prowler-ui
Prowler UI-specific patterns. For generic patterns, see: typescript, react-19, nextjs-15, tailwind-4. Trigger: When working inside ui/ on Prowler-specific conventions (shadcn vs HeroUI legacy, folder placement, actions/adapters, shared types/hooks/lib).
Install
mkdir -p .claude/skills/prowler-ui && curl -L -o skill.zip "https://mcp.directory/api/skills/download/7823" && unzip -o skill.zip -d .claude/skills/prowler-ui && rm skill.zipInstalls to .claude/skills/prowler-ui
About this skill
Related Generic Skills
typescript- Const types, flat interfacesreact-19- No useMemo/useCallback, compilernextjs-15- App Router, Server Actionstailwind-4- cn() utility, styling ruleszod-4- Schema validationzustand-5- State managementai-sdk-5- Chat/AI featuresplaywright- E2E testing (see alsoprowler-test-ui)
Tech Stack (Versions)
Next.js 15.5.9 | React 19.2.2 | Tailwind 4.1.13 | shadcn/ui
Zod 4.1.11 | React Hook Form 7.62.0 | Zustand 5.0.8
NextAuth 5.0.0-beta.30 | Recharts 2.15.4
HeroUI 2.8.4 (LEGACY - do not add new components)
CRITICAL: Component Library Rule
- ALWAYS: Use
shadcn/ui+ Tailwind (components/shadcn/) - NEVER: Add new HeroUI components (
components/ui/is legacy only)
DECISION TREES
Component Placement
New feature UI? → shadcn/ui + Tailwind
Existing HeroUI feature? → Keep HeroUI (don't mix)
Used 1 feature? → features/{feature}/components/
Used 2+ features? → components/shared/
Needs state/hooks? → "use client"
Server component? → No directive needed
Code Location
Server action → actions/{feature}/{feature}.ts
Data transform → actions/{feature}/{feature}.adapter.ts
Types (shared 2+) → types/{domain}.ts
Types (local 1) → {feature}/types.ts
Utils (shared 2+) → lib/
Utils (local 1) → {feature}/utils/
Hooks (shared 2+) → hooks/
Hooks (local 1) → {feature}/hooks.ts
shadcn components → components/shadcn/
HeroUI components → components/ui/ (LEGACY)
Styling Decision
Tailwind class exists? → className
Dynamic value? → style prop
Conditional styles? → cn()
Static only? → className (no cn())
Recharts/library? → CHART_COLORS constant + var()
Scope Rule (ABSOLUTE)
- Used 2+ places →
lib/ortypes/orhooks/(components go incomponents/{domain}/) - Used 1 place → keep local in feature directory
- This determines ALL folder structure decisions
Project Structure
ui/
├── app/
│ ├── (auth)/ # Auth pages (login, signup)
│ └── (prowler)/ # Main app
│ ├── compliance/
│ ├── findings/
│ ├── providers/
│ ├── scans/
│ ├── services/
│ └── integrations/
├── components/
│ ├── shadcn/ # shadcn/ui (USE THIS)
│ ├── ui/ # HeroUI (LEGACY)
│ ├── {domain}/ # Domain-specific (compliance, findings, providers, etc.)
│ ├── filters/ # Filter components
│ ├── graphs/ # Chart components
│ └── icons/ # Icon components
├── actions/ # Server actions
├── types/ # Shared types
├── hooks/ # Shared hooks
├── lib/ # Utilities
├── store/ # Zustand state
├── tests/ # Playwright E2E
└── styles/ # Global CSS
Recharts (Special Case)
For Recharts props that don't accept className:
const CHART_COLORS = {
primary: "var(--color-primary)",
secondary: "var(--color-secondary)",
text: "var(--color-text)",
gridLine: "var(--color-border)",
};
// Only use var() for library props, NEVER in className
<XAxis tick={{ fill: CHART_COLORS.text }} />
<CartesianGrid stroke={CHART_COLORS.gridLine} />
Form + Validation Pattern
"use client";
import { useForm } from "react-hook-form";
import { zodResolver } from "@hookform/resolvers/zod";
import { z } from "zod";
const schema = z.object({
email: z.email(), // Zod 4 syntax
name: z.string().min(1),
});
type FormData = z.infer<typeof schema>;
export function MyForm() {
const { register, handleSubmit, formState: { errors } } = useForm<FormData>({
resolver: zodResolver(schema),
});
const onSubmit = async (data: FormData) => {
await serverAction(data);
};
return (
<form onSubmit={handleSubmit(onSubmit)}>
<input {...register("email")} />
{errors.email && <span>{errors.email.message}</span>}
<button type="submit">Submit</button>
</form>
);
}
Commands
# Development
cd ui && pnpm install
cd ui && pnpm run dev
# Code Quality
cd ui && pnpm run typecheck
cd ui && pnpm run lint:fix
cd ui && pnpm run format:write
cd ui && pnpm run healthcheck # typecheck + lint
# Testing
cd ui && pnpm run test:e2e
cd ui && pnpm run test:e2e:ui
cd ui && pnpm run test:e2e:debug
# Build
cd ui && pnpm run build
cd ui && pnpm start
Batch vs Instant Component API (REQUIRED)
When a component supports both batch (deferred, submit-based) and instant (immediate callback) behavior, model the coupling with a discriminated union — never as independent optionals. Coupled props must be all-or-nothing.
// ❌ NEVER: Independent optionals — allows invalid half-states
interface FilterProps {
onBatchApply?: (values: string[]) => void;
onInstantChange?: (value: string) => void;
isBatchMode?: boolean;
}
// ✅ ALWAYS: Discriminated union — one valid shape per mode
type BatchProps = {
mode: "batch";
onApply: (values: string[]) => void;
onCancel: () => void;
};
type InstantProps = {
mode: "instant";
onChange: (value: string) => void;
// onApply/onCancel are forbidden here via structural exclusion
onApply?: never;
onCancel?: never;
};
type FilterProps = BatchProps | InstantProps;
This makes invalid prop combinations a compile error, not a runtime surprise.
Reuse Shared Display Utilities First (REQUIRED)
Before adding local display maps (labels, provider names, status strings, category formatters), search ui/types/* and ui/lib/* for existing helpers.
// ✅ CHECK THESE FIRST before creating a new map:
// ui/lib/utils.ts → general formatters
// ui/types/providers.ts → provider display names, icons
// ui/types/findings.ts → severity/status display maps
// ui/types/compliance.ts → category/group formatters
// ❌ NEVER add a local map that already exists:
const SEVERITY_LABELS: Record<string, string> = {
critical: "Critical",
high: "High",
// ...duplicating an existing shared map
};
// ✅ Import and reuse instead:
import { severityLabel } from "@/types/findings";
If a helper doesn't exist and will be used in 2+ places, add it to ui/lib/ or ui/types/ and reuse it. Keep local only if used in exactly one place.
Derived State Rule (REQUIRED)
Avoid useState + useEffect patterns that mirror props or searchParams — they create sync bugs and unnecessary re-renders. Derive values directly from the source of truth.
// ❌ NEVER: Mirror props into state via effect
const [localFilter, setLocalFilter] = useState(filter);
useEffect(() => { setLocalFilter(filter); }, [filter]);
// ✅ ALWAYS: Derive directly
const localFilter = filter; // or compute inline
If local state is genuinely needed (e.g., optimistic UI, pending edits before submit), add a short comment:
// Local state needed: user edits are buffered until "Apply" is clicked
const [pending, setPending] = useState(initialValues);
Strict Key Typing for Label Maps (REQUIRED)
Avoid Record<string, string> when the key set is known. Use an explicit union type or a const-key object so typos are caught at compile time.
// ❌ Loose — typos compile silently
const STATUS_LABELS: Record<string, string> = {
actve: "Active", // typo, no error
};
// ✅ Tight — union key
type Status = "active" | "inactive" | "pending";
const STATUS_LABELS: Record<Status, string> = {
active: "Active",
inactive: "Inactive",
pending: "Pending",
// actve: "Active" ← compile error
};
// ✅ Also fine — const satisfies
const STATUS_LABELS = {
active: "Active",
inactive: "Inactive",
pending: "Pending",
} as const satisfies Record<Status, string>;
QA Checklist Before Commit
-
pnpm run typecheckpasses -
pnpm run lint:fixpasses -
pnpm run format:writepasses - Relevant E2E tests pass
- All UI states handled (loading, error, empty)
- No secrets in code (use
.env.local) - Error messages sanitized (no stack traces to users)
- Server-side validation present (don't trust client)
- Accessibility: keyboard navigation, ARIA labels
- Mobile responsive (if applicable)
Pre-Re-Review Checklist (Review Thread Hygiene)
Before requesting re-review from a reviewer:
- Every unresolved inline thread has been either fixed or explicitly answered with a rationale
- If you agreed with a comment: the change is committed and the commit hash is mentioned in the reply
- If you disagreed: the reply explains why with clear reasoning — do not leave threads silently open
- Re-request review only after all threads are in a clean state
Migrations Reference
| From | To | Key Changes |
|---|---|---|
| React 18 | 19.1 | Async components, React Compiler (no useMemo/useCallback) |
| Next.js 14 | 15.5 | Improved App Router, better streaming |
| NextUI | HeroUI 2.8.4 | Package rename only, same API |
| Zod 3 | 4 | z.email() not z.string().email(), error not message |
| AI SDK 4 | 5 | @ai-sdk/react, sendMessage not handleSubmit, parts not content |
Resources
- Documentation: See references/ for links to local developer guide
More by prowler-cloud
View all skills by prowler-cloud →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Related MCP Servers
Browse all serversSecurely join MySQL databases with Read MySQL for read-only query access and in-depth data analysis.
Context Portal: Manage project memory with a database-backed system for decisions, tracking, and semantic search via a k
Dot AI (Kubernetes Deployment) streamlines and automates Kubernetes deployment with intelligent guidance and vector sear
Claude Historian is a free AI search engine offering advanced search, file context, and solution discovery in Claude Cod
Claude Historian: AI-powered search for Claude Code conversations—find files, errors, context, and sessions via JSONL pa
Access Svelte documentation, code analysis, and autofix tools for Svelte 5 & SvelteKit. Improve projects with smart migr
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.