using-serena-for-exploration
Use when exploring codebases with Serena MCP tools for architectural understanding and pattern discovery - guides efficient symbolic exploration workflow minimizing token usage through targeted symbol reads, overview tools, and progressive narrowing
Install
mkdir -p .claude/skills/using-serena-for-exploration && curl -L -o skill.zip "https://mcp.directory/api/skills/download/304" && unzip -o skill.zip -d .claude/skills/using-serena-for-exploration && rm skill.zipInstalls to .claude/skills/using-serena-for-exploration
About this skill
Using Serena for Exploration
Use this skill when exploring codebases with Serena MCP tools for architectural understanding and pattern discovery.
Core Principles
- Start broad, narrow progressively
- Use symbolic tools before reading full files
- Always provide file:line references
- Minimize token usage through targeted reads
Workflow
1. Initial Discovery
Use list_dir and find_file to understand project structure:
# Get repository overview
list_dir(relative_path=".", recursive=false)
# Find specific file types
find_file(file_mask="*auth*.py", relative_path="src")
2. Symbol Overview
Use get_symbols_overview before reading full files:
# Get top-level symbols in a file
get_symbols_overview(relative_path="src/auth/handler.py")
Returns classes, functions, imports - understand structure without reading bodies.
3. Targeted Symbol Reading
Use find_symbol for specific code:
# Read a specific class without body
find_symbol(
name_path_pattern="AuthHandler",
relative_path="src/auth/handler.py",
include_body=false,
depth=1 # Include methods list
)
# Read specific method with body
find_symbol(
name_path_pattern="AuthHandler/login",
relative_path="src/auth/handler.py",
include_body=true
)
Name path patterns:
- Simple name:
"login"- matches any symbol named "login" - Relative path:
"AuthHandler/login"- matches method in class - Absolute path:
"/AuthHandler/login"- exact match within file - With index:
"AuthHandler/login[0]"- specific overload
4. Pattern Searching
Use search_for_pattern when you don't know symbol names:
# Find all JWT usage
search_for_pattern(
substring_pattern="jwt\\.encode",
relative_path="src",
restrict_search_to_code_files=true,
context_lines_before=2,
context_lines_after=2,
output_mode="content"
)
Pattern matching:
- Uses regex with DOTALL flag (. matches newlines)
- Non-greedy quantifiers preferred:
.*?not.* - Escape special chars:
\\{\\}for literal braces
5. Relationship Discovery
Use find_referencing_symbols to understand dependencies:
# Who calls this function?
find_referencing_symbols(
name_path="authenticate_user",
relative_path="src/auth/handler.py"
)
Returns code snippets around references with symbolic info.
Reporting Format
Always structure findings as:
## Codebase Findings
### Current Architecture
- **Authentication:** `src/auth/handler.py:45-120`
- JWT-based auth with refresh tokens
- Session storage in Redis
### Similar Implementations
- **User management:** `src/users/controller.py:200-250`
- Uses similar validation pattern
- Can reuse `validate_credentials()` helper
### Integration Points
- **Middleware:** `src/middleware/auth.py:30`
- Hook new auth method here
- Follows pattern: check → validate → attach user
Anti-Patterns
❌ Don't: Read entire files before understanding structure
✅ Do: Use get_symbols_overview first
❌ Don't: Use full file reads for symbol searches
✅ Do: Use find_symbol with targeted name paths
❌ Don't: Search without context limits
✅ Do: Use relative_path to restrict search scope
❌ Don't: Return findings without file:line references
✅ Do: Always include exact locations: file.py:123-145
Token Efficiency
- Overview tools use ~500 tokens vs. ~5000 for full file
- Targeted symbol reads use ~200 tokens per symbol
- Pattern search with
head_limit=20caps results - Use
depth=0if you don't need child symbols
Example Session
# 1. Find auth-related files
files = find_file(file_mask="*auth*.py", relative_path="src")
# → Found: src/auth/handler.py, src/auth/middleware.py
# 2. Get overview of main handler
overview = get_symbols_overview(relative_path="src/auth/handler.py")
# → Classes: AuthHandler
# → Functions: authenticate_user, validate_token
# 3. Read specific method
method = find_symbol(
name_path_pattern="AuthHandler/authenticate_user",
relative_path="src/auth/handler.py",
include_body=true
)
# → Got full implementation of authenticate_user
# 4. Find who calls this
refs = find_referencing_symbols(
name_path="authenticate_user",
relative_path="src/auth/handler.py"
)
# → Called from: middleware.py:67, api/routes.py:123
You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.