m06-error-handling

0
0
Source

CRITICAL: Use for error handling. Triggers: Result, Option, Error, ?, unwrap, expect, panic, anyhow, thiserror, when to panic vs return Result, custom error, error propagation, 错误处理, Result 用法, 什么时候用 panic

Install

mkdir -p .claude/skills/m06-error-handling && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4945" && unzip -o skill.zip -d .claude/skills/m06-error-handling && rm skill.zip

Installs to .claude/skills/m06-error-handling

About this skill

Error Handling

Layer 1: Language Mechanics

Core Question

Is this failure expected or a bug?

Before choosing error handling strategy:

  • Can this fail in normal operation?
  • Who should handle this failure?
  • What context does the caller need?

Error → Design Question

PatternDon't Just SayAsk Instead
unwrap panics"Use ?"Is None/Err actually possible here?
Type mismatch on ?"Use anyhow"Are error types designed correctly?
Lost error context"Add .context()"What does the caller need to know?
Too many error variants"Use Box<dyn Error>"Is error granularity right?

Thinking Prompt

Before handling an error:

  1. What kind of failure is this?

    • Expected → Result<T, E>
    • Absence normal → Option<T>
    • Bug/invariant → panic!
    • Unrecoverable → panic!
  2. Who handles this?

    • Caller → propagate with ?
    • Current function → match/if-let
    • User → friendly error message
    • Programmer → panic with message
  3. What context is needed?

    • Type of error → thiserror variants
    • Call chain → anyhow::Context
    • Debug info → anyhow or tracing

Trace Up ↑

When error strategy is unclear:

"Should I return Result or Option?"
    ↑ Ask: Is absence/failure normal or exceptional?
    ↑ Check: m09-domain (what does domain say?)
    ↑ Check: domain-* (error handling requirements)
SituationTrace ToQuestion
Too many unwrapsm09-domainIs the data model right?
Error context designm13-domain-errorWhat recovery is needed?
Library vs app errorsm11-ecosystemWho are the consumers?

Trace Down ↓

From design to implementation:

"Expected failure, library code"
    ↓ Use: thiserror for typed errors

"Expected failure, application code"
    ↓ Use: anyhow for ergonomic errors

"Absence is normal (find, get, lookup)"
    ↓ Use: Option<T>

"Bug or invariant violation"
    ↓ Use: panic!, assert!, unreachable!

"Need to propagate with context"
    ↓ Use: .context("what was happening")

Quick Reference

PatternWhenExample
Result<T, E>Recoverable errorfn read() -> Result<String, io::Error>
Option<T>Absence is normalfn find() -> Option<&Item>
?Propagate errorlet data = file.read()?;
unwrap()Dev/test onlyconfig.get("key").unwrap()
expect()Invariant holdsenv.get("HOME").expect("HOME set")
panic!Unrecoverablepanic!("critical failure")

Library vs Application

ContextError CrateWhy
LibrarythiserrorTyped errors for consumers
ApplicationanyhowErgonomic error handling
MixedBoththiserror at boundaries, anyhow internally

Decision Flowchart

Is failure expected?
├─ Yes → Is absence the only "failure"?
│        ├─ Yes → Option<T>
│        └─ No → Result<T, E>
│                 ├─ Library → thiserror
│                 └─ Application → anyhow
└─ No → Is it a bug?
        ├─ Yes → panic!, assert!
        └─ No → Consider if really unrecoverable

Use ? → Need context?
├─ Yes → .context("message")
└─ No → Plain ?

Common Errors

ErrorCauseFix
unwrap() panicUnhandled None/ErrUse ? or match
Type mismatchDifferent error typesUse anyhow or From
Lost context? without contextAdd .context()
cannot use ?Missing Result returnReturn Result<(), E>

Anti-Patterns

Anti-PatternWhy BadBetter
.unwrap() everywherePanics in production.expect("reason") or ?
Ignore errors silentlyBugs hiddenHandle or propagate
panic! for expected errorsBad UX, no recoveryResult
Box<dyn Error> everywhereLost type infothiserror

Related Skills

WhenSee
Domain error strategym13-domain-error
Crate boundariesm11-ecosystem
Type-safe errorsm05-type-driven
Mental modelsm14-mental-model

domain-fintech

actionbook

Use when building fintech apps. Keywords: fintech, trading, decimal, currency, financial, money, transaction, ledger, payment, exchange rate, precision, rounding, accounting, 金融, 交易系统, 货币, 支付

00

m03-mutability

actionbook

CRITICAL: Use for mutability issues. Triggers: E0596, E0499, E0502, cannot borrow as mutable, already borrowed as immutable, mut, &mut, interior mutability, Cell, RefCell, Mutex, RwLock, 可变性, 内部可变性, 借用冲突

00

m13-domain-error

actionbook

Use when designing domain error handling. Keywords: domain error, error categorization, recovery strategy, retry, fallback, domain error hierarchy, user-facing vs internal errors, error code design, circuit breaker, graceful degradation, resilience, error context, backoff, retry with backoff, error recovery, transient vs permanent error, 领域错误, 错误分类, 恢复策略, 重试, 熔断器, 优雅降级

00

m12-lifecycle

actionbook

Use when designing resource lifecycles. Keywords: RAII, Drop, resource lifecycle, connection pool, lazy initialization, connection pool design, resource cleanup patterns, cleanup, scope, OnceCell, Lazy, once_cell, OnceLock, transaction, session management, when is Drop called, cleanup on error, guard pattern, scope guard, 资源生命周期, 连接池, 惰性初始化, 资源清理, RAII 模式

00

rust-learner

actionbook

Use when asking about Rust versions or crate info. Keywords: latest version, what's new, changelog, Rust 1.x, Rust release, stable, nightly, crate info, crates.io, lib.rs, docs.rs, API documentation, crate features, dependencies, which crate, what version, Rust edition, edition 2021, edition 2024, cargo add, cargo update, 最新版本, 版本号, 稳定版, 最新, 哪个版本, crate 信息, 文档, 依赖, Rust 版本, 新特性, 有什么特性

00

rust-router

actionbook

CRITICAL: Use for ALL Rust questions including errors, design, and coding. HIGHEST PRIORITY for: 比较, 对比, compare, vs, versus, 区别, difference, 最佳实践, best practice, tokio vs, async-std vs, 比较 tokio, 比较 async, Triggers on: Rust, cargo, rustc, crate, Cargo.toml, 意图分析, 问题分析, 语义分析, analyze intent, question analysis, compile error, borrow error, lifetime error, ownership error, type error, trait error, value moved, cannot borrow, does not live long enough, mismatched types, not satisfied, E0382, E0597, E0277, E0308, E0499, E0502, E0596, async, await, Send, Sync, tokio, concurrency, error handling, 编译错误, compile error, 所有权, ownership, 借用, borrow, 生命周期, lifetime, 类型错误, type error, 异步, async, 并发, concurrency, 错误处理, error handling, 问题, problem, question, 怎么用, how to use, 如何, how to, 为什么, why, 什么是, what is, 帮我写, help me write, 实现, implement, 解释, explain

20

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

643969

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

591705

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318399

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

340397

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

452339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.