
LibreSprite
Controls the LibreSprite pixel art editor through JavaScript scripting via a proxy server, enabling automated sprite creation and batch processing workflows.
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What it does
- Run JavaScript scripts inside LibreSprite
- Automate sprite creation workflows
- Process images in batches
- Control animation workflows
- Execute pixel art editing commands programmatically
Best for
Game developers creating pixel art assetsArtists automating repetitive sprite editing tasksDevelopers building pixel art generation pipelines
Prompt-assisted editing and scriptingBridges external commands to LibreSprite's scripting environment
Tools (1)
run_script
Run a JavaScript script inside Libresprite. IMPORTANT: Make sure you are well versed with the documentation and examples provided in the resources `docs:reference` and `docs:examples`. Args: script: The script to execute Returns: Console output