xcodebuildmcp

4
0
Source

Official skill for XcodeBuildMCP. Use when doing iOS/macOS/watchOS/tvOS/visionOS work (build, test, run, debug, log, UI automation).

Install

mkdir -p .claude/skills/xcodebuildmcp && curl -L -o skill.zip "https://mcp.directory/api/skills/download/3761" && unzip -o skill.zip -d .claude/skills/xcodebuildmcp && rm skill.zip

Installs to .claude/skills/xcodebuildmcp

About this skill

XcodeBuildMCP

Use XcodeBuildMCP tools instead of raw xcodebuild, xcrun, or simctl.

Capabilities:

  • Session defaults: Configure project, scheme, simulator, and device defaults to avoid repetitive parameters
  • Project discovery: Find Xcode projects/workspaces, list schemes, inspect build settings
  • Simulator workflows: Build, run, test, install, and launch apps on iOS simulators; manage simulator state (boot, erase, location, appearance)
  • Device workflows: Build, test, install, and launch apps on physical devices with code signing
  • macOS workflows: Build, run, and test macOS applications
  • Log capture: Stream and capture logs from simulators and devices
  • LLDB debugging: Attach debugger, set breakpoints, inspect stack traces and variables, execute LLDB commands
  • UI automation: Capture screenshots, inspect view hierarchy with coordinates, perform taps/swipes/gestures, type text, press hardware buttons
  • SwiftPM: Build, run, test, and manage Swift Package Manager projects
  • Project scaffolding: Generate new iOS/macOS project templates

Only simulator workflow tools are enabled by default. If capabilities like device, macOS, debugging, or UI automation are not available, the user must configure XcodeBuildMCP to enable them. See https://github.com/getsentry/XcodeBuildMCP/blob/main/docs/CONFIGURATION.md for workflow configuration.

Step 1: Establish Session Context

  • Call session_show_defaults before the first build/run/test action in a session.
  • Use discover_projs only when defaults show missing or incorrect project/workspace context.
  • Do not run discovery speculatively or in parallel with session_show_defaults.
  • For simulator run intent, prefer the combined build-and-run tool instead of separate build then run calls.
  • Do not chain build-only then build-and-run unless the user explicitly requests both.

Step 2: Understand Workflow-Scoped Tool Availability

  • Not all tools are enabled by default; tool availability depends on enabled workflows.
  • If a tool is expected but missing, check enabled workflows first.
  • Update enabled workflows in .xcodebuildmcp/config.yaml, then ask user to reload/restart the session to surface refreshes.

Step 3: Report Context Clearly

  • Return the active defaults context used for execution (project/workspace, scheme, simulator/device).
  • For failures, include the exact failing step and the next actionable command/tool call.

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

294790

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

214415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

214296

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

223234

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

175201

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

167173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.