skillcraft

0
1
Source

Create, design, and package Clawdbot skills. Use when asked to "make/build/craft a skill for X", or when extracting ad-hoc functionality ("turn my script/agent instructions/library into a skill"). Applies Clawdbot-specific integration concerns (tool calling, memory, message routing etc.) to build reusable skills that compose.

Install

mkdir -p .claude/skills/skillcraft && curl -L -o skill.zip "https://mcp.directory/api/skills/download/5033" && unzip -o skill.zip -d .claude/skills/skillcraft && rm skill.zip

Installs to .claude/skills/skillcraft

About this skill

Skillcraft — OpenClaw Skill Designer

An opinionated guide for creating OpenClaw skills. Focuses on OpenClaw-specific integration — message routing, cron scheduling, memory persistence, channel formatting, frontmatter gating — not generic programming advice.

Docs: https://docs.openclaw.ai/tools/skills · https://docs.openclaw.ai/tools/creating-skills

Model Notes

This skill is written for frontier-class models (Opus, Sonnet). If you're running a cheaper model and find a stage underspecified, expand it yourself — the design sequence is a scaffold, not a script. Cheaper models should:

  • Read the pattern files in {baseDir}/patterns/ more carefully before architecting
  • Spend more time on Stage 2 (capability discovery) — enumerate OpenClaw features explicitly
  • Be more methodical in Stage 4 (spec) — write out the full structure before implementing
  • Consult https://docs.openclaw.ai when unsure about any OpenClaw feature

The Design Sequence

Stage 0: Inventory (Extraction Only)

Skip if building from scratch. Use when packaging existing functionality (scripts, TOOLS.md sections, conversation patterns, repeated instructions) into a skill.

Gather what exists, where it lives, what works, what's fragile. Then proceed to Stage 1.

Stage 1: Problem Understanding

Work through with the user:

  1. What does this skill do? (one sentence)
  2. When should it load? Example phrases, mid-task triggers, scheduled triggers
  3. What does success look like? Concrete outcomes per example

Stage 2: Capability Discovery

Generalisability

Ask early: Is this for your setup, or should it work on any OpenClaw instance?

ChoiceImplications
UniversalGeneric paths, no local assumptions, ClawHub-ready
ParticularCan reference local skills, tools, workspace config

Skill Synergy (Particular Only)

Scan <available_skills> from the system prompt for complementary capabilities. Read promising skills to understand composition opportunities.

OpenClaw Features

Review the docs with the skill's needs in mind. Think compositionally — OpenClaw's primitives combine in powerful ways. Key docs to check:

NeedDoc
Messages/concepts/messages
Cron/scheduling/automation/cron-jobs
Subagents/tools/subagents
Browser/tools/browser
Canvas UI/tools/ (canvas)
Node devices/nodes/
Slash commands/tools/slash-commands

See {baseDir}/patterns/composable-examples.md for inspiration on combining these.

Stage 3: Architecture

Based on Stages 1–2, identify which patterns apply:

If the skill...Pattern
Wraps a CLI tool{baseDir}/patterns/cli-wrapper.md
Wraps a web API{baseDir}/patterns/api-wrapper.md
Monitors and notifies{baseDir}/patterns/monitor.md

Load all that apply and synthesise. Most skills combine patterns.

Script vs. instructions split: Scripts handle deterministic mechanics (API calls, data gathering, file processing). SKILL.md instructions handle judgment (interpreting results, choosing approaches, composing output). The boundary is: could a less intelligent system do this reliably? If yes → script.

Stage 4: Design Specification

Present proposed architecture for user review:

  1. Skill structure — files and directories
  2. SKILL.md outline — sections and key content
  3. Components — scripts, modules, wrappers
  4. State — stateless, session-stateful, or persistent (and where it lives)
  5. OpenClaw integration — which features, how they interact
  6. Secrets — env vars, keychain, config file (document in setup section, never hardcode)

State locations:

  • <workspace>/memory/ — user-facing context
  • {baseDir}/state.json — skill-internal state (travels with skill)
  • <workspace>/state/<skill>.json — skill state in common workspace area

If extracting: include migration notes (what moves, what workspace files need updating).

Validate: Does it handle all Stage 1 examples? Any contradictions? Edge cases?

Iterate until the user is satisfied. This is where design problems surface cheaply.

Stage 5: Implementation

Default: same-session. Work through the spec with user review at each step. Reserve subagent handoff for complex script subcomponents only — SKILL.md and integration logic stay in the main session.

  1. Create skill directory + SKILL.md skeleton (frontmatter + sections)
  2. Scripts (if any) — get them working and tested
  3. SKILL.md body — complete instructions
  4. Test against Stage 1 examples

If extracting: update workspace files, clean up old locations, verify standalone operation.


Crafting the Frontmatter

The frontmatter determines discoverability and gating. Format follows the AgentSkills spec with OpenClaw extensions.

---
name: my-skill
description: [description optimised for discovery — see below]
homepage: https://github.com/user/repo  # optional
metadata: {"openclaw":{"emoji":"🔧","requires":{"bins":["tool"],"env":["API_KEY"]},"primaryEnv":"API_KEY","install":[...]}}
---

Critical: metadata must be a single-line JSON object (parser limitation).

Description — Write for Discovery

The description determines whether the skill gets loaded. Include:

  • Core capability — what it does
  • Trigger keywords — terms users would say
  • Contexts — situations where it applies

Test: would the agent select this skill for each of your Stage 1 example phrases?

Frontmatter Keys

KeyPurpose
nameSkill identifier (required)
descriptionDiscovery text (required)
homepageURL for docs/repo
user-invocabletrue/false — expose as slash command (default: true)
disable-model-invocationtrue/false — exclude from model prompt (default: false)
command-dispatchtool — bypass model, dispatch directly to a tool
command-toolTool name for direct dispatch
command-arg-moderaw — forward raw args to tool

Metadata Gating

OpenClaw filters skills at load time using metadata.openclaw:

FieldEffect
always: trueSkip all gates, always load
emojiDisplay in macOS Skills UI
osPlatform filter (darwin, linux, win32)
requires.binsAll must exist on PATH
requires.anyBinsAt least one must exist
requires.envEnv var must exist or be in config
requires.configConfig paths must be truthy
primaryEnvMaps to skills.entries.<name>.apiKey
installInstaller specs for auto-setup (brew/node/go/uv/download)

Sandbox note: requires.bins checks the host at load time. If sandboxed, the binary must also exist inside the container.

Token Budget

Each eligible skill adds ~97 chars + name + description + location path to the system prompt. Keep descriptions informative but not bloated — every character costs tokens on every turn.

Install Specs

"install": [
  {"id": "brew", "kind": "brew", "formula": "tap/tool", "bins": ["tool"], "label": "Install via brew"},
  {"id": "npm", "kind": "node", "package": "tool", "bins": ["tool"]},
  {"id": "uv", "kind": "uv", "package": "tool", "bins": ["tool"]},
  {"id": "go", "kind": "go", "package": "github.com/user/tool@latest", "bins": ["tool"]},
  {"id": "dl", "kind": "download", "url": "https://...", "archive": "tar.gz"}
]

Path Conventions

TokenMeaning
{baseDir}This skill's directory (OpenClaw resolves at runtime)
<workspace>/Agent's workspace root
  • Use {baseDir} for skill-internal references (scripts, state, patterns)
  • Use <workspace>/ for workspace files (TOOLS.md, memory/, etc.)
  • Never hardcode absolute paths — workspaces are portable
  • For subagent scenarios, include path context in the task description (sandbox mounts differ)

References

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

1,6841,428

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

1,2611,321

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

1,5311,146

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

1,350807

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

1,263727

pdf-to-markdown

aliceisjustplaying

Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.

1,479682