hunt-focus-definition

2
0
Source

Define a focused hunt hypothesis by synthesizing completed system internals and adversary tradecraft research. Use this skill after research has been completed to narrow a high-level hunt topic into a single, concrete attack pattern with clear investigative intent. This skill produces a structured, testable hypothesis and should be used before selecting data sources, defining environment scope, or developing analytics.

Install

mkdir -p .claude/skills/hunt-focus-definition && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2993" && unzip -o skill.zip -d .claude/skills/hunt-focus-definition && rm skill.zip

Installs to .claude/skills/hunt-focus-definition

About this skill

Define Hunt Focus

This skill synthesizes completed research on system internals and adversary tradecraft into a single, focused hypothesis that defines what specific attack pattern will be investigated in the hunt.

It is executed after research has been completed and before detailed hunt planning, environment scoping, or query development.

Workflow

  • You MUST complete each step in order and MUST NOT proceed until the current step is complete.
  • You MUST NOT perform new web searches or introduce new research in this skill.

Step 1: Synthesize Research Context

Establish the context required to define a focused hunt hypothesis using the outputs of prior research.

  • Use the provided hunt research context.
  • Draw only from:
    • System internals research findings
    • Adversary tradecraft research findings
    • Identified candidate abuse patterns
  • Do NOT read additional reference documents or perform new research.

This step is complete when there is sufficient context to reason about a concrete, observable attack pattern.

Step 2: Select a Single Attack Pattern

Select one attack pattern to focus the hunt.

  • Choose the pattern that is:
    • Most realistic for the environment
    • Clearly observable based on expected telemetry
    • Actionable for hypothesis-driven investigation
  • If multiple patterns exist, select the dominant one.

Do NOT select multiple patterns.

Step 3: Generate the Hunt Hypothesis

Create a structured hunt hypothesis describing the selected attack pattern.

  • Use the format defined in references/hypothesis-template.md within this step ONLY.
  • Populate all required sections of the template.

Do NOT define time windows, environment scope, data sources, or constraints in this step.
Those details are defined later when the hunt is assigned to a specific environment or operational context.

hunt-blueprint-generation

OTRF

Assemble a complete hunt blueprint by consolidating outputs from prior hunt planning skills into a single, structured plan for execution. Use this skill after system and tradecraft research, hunt focus definition, data source identification, and analytics generation have been completed. This skill is synthesis and packaging only and must not introduce new research, assumptions, or analytics.

00

hunt-analytics-generation

OTRF

Generate query-agnostic analytics that model adversary behavior by translating hunt investigative intent into analytic definitions grounded in schema semantics. This skill is used to define how behavior should manifest in data before query execution or validation, and works best when informed by system internals, adversary tradecraft, a structured hunt focus, and suggested data sources.

00

hunt-data-source-identification

OTRF

Identify relevant security data sources that could capture the behavior defined in a structured hunt hypothesis. Use this skill after the hunt focus has been defined to translate investigative intent into candidate telemetry sources using existing platform catalogs. This skill supports hunt planning by reasoning over available schemas and metadata before analytics development or query execution.

00

hunt-research-system-and-tradecraft

OTRF

Research system internals and adversary tradecraft to ground a threat hunt in real system behavior and realistic abuse patterns. Use this skill at the start of hunt planning, when you are given a high-level hunt topic but lack a clear understanding of how the system normally operates or how adversaries are known to abuse it. This skill informs early hunt direction by producing candidate abuse patterns, key assumptions, and cited sources, and should be used before defining a concrete hunt hypothesis or selecting data sources.

00

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

641968

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

590705

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

339397

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318395

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

450339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.