code-coverage-with-gcov
Add gcov code coverage instrumentation to C/C++ projects
Install
mkdir -p .claude/skills/code-coverage-with-gcov && curl -L -o skill.zip "https://mcp.directory/api/skills/download/184" && unzip -o skill.zip -d .claude/skills/code-coverage-with-gcov && rm skill.zipInstalls to .claude/skills/code-coverage-with-gcov
About this skill
Code Coverage with gcov
Purpose
Instrument C/C++ programs with gcov to measure test coverage.
How It Works
Build with Coverage
gcc --coverage -o program source.c
Run Program
./program
# Creates .gcda files with execution data
Generate Reports
Text report:
gcov source.c
# Creates source.c.gcov with line-by-line coverage
HTML report:
gcovr --html-details -o coverage.html
Coverage Flags
--coverage(shorthand for-fprofile-arcs -ftest-coverage -lgcov)- Add to both
CFLAGSandLDFLAGS
Build System Integration
Makefile
ENABLE_COVERAGE ?= 0
ifeq ($(ENABLE_COVERAGE),1)
CFLAGS += --coverage
LDFLAGS += --coverage
endif
CMake
option(ENABLE_COVERAGE "Enable coverage" OFF)
if(ENABLE_COVERAGE)
add_compile_options(--coverage)
add_link_options(--coverage)
endif()
When User Requests Coverage
Steps
- Detect build system (Makefile/CMake/other)
- Add
--coverageto CFLAGS and LDFLAGS - Clean previous build:
make cleanorrm -f *.gcda *.gcno - Build with coverage:
make ENABLE_COVERAGE=1orcmake -DENABLE_COVERAGE=ON - Run tests:
make testor./test_suite - Generate report:
gcovr --html-details coverage.html --print-summary - Present summary and path to HTML report
Output
Text (.gcov files):
-: 0:Source:main.c
5: 42: int x = 10;
#####: 43: unused_code();
5:= executed 5 times#####:= not executed-:= non-executable
HTML: Interactive report with color-coded coverage
Metrics
- Line coverage: Executed lines / total lines
- Branch coverage: Taken branches / total branches
- Function coverage: Called functions / total functions
Target: 80%+ line coverage, 70%+ branch coverage
More by gadievron
View all skills by gadievron →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
pdf-to-markdown
aliceisjustplaying
Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.
Related MCP Servers
Browse all serversEmpower automation using Ansible Tower MCP Server—AI-ready, Docker support, and seamless orchestration for advanced work
Unlock AI-ready web data with Firecrawl: scrape any website, handle dynamic content, and automate web scraping for resea
Boost productivity with Task Master: an AI-powered tool for project management and agile development workflows, integrat
Optimize your codebase for AI with Repomix—transform, compress, and secure repos for easier analysis with modern AI tool
Supercharge your AI code assistant with GitMCP—get accurate, up-to-date code and API docs from any GitHub project. Free,
By Sentry. MCP server and CLI that provides tools for AI agents working on iOS and macOS Xcode projects. Build, test, li
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.