ts-library
Use when authoring TypeScript libraries - covers project setup, package exports, build tooling (tsdown/unbuild), API design patterns, type inference tricks, testing, and release workflows. Patterns extracted from 20+ high-quality ecosystem libraries.
Install
mkdir -p .claude/skills/ts-library && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1311" && unzip -o skill.zip -d .claude/skills/ts-library && rm skill.zipInstalls to .claude/skills/ts-library
About this skill
TypeScript Library Development
Patterns for authoring high-quality TypeScript libraries, extracted from studying unocss, shiki, unplugin, vite, vitest, vueuse, zod, trpc, drizzle-orm, and more.
When to Use
- Starting a new TypeScript library (single or monorepo)
- Setting up package.json exports for dual CJS/ESM
- Configuring tsconfig for library development
- Choosing build tools (tsdown, unbuild)
- Designing type-safe APIs (builder, factory, plugin patterns)
- Writing advanced TypeScript types
- Setting up vitest for library testing
- Configuring release workflow and CI
For Nuxt module development: use nuxt-modules skill
Quick Reference
| Working on... | Load file |
|---|---|
| New project setup | references/project-setup.md |
| Package exports | references/package-exports.md |
| tsconfig options | references/typescript-config.md |
| Build configuration | references/build-tooling.md |
| ESLint config | references/eslint-config.md |
| API design patterns | references/api-design.md |
| Type inference tricks | references/type-patterns.md |
| Testing setup | references/testing.md |
| Release workflow | references/release.md |
| CI/CD setup | references/ci-workflows.md |
Loading Files
Consider loading these reference files based on your task:
- references/project-setup.md - if starting a new TypeScript library project
- references/package-exports.md - if configuring package.json exports or dual CJS/ESM
- references/typescript-config.md - if setting up or modifying tsconfig.json
- references/build-tooling.md - if configuring tsdown, unbuild, or build scripts
- references/eslint-config.md - if setting up ESLint for library development
- references/api-design.md - if designing public APIs, builder patterns, or plugin systems
- references/type-patterns.md - if working with advanced TypeScript types or type inference
- references/testing.md - if setting up vitest or writing tests for library code
- references/release.md - if configuring release workflow or versioning
- references/ci-workflows.md - if setting up GitHub Actions or CI/CD pipelines
DO NOT load all files at once. Load only what's relevant to your current task.
New Library Workflow
- Create project structure → load references/project-setup.md
- Configure
package.jsonexports → load references/package-exports.md - Set up build with tsdown → load references/build-tooling.md
- Verify build:
pnpm build && pnpm pack --dry-run— check output includes.mjs,.cjs,.d.ts - Add tests → load references/testing.md
- Configure release → load references/release.md
Quick Start
// package.json (minimal)
{
"name": "my-lib",
"type": "module",
"exports": {
".": {
"import": "./dist/index.mjs",
"require": "./dist/index.cjs"
}
},
"main": "./dist/index.cjs",
"module": "./dist/index.mjs",
"types": "./dist/index.d.ts",
"files": ["dist"]
}
// tsdown.config.ts
import { defineConfig } from 'tsdown'
export default defineConfig({
entry: ['src/index.ts'],
format: ['esm', 'cjs'],
dts: true,
})
Key Principles
- ESM-first:
"type": "module"with.mjsoutputs - Dual format: always support both CJS and ESM consumers
moduleResolution: "Bundler"for modern TypeScript- tsdown for most builds, unbuild for complex cases
- Smart defaults: detect environment, don't force config
- Tree-shakeable: lazy getters, proper
sideEffects: false
Token efficiency: Main skill ~300 tokens, each reference ~800-1200 tokens
More by onmax
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.