omi-firmware-patterns

27
0
Source

Firmware C C++ BLE services audio codecs Opus PCM Mu-law nRF ESP32 Zephyr Arduino embedded systems

Install

mkdir -p .claude/skills/omi-firmware-patterns && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1085" && unzip -o skill.zip -d .claude/skills/omi-firmware-patterns && rm skill.zip

Installs to .claude/skills/omi-firmware-patterns

About this skill

Omi Firmware Patterns Skill

This skill provides guidance for working with Omi firmware, including BLE services, audio codecs, and device communication.

When to Use

Use this skill when:

  • Working on firmware code in omi/ or omiGlass/
  • Implementing BLE services
  • Working with audio codecs (Opus, PCM, Mu-law)
  • Debugging device communication issues

Key Patterns

BLE Services

Audio Streaming Service

UUID: 19B10000-E8F2-537E-4F6C-D104768A1214

Characteristics:

  • Audio Data: 19B10001-E8F2-537E-4F6C-D104768A1214
  • Codec Type: 19B10002-E8F2-537E-4F6C-D104768A1214

Standard Services

  • Battery Service: 0x180F (standard)
  • Device Information Service: 0x180A (standard)

Audio Packet Format

Header (3 bytes):

  • Bytes 0-1: Packet number (little-endian, 0-65535)
  • Byte 2: Index (position within packet)

Payload:

  • 160 audio samples per packet
  • Format depends on codec type

Fragmentation: If packet exceeds BLE MTU - 3 bytes, split across multiple notifications

Codec Types

  • 0: PCM 16-bit, 16 kHz, mono
  • 1: PCM 16-bit, 8 kHz, mono
  • 10: Mu-law, 16 kHz, 8-bit mono
  • 11: Mu-law, 8 kHz, 8-bit mono
  • 20: Opus, 16 kHz, 16-bit mono (default since v1.0.3)

Zephyr RTOS (Omi Device)

BLE Service Definition

BT_GATT_SERVICE_DEFINE(audio_svc,
    BT_GATT_PRIMARY_SERVICE(BT_UUID_AUDIO_SERVICE),
    BT_GATT_CHARACTERISTIC(BT_UUID_AUDIO_DATA,
        BT_GATT_CHRC_READ | BT_GATT_CHRC_NOTIFY,
        BT_GATT_PERM_READ,
        read_audio_data, NULL, NULL),
);

Audio Packet Sending

void send_audio_packet(audio_packet_t *packet) {
    uint8_t buffer[3 + sizeof(packet->audio_data)];
    
    // Header
    buffer[0] = packet->packet_number & 0xFF;
    buffer[1] = (packet->packet_number >> 8) & 0xFF;
    buffer[2] = packet->index;
    
    // Audio data
    memcpy(&buffer[3], packet->audio_data, sizeof(packet->audio_data));
    
    // Send via BLE notification
    bt_gatt_notify(conn, &audio_char, buffer, sizeof(buffer));
}

ESP32-S3 (Omi Glass)

Arduino Framework

BLEService *pService = pServer->createService(SERVICE_UUID);
BLECharacteristic *pChar = pService->createCharacteristic(
    AUDIO_DATA_UUID,
    BLECharacteristic::PROPERTY_READ | BLECharacteristic::PROPERTY_NOTIFY
);

Common Tasks

Adding a New BLE Characteristic

  1. Define UUID
  2. Add to service definition
  3. Implement read/write/notify callbacks
  4. Handle data format correctly

Implementing Audio Codec

  1. Initialize codec encoder
  2. Encode audio samples
  3. Format as packet with header
  4. Send via BLE notification

Debugging BLE Issues

  1. Check service/characteristic UUIDs
  2. Verify packet format (header + payload)
  3. Check MTU size and fragmentation
  4. Verify codec type negotiation

Related Documentation

The docs/ folder is the single source of truth for all user-facing documentation, deployed at docs.omi.me.

  • BLE Protocol: docs/doc/developer/Protocol.mdx - View online
  • Firmware Compilation: docs/doc/developer/firmware/Compile_firmware.mdx - View online
  • Hardware Docs: docs/doc/hardware/ - View online
  • Firmware Architecture: .cursor/rules/firmware-architecture.mdc

Related Cursor Resources

Rules

  • .cursor/rules/firmware-architecture.mdc - Firmware system architecture
  • .cursor/rules/firmware-ble-service.mdc - BLE service implementation
  • .cursor/rules/firmware-audio-codecs.mdc - Audio codec implementation
  • .cursor/rules/flutter-ble-protocol.mdc - Flutter BLE integration

Subagents

  • .cursor/agents/firmware-engineer/ - Uses this skill for firmware development
  • .cursor/agents/flutter-developer/ - Uses this skill for BLE integration

Commands

  • /flutter-setup - Uses this skill for firmware setup

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