m05-type-driven
CRITICAL: Use for type-driven design. Triggers: type state, PhantomData, newtype, marker trait, builder pattern, make invalid states unrepresentable, compile-time validation, sealed trait, ZST, 类型状态, 新类型模式, 类型驱动设计
Install
mkdir -p .claude/skills/m05-type-driven && curl -L -o skill.zip "https://mcp.directory/api/skills/download/8301" && unzip -o skill.zip -d .claude/skills/m05-type-driven && rm skill.zipInstalls to .claude/skills/m05-type-driven
About this skill
Type-Driven Design
Layer 1: Language Mechanics
Core Question
How can the type system prevent invalid states?
Before reaching for runtime checks:
- Can the compiler catch this error?
- Can invalid states be unrepresentable?
- Can the type encode the invariant?
Error → Design Question
| Pattern | Don't Just Say | Ask Instead |
|---|---|---|
| Primitive obsession | "It's just a string" | What does this value represent? |
| Boolean flags | "Add an is_valid flag" | Can states be types? |
| Optional everywhere | "Check for None" | Is absence really possible? |
| Validation at runtime | "Return Err if invalid" | Can we validate at construction? |
Thinking Prompt
Before adding runtime validation:
-
Can the type encode the constraint?
- Numeric range → bounded types or newtypes
- Valid states → type state pattern
- Semantic meaning → newtype
-
When is validation possible?
- At construction → validated newtype
- At state transition → type state
- Only at runtime → Result with clear error
-
Who needs to know the invariant?
- Compiler → type-level encoding
- API users → clear type signatures
- Runtime only → documentation
Trace Up ↑
When type design is unclear:
"Need to validate email format"
↑ Ask: Is this a domain value object?
↑ Check: m09-domain (Email as Value Object)
↑ Check: domain-* (validation requirements)
| Situation | Trace To | Question |
|---|---|---|
| What types to create | m09-domain | What's the domain model? |
| State machine design | m09-domain | What are valid transitions? |
| Marker trait usage | m04-zero-cost | Static or dynamic dispatch? |
Trace Down ↓
From design to implementation:
"Need type-safe wrapper for primitives"
↓ Newtype: struct UserId(u64);
"Need compile-time state validation"
↓ Type State: Connection<Connected>
"Need to track phantom type parameters"
↓ PhantomData: PhantomData<T>
"Need capability markers"
↓ Marker Trait: trait Validated {}
"Need gradual construction"
↓ Builder: Builder::new().field(x).build()
Quick Reference
| Pattern | Purpose | Example |
|---|---|---|
| Newtype | Type safety | struct UserId(u64); |
| Type State | State machine | Connection<Connected> |
| PhantomData | Variance/lifetime | PhantomData<&'a T> |
| Marker Trait | Capability flag | trait Validated {} |
| Builder | Gradual construction | Builder::new().name("x").build() |
| Sealed Trait | Prevent external impl | mod private { pub trait Sealed {} } |
Pattern Examples
Newtype
struct Email(String); // Not just any string
impl Email {
pub fn new(s: &str) -> Result<Self, ValidationError> {
// Validate once, trust forever
validate_email(s)?;
Ok(Self(s.to_string()))
}
}
Type State
struct Connection<State>(TcpStream, PhantomData<State>);
struct Disconnected;
struct Connected;
struct Authenticated;
impl Connection<Disconnected> {
fn connect(self) -> Connection<Connected> { ... }
}
impl Connection<Connected> {
fn authenticate(self) -> Connection<Authenticated> { ... }
}
Decision Guide
| Need | Pattern |
|---|---|
| Type safety for primitives | Newtype |
| Compile-time state validation | Type State |
| Lifetime/variance markers | PhantomData |
| Capability flags | Marker Trait |
| Gradual construction | Builder |
| Closed set of impls | Sealed Trait |
| Zero-sized type marker | ZST struct |
Anti-Patterns
| Anti-Pattern | Why Bad | Better |
|---|---|---|
| Boolean flags for states | Runtime errors | Type state |
| String for semantic types | No type safety | Newtype |
| Option for uninitialized | Unclear invariant | Builder |
| Public fields with invariants | Invariant violation | Private + validated new() |
Related Skills
| When | See |
|---|---|
| Domain modeling | m09-domain |
| Trait design | m04-zero-cost |
| Error handling in constructors | m06-error-handling |
| Anti-patterns | m15-anti-pattern |
More by actionbook
View all skills by actionbook →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Related MCP Servers
Browse all serversCreate modern React UI components instantly with Magic AI Agent. Integrates with top IDEs for fast, stunning design and
Unlock seamless Salesforce org management with the secure, flexible Salesforce DX MCP Server. Streamline workflows and b
Sync Trello with Google Calendar easily. Fast, automated Trello workflows, card management & seamless Google Calendar in
Integrate DuckDuckGo web search into your site with our MCP server, supporting features like Google custom search and ro
Enhance Java code with Aibolit Java Code Analyzer. Identify design, maintainability, and architectural issues beyond sur
Access Smithsonian Open Access API to explore 3+ million objects from museums like the Smithsonian Design Museum and NMN
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.