git-commit
Execute git commit with conventional commit message analysis, intelligent staging, and message generation. Use when user asks to commit changes, create a git commit, or mentions "/commit". Supports: (1) Auto-detecting type and scope from changes, (2) Generating conventional commit messages from diff, (3) Interactive commit with optional type/scope/description overrides, (4) Intelligent file staging for logical grouping
Install
mkdir -p .claude/skills/git-commit && curl -L -o skill.zip "https://mcp.directory/api/skills/download/546" && unzip -o skill.zip -d .claude/skills/git-commit && rm skill.zipInstalls to .claude/skills/git-commit
About this skill
Git Commit with Conventional Commits
Overview
Create standardized, semantic git commits using the Conventional Commits specification. Analyze the actual diff to determine appropriate type, scope, and message.
Conventional Commit Format
<type>[optional scope]: <description>
[optional body]
[optional footer(s)]
Commit Types
| Type | Purpose |
|---|---|
feat | New feature |
fix | Bug fix |
docs | Documentation only |
style | Formatting/style (no logic) |
refactor | Code refactor (no feature/fix) |
perf | Performance improvement |
test | Add/update tests |
build | Build system/dependencies |
ci | CI/config changes |
chore | Maintenance/misc |
revert | Revert commit |
Breaking Changes
# Exclamation mark after type/scope
feat!: remove deprecated endpoint
# BREAKING CHANGE footer
feat: allow config to extend other configs
BREAKING CHANGE: `extends` key behavior changed
Workflow
1. Analyze Diff
# If files are staged, use staged diff
git diff --staged
# If nothing staged, use working tree diff
git diff
# Also check status
git status --porcelain
2. Stage Files (if needed)
If nothing is staged or you want to group changes differently:
# Stage specific files
git add path/to/file1 path/to/file2
# Stage by pattern
git add *.test.*
git add src/components/*
# Interactive staging
git add -p
Never commit secrets (.env, credentials.json, private keys).
3. Generate Commit Message
Analyze the diff to determine:
- Type: What kind of change is this?
- Scope: What area/module is affected?
- Description: One-line summary of what changed (present tense, imperative mood, <72 chars)
4. Execute Commit
# Single line
git commit -m "<type>[scope]: <description>"
# Multi-line with body/footer
git commit -m "$(cat <<'EOF'
<type>[scope]: <description>
<optional body>
<optional footer>
EOF
)"
Best Practices
- One logical change per commit
- Present tense: "add" not "added"
- Imperative mood: "fix bug" not "fixes bug"
- Reference issues:
Closes #123,Refs #456 - Keep description under 72 characters
Git Safety Protocol
- NEVER update git config
- NEVER run destructive commands (--force, hard reset) without explicit request
- NEVER skip hooks (--no-verify) unless user asks
- NEVER force push to main/master
- If commit fails due to hooks, fix and create NEW commit (don't amend)
More by github
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.