ux-decisions
AI skill for the Making UX Decisions framework (uxdecisions.com) by Tommy Geoco. Use for UI/UX design decisions, design audits, pattern selection, visual hierarchy analysis, and reviewing designs for completeness. Enables rapid, intentional interface design with checklists for visual style, accessibility, social proof, navigation, and more.
Install
mkdir -p .claude/skills/ux-decisions && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2470" && unzip -o skill.zip -d .claude/skills/ux-decisions && rm skill.zipInstalls to .claude/skills/ux-decisions
About this skill
UX Decisions Skill
A comprehensive UI design decision-making framework based on "Making UX Decisions" by Tommy Geoco (uxdecisions.com). Enables rapid, intentional interface design in competitive, high-pressure environments.
When to Use This Skill
- Making UI/UX design decisions under time pressure
- Evaluating design trade-offs with business context
- Choosing appropriate UI patterns for specific problems
- Reviewing designs for completeness and quality
- Structuring design thinking for new interfaces
Core Philosophy
Speed ≠ Recklessness. Designing quickly is not automatically reckless. Recklessly designing quickly is reckless. The difference is intentionality.
The 3 Pillars of Warp-Speed Decisioning
- Scaffolding — Rules you use to automate recurring decisions
- Decisioning — Process you use for making new decisions
- Crafting — Checklists you use for executing decisions
Quick Reference Structure
Foundational Frameworks
references/00-core-framework.md— 3 pillars, decisioning workflow, macro betsreferences/01-anchors.md— 7 foundational mindsets for design resiliencereferences/02-information-scaffold.md— Psychology, economics, accessibility, defaults
Checklists (Execution)
references/10-checklist-new-interfaces.md— 6-step process for designing new interfacesreferences/11-checklist-fidelity.md— Component states, interactions, scalability, feedbackreferences/12-checklist-visual-style.md— Spacing, color, elevation, typography, motionreferences/13-checklist-innovation.md— 5 levels of originality spectrum
Patterns (Reusable Solutions)
references/20-patterns-chunking.md— Cards, tabs, accordions, pagination, carouselsreferences/21-patterns-progressive-disclosure.md— Tooltips, popovers, drawers, modalsreferences/22-patterns-cognitive-load.md— Steppers, wizards, minimalist nav, simplified formsreferences/23-patterns-visual-hierarchy.md— Typography, color, whitespace, size, proximityreferences/24-patterns-social-proof.md— Testimonials, UGC, badges, social integrationreferences/25-patterns-feedback.md— Progress bars, notifications, validation, contextual helpreferences/26-patterns-error-handling.md— Form validation, undo/redo, dialogs, autosavereferences/27-patterns-accessibility.md— Keyboard nav, ARIA, alt text, contrast, zoomreferences/28-patterns-personalization.md— Dashboards, adaptive content, preferences, l10nreferences/29-patterns-onboarding.md— Tours, contextual tips, tutorials, checklistsreferences/30-patterns-information.md— Breadcrumbs, sitemaps, tagging, faceted searchreferences/31-patterns-navigation.md— Priority nav, off-canvas, sticky, bottom nav
Usage Instructions
For Design Decisions
- Read
00-core-framework.mdfor the decisioning workflow - Identify if this is a recurring decision (use scaffold) or new decision (use process)
- Apply the 3-step weighing: institutional knowledge → user familiarity → research
For New Interfaces
- Follow the 6-step checklist in
10-checklist-new-interfaces.md - Reference relevant pattern files for specific UI components
- Use fidelity and visual style checklists to enhance quality
For Pattern Selection
- Identify the core problem (chunking, disclosure, cognitive load, etc.)
- Load the relevant pattern reference
- Evaluate benefits, use cases, psychological principles, and implementation guidelines
Decision Workflow Summary
When facing a UI decision:
1. WEIGH INFORMATION
├─ What does institutional knowledge say? (existing patterns, brand, tech constraints)
├─ What are users familiar with? (conventions, competitor patterns)
└─ What does research say? (user testing, analytics, studies)
2. NARROW OPTIONS
├─ Eliminate what conflicts with constraints
├─ Prioritize what aligns with macro bets
└─ Choose based on JTBD support
3. EXECUTE
└─ Apply relevant checklist + patterns
Macro Bet Categories
Companies win through one or more of:
| Bet | Description | Design Implication |
|---|---|---|
| Velocity | Features to market faster | Reuse patterns, find metaphors in other markets |
| Efficiency | Manage waste better | Design systems, reduce WIP |
| Accuracy | Be right more often | Stronger research, instrumentation |
| Innovation | Discover untapped potential | Novel patterns, cross-domain inspiration |
Always align micro design bets with company macro bets.
Key Principle: Good Design Decisions Are Relative
A design decision is "good" when it:
- Supports the product's jobs-to-be-done
- Aligns with company macro bets
- Respects constraints (time, tech, team)
- Balances user familiarity with differentiation needs
There is no universally correct UI solution—only contextually appropriate ones.
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