs to .claude/skills/domain-embedded

About this skill

Project Context (Auto-Injected)

Target configuration: !cat .cargo/config.toml 2>/dev/null || echo "No .cargo/config.toml found"


Embedded Domain

Layer 3: Domain Constraints

Domain Constraints → Design Implications

Domain RuleDesign ConstraintRust Implication
No heapStack allocationheapless, no Box/Vec
No stdCore only#![no_std]
Real-timePredictable timingNo dynamic alloc
Resource limitedMinimal memoryStatic buffers
Hardware safetySafe peripheral accessHAL + ownership
Interrupt safeNo blocking in ISRAtomic, critical sections

Critical Constraints

No Dynamic Allocation

RULE: Cannot use heap (no allocator)
WHY: Deterministic memory, no OOM
RUST: heapless::Vec<T, N>, arrays

Interrupt Safety

RULE: Shared state must be interrupt-safe
WHY: ISR can preempt at any time
RUST: Mutex<RefCell<T>> + critical section

Hardware Ownership

RULE: Peripherals must have clear ownership
WHY: Prevent conflicting access
RUST: HAL takes ownership, singletons

Trace Down ↓

From constraints to design (Layer 2):

"Need no_std compatible data structures"
    ↓ m02-resource: heapless collections
    ↓ Static sizing: heapless::Vec<T, N>

"Need interrupt-safe state"
    ↓ m03-mutability: Mutex<RefCell<Option<T>>>
    ↓ m07-concurrency: Critical sections

"Need peripheral ownership"
    ↓ m01-ownership: Singleton pattern
    ↓ m12-lifecycle: RAII for hardware

Layer Stack

LayerExamplesPurpose
PACstm32f4, esp32c3Register access
HALstm32f4xx-halHardware abstraction
FrameworkRTIC, EmbassyConcurrency
Traitsembedded-halPortable drivers

Framework Comparison

FrameworkStyleBest For
RTICPriority-basedInterrupt-driven apps
EmbassyAsyncComplex state machines
Bare metalManualSimple apps

Key Crates

PurposeCrate
Runtime (ARM)cortex-m-rt
Panic handlerpanic-halt, panic-probe
Collectionsheapless
HAL traitsembedded-hal
Loggingdefmt
Flash/debugprobe-run

Design Patterns

PatternPurposeImplementation
no_std setupBare metal#![no_std] + #![no_main]
Entry pointStartup#[entry] or embassy
Static stateISR accessMutex<RefCell<Option<T>>>
Fixed buffersNo heapheapless::Vec<T, N>

Code Pattern: Static Peripheral

#![no_std]
#![no_main]

use cortex_m::interrupt::{self, Mutex};
use core::cell::RefCell;

static LED: Mutex<RefCell<Option<Led>>> = Mutex::new(RefCell::new(None));

#[entry]
fn main() -> ! {
    let dp = pac::Peripherals::take().unwrap();
    let led = Led::new(dp.GPIOA);

    interrupt::free(|cs| {
        LED.borrow(cs).replace(Some(led));
    });

    loop {
        interrupt::free(|cs| {
            if let Some(led) = LED.borrow(cs).borrow_mut().as_mut() {
                led.toggle();
            }
        });
    }
}

Common Mistakes

MistakeDomain ViolationFix
Using VecHeap allocationheapless::Vec
No critical sectionRace with ISRMutex + interrupt::free
Blocking in ISRMissed interruptsDefer to main loop
Unsafe peripheralHardware conflictHAL ownership

Trace to Layer 1

ConstraintLayer 2 PatternLayer 1 Implementation
No heapStatic collectionsheapless::Vec<T, N>
ISR safetyCritical sectionsMutex<RefCell<T>>
Hardware ownershipSingletontake().unwrap()
no_stdCore-only#![no_std], #![no_main]

Related Skills

WhenSee
Static memorym02-resource
Interior mutabilitym03-mutability
Interrupt patternsm07-concurrency
Unsafe for hardwareunsafe-checker

rust-learner

actionbook

Use when asking about Rust versions or crate info. Keywords: latest version, what's new, changelog, Rust 1.x, Rust release, stable, nightly, crate info, crates.io, lib.rs, docs.rs, API documentation, crate features, dependencies, which crate, what version, Rust edition, edition 2021, edition 2024, cargo add, cargo update, 最新版本, 版本号, 稳定版, 最新, 哪个版本, crate 信息, 文档, 依赖, Rust 版本, 新特性, 有什么特性

38

arxiv-viewer

actionbook

View, search, and download academic papers from arXiv. Supports API queries, web scraping via Actionbook, and HTML paper reading via ar5iv. Use when user asks about arxiv papers, academic papers, research papers, paper summaries, latest papers, or wants to search/download/read papers.

94

rust-symbol-analyzer

actionbook

Analyze Rust project structure using LSP symbols. Triggers on: /symbols, project structure, list structs, list traits, list functions, 符号分析, 项目结构, 列出所有, 有哪些struct

53

rust-daily

actionbook

CRITICAL: Use for Rust news and daily/weekly/monthly reports. Triggers on: rust news, rust daily, rust weekly, TWIR, rust blog, Rust 日报, Rust 周报, Rust 新闻, Rust 动态

33

rust-code-navigator

actionbook

Navigate Rust code using LSP. Triggers on: /navigate, go to definition, find references, where is defined, 跳转定义, 查找引用, 定义在哪, 谁用了这个

63

rust-router

actionbook

CRITICAL: Use for ALL Rust questions including errors, design, and coding. HIGHEST PRIORITY for: 比较, 对比, compare, vs, versus, 区别, difference, 最佳实践, best practice, tokio vs, async-std vs, 比较 tokio, 比较 async, Triggers on: Rust, cargo, rustc, crate, Cargo.toml, 意图分析, 问题分析, 语义分析, analyze intent, question analysis, compile error, borrow error, lifetime error, ownership error, type error, trait error, value moved, cannot borrow, does not live long enough, mismatched types, not satisfied, E0382, E0597, E0277, E0308, E0499, E0502, E0596, async, await, Send, Sync, tokio, concurrency, error handling, 编译错误, compile error, 所有权, ownership, 借用, borrow, 生命周期, lifetime, 类型错误, type error, 异步, async, 并发, concurrency, 错误处理, error handling, 问题, problem, question, 怎么用, how to use, 如何, how to, 为什么, why, 什么是, what is, 帮我写, help me write, 实现, implement, 解释, explain

63

You might also like

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

2,1762,010

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

2,0171,568

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

2,0601,350

pdf-to-markdown

aliceisjustplaying

Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.

2,8841,257

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

2,0551,080

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

1,742892