tamagui
Universal React UI framework for web and native. Use when building cross-platform apps with Tamagui, creating styled components with `styled()`, configuring design tokens/themes, using Tamagui UI components, or working with animations. Triggers: "tamagui", "styled()", "$token", "XStack/YStack", "useTheme", "@tamagui/*" imports, "createStyledContext", "variants".
Install
mkdir -p .claude/skills/tamagui && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1047" && unzip -o skill.zip -d .claude/skills/tamagui && rm skill.zipInstalls to .claude/skills/tamagui
About this skill
Tamagui Skill
Universal React UI framework for web and native with an optimizing compiler.
Getting Project-Specific Config
Before writing Tamagui code, get the project's actual configuration:
npx tamagui generate-prompt
This outputs tamagui-prompt.md with the project's specific:
- Design tokens (space, size, radius, color, zIndex)
- Theme names and hierarchy
- Available components
- Media query breakpoints
- Shorthand properties
- Font families
Always reference this file for token/theme/media query names rather than guessing or using defaults.
Core Concepts
styled() Function
Create components by extending existing ones:
import { View, Text, styled } from '@tamagui/core'
const Card = styled(View, {
padding: '$4', // use tokens with $
backgroundColor: '$background',
borderRadius: '$4',
variants: {
size: {
small: { padding: '$2' },
large: { padding: '$6' },
},
elevated: {
true: {
shadowColor: '$shadowColor',
shadowRadius: 10,
},
},
} as const, // required for type inference
defaultVariants: {
size: 'small',
},
})
// usage
<Card size="large" elevated />
Key rules:
- Always use
as conston variants objects - Tokens use
$prefix:$4,$background,$color11 - Prop order matters - later props override earlier ones
- Variants defined later in the object override earlier ones
Stack Components
import { XStack, YStack, ZStack } from 'tamagui'
// XStack = flexDirection: 'row'
// YStack = flexDirection: 'column'
// ZStack = position: 'relative' with absolute children
<YStack gap="$4" padding="$4">
<XStack justifyContent="space-between" alignItems="center">
<Text>Label</Text>
<Button>Action</Button>
</XStack>
</YStack>
Themes
Themes nest and combine hierarchically:
import { Theme } from 'tamagui'
// base theme
<Theme name="dark">
{/* sub-theme */}
<Theme name="blue">
{/* uses dark_blue theme */}
<Button>Blue button on dark</Button>
</Theme>
</Theme>
// access theme values
const theme = useTheme()
console.log(theme.background.val) // actual color value
console.log(theme.color11.val) // high contrast text
12-step color scale convention:
$color1-4: backgrounds (subtle to emphasized)$color5-6: borders, separators$color7-8: hover/active states$color9-10: solid backgrounds$color11-12: text (low to high contrast)
Responsive Styles
Use media query props (check your tamagui-prompt.md for actual breakpoint names):
<YStack
padding="$4"
$gtSm={{ padding: '$6' }} // check your config for actual names
$gtMd={{ padding: '$8' }}
flexDirection="column"
$gtLg={{ flexDirection: 'row' }}
/>
// or with hook
const media = useMedia()
if (media.gtMd) {
// render for medium+ screens
}
Animations
import { AnimatePresence } from 'tamagui'
<AnimatePresence>
{show && (
<YStack
key="modal" // key required for exit animations
animation="quick"
enterStyle={{ opacity: 0, y: -20 }}
exitStyle={{ opacity: 0, y: 20 }}
opacity={1}
y={0}
/>
)}
</AnimatePresence>
Animation drivers:
@tamagui/animations-css- web only, CSS transitions@tamagui/animations-react-native- native Animated API@tamagui/animations-reanimated- best native performance@tamagui/animations-motion- spring physics
CSS driver uses easing strings, others support spring physics.
Compound Components
Use createStyledContext for components that share state:
import { createStyledContext, styled, View, Text } from '@tamagui/core'
import { withStaticProperties } from '@tamagui/helpers'
const CardContext = createStyledContext({ size: 'medium' as 'small' | 'medium' | 'large' })
const CardFrame = styled(View, {
context: CardContext,
padding: '$4',
backgroundColor: '$background',
variants: {
size: {
small: { padding: '$2' },
medium: { padding: '$4' },
large: { padding: '$6' },
},
} as const,
})
const CardTitle = styled(Text, {
context: CardContext, // inherits size from parent
fontWeight: 'bold',
variants: {
size: {
small: { fontSize: '$4' },
medium: { fontSize: '$5' },
large: { fontSize: '$6' },
},
} as const,
})
export const Card = withStaticProperties(CardFrame, {
Title: CardTitle,
})
// usage - size cascades to children
<Card size="large">
<Card.Title>Large Title</Card.Title>
</Card>
Common Patterns
Dialog with Adapt (Sheet on Mobile)
import { Dialog, Sheet, Adapt, Button } from 'tamagui'
<Dialog>
<Dialog.Trigger asChild>
<Button>Open</Button>
</Dialog.Trigger>
<Adapt when="sm" platform="touch">
<Sheet modal dismissOnSnapToBottom>
<Sheet.Frame padding="$4">
<Adapt.Contents />
</Sheet.Frame>
<Sheet.Overlay />
</Sheet>
</Adapt>
<Dialog.Portal>
<Dialog.Overlay
key="overlay"
animation="quick"
opacity={0.5}
enterStyle={{ opacity: 0 }}
exitStyle={{ opacity: 0 }}
/>
<Dialog.Content
key="content"
animation="quick"
enterStyle={{ opacity: 0, scale: 0.95 }}
exitStyle={{ opacity: 0, scale: 0.95 }}
>
<Dialog.Title>Title</Dialog.Title>
<Dialog.Description>Description</Dialog.Description>
<Dialog.Close asChild>
<Button>Close</Button>
</Dialog.Close>
</Dialog.Content>
</Dialog.Portal>
</Dialog>
Form with Input/Label
import { Input, Label, YStack, XStack, Button } from 'tamagui'
<YStack gap="$4" padding="$4">
<YStack gap="$2">
<Label htmlFor="email">Email</Label>
<Input
id="email"
placeholder="email@example.com"
autoCapitalize="none"
keyboardType="email-address"
/>
</YStack>
<XStack gap="$2" justifyContent="flex-end">
<Button variant="outlined">Cancel</Button>
<Button theme="blue">Submit</Button>
</XStack>
</YStack>
Anti-Patterns
❌ Hardcoded values instead of tokens
// bad
<View padding={16} backgroundColor="#fff" />
// good - uses design tokens
<View padding="$4" backgroundColor="$background" />
❌ Missing as const on variants
// bad - TypeScript can't infer variant types
variants: {
size: { small: {...}, large: {...} }
}
// good
variants: {
size: { small: {...}, large: {...} }
} as const
❌ Platform detection in styled()
// bad - won't be extracted by compiler
const Box = styled(View, {
padding: Platform.OS === 'web' ? 10 : 20,
})
// good - use platform modifiers
const Box = styled(View, {
padding: 20,
'$platform-web': { padding: 10 },
})
❌ exitStyle without AnimatePresence
// bad - exit animation won't work
{show && <View exitStyle={{ opacity: 0 }} />}
// good
<AnimatePresence>
{show && <View key="box" exitStyle={{ opacity: 0 }} />}
</AnimatePresence>
❌ Dynamic values that prevent extraction
// bad - runtime variable prevents compiler extraction
const dynamicPadding = isPremium ? '$6' : '$4'
<View padding={dynamicPadding} />
// good - inline ternary is extractable
<View padding={isPremium ? '$6' : '$4'} />
❌ Wrong media query order
// bad - base value overrides responsive
<View $gtMd={{ padding: '$8' }} padding="$4" />
// good - base first, then responsive overrides
<View padding="$4" $gtMd={{ padding: '$8' }} />
❌ Spring animations with CSS driver
// bad - CSS driver doesn't support spring physics
import { createAnimations } from '@tamagui/animations-css'
const anims = createAnimations({
bouncy: { type: 'spring', damping: 10 } // won't work
})
// good for CSS driver - use easing strings
const anims = createAnimations({
bouncy: 'cubic-bezier(0.68, -0.55, 0.265, 1.55) 300ms'
})
Compiler Optimization
The Tamagui compiler extracts static styles to CSS at build time. For styles to be extracted:
- Use tokens -
$4extracts,16may not - Inline ternaries -
padding={x ? '$4' : '$2'}extracts - Avoid runtime variables - computed values don't extract
- Use variants - better than conditional props
Check if extraction is working:
- Look for
data-tamaguiattributes in dev mode - Bundle size should be smaller with compiler enabled
- Styles should appear as CSS classes, not inline
TypeScript
import { GetProps, styled, View } from '@tamagui/core'
const MyComponent = styled(View, {
variants: {
size: { small: {}, large: {} }
} as const,
})
// extract props type
type MyComponentProps = GetProps<typeof MyComponent>
// extend with custom props
interface ExtendedProps extends MyComponentProps {
onCustomEvent?: () => void
}
Quick Reference
| Pattern | Example |
|---|---|
| Token | padding="$4" |
| Theme value | backgroundColor="$background" |
| Color scale | color="$color11" (high contrast text) |
| Responsive | $gtSm={{ padding: '$6' }} |
| Variant | <Button size="large" variant="outlined" /> |
| Animation | animation="quick" enterStyle={{ opacity: 0 }} |
| Theme switch | <Theme name="dark"><Theme name="blue"> |
| Compound | <Card><Card.Title> with createStyledContext |
Resources
- Docs: https://tamagui.dev
- GitHub: https://github.com/tamagui/tamagui
- Discord: https://discord.gg/tamagui
More by tamagui
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.