jit-regression-test
Extract a standalone JIT regression test case from a given GitHub issue and save it under the JitBlue folder. Use this when asked to create or extract a JIT regression test from an issue.
Install
mkdir -p .claude/skills/jit-regression-test && curl -L -o skill.zip "https://mcp.directory/api/skills/download/6808" && unzip -o skill.zip -d .claude/skills/jit-regression-test && rm skill.zipInstalls to .claude/skills/jit-regression-test
About this skill
JIT Regression Test Extraction
🚨 Do NOT create a test when: the issue has no reproducible code and you cannot compose a minimal repro, the issue is a duplicate of an existing test under
JitBlue/, or the bug is in libraries/runtime rather than the JIT compiler itself.
Extract a JIT regression test case from a GitHub issue into a properly structured test under src/tests/JIT/Regression/JitBlue/.
Step 1: Gather Information from the GitHub Issue
From the GitHub issue, extract:
- Issue number → folder/file name (e.g., #99391 →
Runtime_99391) - Reproduction code — if none provided, compose a minimal repro yourself
- Environment variables — any
DOTNET_*vars needed to reproduce - Expected behavior — correct output/behavior
Step 2: Create the Test Directory
Create a new folder under src/tests/JIT/Regression/JitBlue/:
src/tests/JIT/Regression/JitBlue/Runtime_<issue_number>/
Step 3: Create the Test File
Create a Runtime_<issue_number>.cs file following these conventions:
Example:
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Runtime.CompilerServices;
using Xunit;
public class Runtime_<issue_number>
{
[Fact]
public static void TestEntryPoint()
{
// Test code that exercises the bug
// Use Assert.Equal, Assert.True, etc. for validation
}
}
Key Conventions
- License header: Always include the standard .NET Foundation license header
- Class name: Match the file name exactly (
Runtime_<issue_number>) - Test method:
[Fact]attribute, namedTestEntryPoint() - Minimize the reproduction: Strip to the minimal case that triggers the bug
- Use
[MethodImpl(MethodImplOptions.NoInlining)]when preventing inlining is needed to reproduce
Example: Simple Test (from Runtime_99391)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace Runtime_99391;
using System;
using System.Runtime.CompilerServices;
using System.Numerics;
using Xunit;
public class Runtime_99391
{
[Fact]
public static void TestEntryPoint()
{
Vector2 result2a = Vector2.Normalize(Value2);
Assert.Equal(new Vector2(0, 1), result2a);
}
private static Vector2 Value2
{
[MethodImpl(MethodImplOptions.NoInlining)]
get => new Vector2(0, 2);
}
}
Step 4: Create a .csproj File or add to the existing Regression_*.csproj
A custom .csproj file is only required when:
- Environment variables are needed to reproduce the bug (such as
DOTNET_JitStressModeNames) - Special compilation settings are required
Otherwise, register the test file in the existing src/tests/JIT/Regression/Regression_*.csproj (Regression_ro_2.csproj is a good default) file and skip creating a new .csproj.
If a custom .csproj file is needed, it should be located next to the test source file with the following name: Runtime_<issue_number>.csproj. Example:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Optimize>True</Optimize>
<DebugType>None</DebugType>
<!-- Needed for CLRTestEnvironmentVariable -->
<RequiresProcessIsolation>true</RequiresProcessIsolation>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildProjectName).cs" />
<CLRTestEnvironmentVariable Include="DOTNET_TieredCompilation" Value="0" />
</ItemGroup>
</Project>
Tips
- No .csproj needed for simple tests — register the
.csfile inRegression_ro_2.csprojinstead. - Look at recent tests under
src/tests/JIT/Regression/JitBlue/Runtime_*when in doubt about current conventions.
More by dotnet
View all skills by dotnet →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Related MCP Servers
Browse all serversEmpower AI with the Exa MCP Server—an AI research tool for real-time web search, academic data, and smarter, up-to-date
Mobile Next offers fast, seamless mobile automation for iOS and Android. Automate apps, extract data, and simplify mobil
Unlock browser automation studio with Browserbase MCP Server. Enhance Selenium software testing and AI-driven workflows
Browser Use offers async browser automation with GPT-4o. Ideal for selenium software testing and browser automation stud
Integrate QASphere for seamless Jira test case management, enabling AI-powered test management tools for Jira and direct
Automate Cypress test creation: analyze pages with Puppeteer to extract DOM elements and generate page object models, se
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.