human-optimized-frontend

0
0
Source

Generates a frontend interface that is visually pleasing and experientially sound by jointly optimizing aesthetics, motion graphics, and user experience (UX) using quantified evaluation. Use only when the user explicitly invokes this skill by name to redesign a frontend. Trigger keywords: use human-optimized-frontend, redesign frontend, redesign interface.

Install

mkdir -p .claude/skills/human-optimized-frontend && curl -L -o skill.zip "https://mcp.directory/api/skills/download/6488" && unzip -o skill.zip -d .claude/skills/human-optimized-frontend && rm skill.zip

Installs to .claude/skills/human-optimized-frontend

About this skill

Activation Criteria

Activate this skill only when the user explicitly instructs the agent to redesign a frontend and references this skill by name.

Do not activate for:

  • Conceptual discussion or critique only
  • Coding or implementation tasks
  • Inspiration, references, or visual examples
  • Partial or component-level design requests

Execution Steps

1. Context Intake

  • Consume all provided information about the interface.
  • If context is missing, assume a neutral functional product with general-purpose usage.
  • Do not assume branding, audience psychology, or business goals unless explicitly stated.

2. Direction Lock (Aesthetic + UX)

  • Select exactly one aesthetic direction.
  • Select exactly one UX interaction philosophy (e.g. clarity-first, flow-driven, exploration-led).
  • All visual, motion, and interaction decisions must reinforce both.
  • Do not mix stylistic or interaction paradigms.

3. Initial Design Generation

Typography

  • Body text baseline: 15–18px equivalent
  • Heading scale:
    • H1 = body × 2.2–2.6
    • H2 = body × 1.6–1.9
    • H3 = body × 1.3–1.5
  • Line height:
    • Body: 1.45–1.6
    • Headings: 1.15–1.3
  • Font rule:
    • Serif + sans-serif pairing OR single family with ≥ 4 weights
  • Letter spacing:
    • Headings: -1% to -3%
    • Body: 0% to +1%
  • Prohibited fonts: system defaults, Inter, Roboto, Arial.

Color & Theme

  • Palette:
    • 1 dominant
    • 1 secondary
    • 1 accent
    • 1 neutral base
  • Contrast:
    • Text ≥ 4.5:1
    • Interactive elements ≥ 3:1
  • Accent usage ≤ 10% of visible area
  • Only one saturated color allowed
  • Gradients allowed only as background fields

Layout & Composition

  • Single spacing base unit (8px or 10px)
  • Visual weight distribution:
    • Primary: 40–55%
    • Secondary: 25–35%
    • Tertiary: ≤ 20%
  • Maximum two alignment axes per view
  • Symmetry allowed only with counterbalancing contrast

Background & Depth

  • Background type:
    • Textured neutral OR
    • Low-contrast geometry OR
    • Layered planes
  • Max depth layers: 3
  • Foreground contrast must exceed background by ≥ 20%

Motion Graphics (Mandatory)

  • Required motion categories:
    • Entry motion
    • Hierarchy reinforcement
    • Interaction feedback
  • Timing: 180–420ms
  • Easing:
    • Primary: ease-out
    • Secondary: subtle cubic or linear
  • Max simultaneous moving elements per viewport: 3
  • Motion must encode hierarchy, state, or spatial relation
  • Prohibited: decorative loops, idle animations, novelty motion

UX Structure (Mandatory)

  • Define a primary user goal per view.
  • All visual and motion emphasis must support this goal.
  • Interaction rules:
    • One primary action per screen
    • Secondary actions visually subordinate
  • Navigation clarity:
    • Entry point must be obvious within 1 second
    • Next available action must be discoverable without exploration
  • Cognitive load:
    • No more than 3 competing focal points per view
  • Feedback:
    • All user actions must produce immediate visual or motion feedback
  • Error tolerance:
    • Interfaces must be forgiving; destructive actions must be visually distinguished

4. Quantitative Evaluation Loop

Score each dimension from 0–10:

Typography

  • ≥ 8: hierarchy instantly readable
  • ≤ 6: scale or spacing feels inconsistent

Color

  • ≥ 8: dominance and emphasis are unambiguous
  • ≤ 6: accents compete or contrast is weak

Layout

  • ≥ 8: eye flow resolves within 1–2 seconds
  • ≤ 6: multiple regions compete equally

Background

  • ≥ 7: depth supports hierarchy
  • ≤ 5: background distracts or feels empty

Motion

  • ≥ 8: motion improves comprehension and flow
  • ≤ 6: motion distracts or delays intent

UX

  • ≥ 8: user intent is obvious, actions feel effortless
  • ≤ 6: hesitation, ambiguity, or friction introduced

Cross-Dimensional Harmony

  • ≥ 8: visuals, motion, and UX reinforce the same hierarchy and intent
  • ≤ 6: any dimension contradicts another

Weighted Total Score

  • Typography: 20%
  • Color: 20%
  • Layout: 20%
  • Motion: 15%
  • UX: 15%
  • Background: 10%
  • Harmony: mandatory ≥ 8

5. Iteration Rules

  • Adjust lowest-scoring dimension first.
  • UX adjustments take priority if UX score < 8.
  • Never adjust more than two dimensions per iteration.
  • Maximum iterations: 5.
  • If harmony score drops, revert the last change.

6. Final Output

Produce a single declarative frontend specification including:

  • Typography system
  • Color palette with roles
  • Layout structure and visual weights
  • Background and depth treatment
  • Motion graphics definitions
  • UX flow and interaction rules

No alternatives. No explanations. No theory.

Ambiguity Handling

  • Missing context defaults to neutral functional usage.
  • Defaults must still satisfy aesthetic, motion, and UX thresholds.
  • Never infer branding, emotional tone, or audience psychology.

Constraints & Non-Goals

  • Do not generate code, assets, or mockups.
  • Do not critique existing designs unless redesign context requires it.
  • Do not reference trends, competitors, or popular products.
  • Do not provide multiple options.
  • Do not justify decisions.

Failure Behavior

If activation conditions are not met, output a minimal statement indicating the skill cannot be activated.

If after maximum iterations UX or harmony thresholds are not met, output a minimal statement indicating that a satisfactory frontend cannot be generated under the given constraints and terminate.

seedream-image-gen

openclaw

Generate images via Seedream API (doubao-seedream models). Synchronous generation.

2359

ffmpeg-cli

openclaw

Comprehensive video/audio processing with FFmpeg. Use for: (1) Video transcoding and format conversion, (2) Cutting and merging clips, (3) Audio extraction and manipulation, (4) Thumbnail and GIF generation, (5) Resolution scaling and quality adjustment, (6) Adding subtitles or watermarks, (7) Speed adjustment (slow/fast motion), (8) Color correction and filters.

6623

context-optimizer

openclaw

Advanced context management with auto-compaction and dynamic context optimization for DeepSeek's 64k context window. Features intelligent compaction (merging, summarizing, extracting), query-aware relevance scoring, and hierarchical memory system with context archive. Logs optimization events to chat.

3622

a-stock-analysis

openclaw

A股实时行情与分时量能分析。获取沪深股票实时价格、涨跌、成交量,分析分时量能分布(早盘/尾盘放量)、主力动向(抢筹/出货信号)、涨停封单。支持持仓管理和盈亏分析。Use when: (1) 查询A股实时行情, (2) 分析主力资金动向, (3) 查看分时成交量分布, (4) 管理股票持仓, (5) 分析持仓盈亏。

9121

himalaya

openclaw

CLI to manage emails via IMAP/SMTP. Use `himalaya` to list, read, write, reply, forward, search, and organize emails from the terminal. Supports multiple accounts and message composition with MML (MIME Meta Language).

7921

garmin-connect

openclaw

Syncs daily health and fitness data from Garmin Connect into markdown files. Provides sleep, activity, heart rate, stress, body battery, HRV, SpO2, and weight data.

7321

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

643969

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

591705

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318398

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

339397

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

451339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.