function-call-tracing

0
0
Source

Instrument C/C++ with -finstrument-functions for execution tracing and Perfetto visualization

Install

mkdir -p .claude/skills/function-call-tracing && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4716" && unzip -o skill.zip -d .claude/skills/function-call-tracing && rm skill.zip

Installs to .claude/skills/function-call-tracing

About this skill

Function Call Tracing

Purpose

Trace all function calls in C/C++ programs with per-thread logs and Perfetto visualization.

Components

1. Instrumentation Library (trace_instrument.c)

Captures function entry/exit, writes per-thread logs.

Build:

gcc -c -fPIC trace_instrument.c -o trace_instrument.o
gcc -shared trace_instrument.o -o libtrace.so -ldl -lpthread

2. Perfetto Converter (trace_to_perfetto.cpp)

Converts logs to Chrome JSON for Perfetto UI.

Build:

g++ -O3 -std=c++17 trace_to_perfetto.cpp -o trace_to_perfetto

Usage

Step 1: Add to Build

CFLAGS += -finstrument-functions -g
LDFLAGS += -L. -ltrace -ldl -lpthread

Step 2: Build Target

make

Step 3: Run

export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
./program
# Creates trace_<tid>.log files

Step 4: Convert to Perfetto

./trace_to_perfetto trace_*.log -o trace.json
# Open trace.json in ui.perfetto.dev

Log Format

[seq] [timestamp] [dots] [ENTRY|EXIT!] function_name
[0] [1.000000000]  [ENTRY] main
[1] [1.000050000] . [ENTRY] helper
[2] [1.000100000] . [EXIT!] helper
[3] [1.000150000]  [EXIT!] main
  • Dots indicate call depth
  • Timestamp in seconds.nanoseconds
  • One log file per thread

When User Requests Tracing

Steps

  1. Copy trace_instrument.c and trace_to_perfetto.cpp to project
  2. Build instrumentation library
  3. Add -finstrument-functions to CFLAGS
  4. Add -L. -ltrace -ldl -lpthread to LDFLAGS
  5. Build project
  6. Set LD_LIBRARY_PATH and run
  7. Convert logs: ./trace_to_perfetto trace_*.log -o trace.json
  8. Provide link to ui.perfetto.dev

Build System Detection

Makefile: Add flags conditionally

ENABLE_TRACE ?= 0
ifeq ($(ENABLE_TRACE),1)
    CFLAGS += -finstrument-functions -g
    LDFLAGS += -L. -ltrace -ldl -lpthread
endif

CMake: Add option

option(ENABLE_TRACE "Enable tracing" OFF)
if(ENABLE_TRACE)
    add_compile_options(-finstrument-functions -g)
    link_libraries(trace dl pthread)
endif()

Output

Perfetto JSON Format

Function ENTRY → "B" (begin) event Function EXIT! → "E" (end) event All threads aligned by timestamp in single file.

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

225765

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

177399

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

159268

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

193225

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

152185

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

126166

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.