Unreal Engine

Unreal Engine

runreal

Connects to Unreal Engine projects to execute Python scripts, query assets, and run console commands directly from AI assistants. Uses Unreal's built-in Python remote execution without requiring custom plugins.

Integrates with Unreal Engine to assist with game development workflows.

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What it does

  • Execute Python scripts in Unreal Editor
  • List and query project assets
  • Export assets to text format
  • Get asset information and references
  • Run console commands in Unreal
  • Configure engine and project paths

Best for

Game developers using Unreal Engine 5.4+Automating asset management tasksAI-assisted game development workflows
No custom plugin requiredFull Unreal Python API accessUses built-in remote execution

About Unreal Engine

Unreal Engine is a community-built MCP server published by runreal that provides AI assistants with tools and capabilities via the Model Context Protocol. Integrate Unreal Engine with your workflow. Streamline game development using Unreal Engine 5 and UE Engine tools for ma It is categorized under developer tools. This server exposes 20 tools that AI clients can invoke during conversations and coding sessions.

How to install

You can install Unreal Engine in your AI client of choice. Use the install panel on this page to get one-click setup for Cursor, Claude Desktop, VS Code, and other MCP-compatible clients. This server runs locally on your machine via the stdio transport.

License

Unreal Engine is released under the MIT license. This is a permissive open-source license, meaning you can freely use, modify, and distribute the software.

Tools (20)

set_unreal_engine_path

Set the Unreal Engine path

set_unreal_project_path

Set the Project path

get_unreal_engine_path

Get the current Unreal Engine path

get_unreal_project_path

Get the current Unreal Project path

editor_run_python

Execute any python within the Unreal Editor. All python must have `import unreal` at the top. CHECK THE UNREAL PYTHON DOCUMENTATION BEFORE USING THIS TOOL. NEVER EVER ADD COMMENTS

unreal-mcp

MCP server for Unreal Engine that uses Unreal Python Remote Execution

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license

⚡ Differences

This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.

Adding new tools/features is much faster to develop since it does not require any C++ code.

It can support the full Unreal Engine Python API

⚠️ Note

  • This is not an official Unreal Engine project.
  • Your AI agents or tools will have full access to your Editor.
  • Review any changes your Client suggests before you approve them.

📦 Installation

📋 Requirements

  • 🔧 Unreal Engine 5.4+ (verified, may work with earlier versions)
  • 🟢 Node.js with npx
  • 🤖 MCP Client (Claude, Cursor, etc.)
  1. Setting up your Editor:
    • Open your Unreal Engine project
    • Go to Edit -> Plugins
    • Search for "Python Editor Script Plugin" and enable it
    • Restart the editor if prompted
    • Go to Edit -> Project Settings
    • Search for "Python" and enable the "Enable Remote Execution" option

enable plugin enable remote execution

  1. Set up your Client:
    • Edit your Claude (or Cursor) config
{
  "mcpServers": {
    "unreal": {
      "command": "npx",
      "args": [
        "-y",
        "@runreal/unreal-mcp"
      ]
    }
  }
}

🔧 Troubleshooting

If you get an error similar to MCP Unreal: Unexpected token 'C', Connection... it means that the mcp-server was not able to connect to the Unreal Editor.

  • Make sure that the Python Editor Script Plugin is enabled and that the Remote Execution option is checked in your project settings.
  • Try also changing your bind address from 127.0.0.1 to 0.0.0.0 but note that this will allow connections from your local network.
  • Restart your Unreal Editor fully.
  • Fully close/open your client (Claude, Cursor, etc.) to ensure it reconnects to the MCP server. (File -> Exit on windows).
  • Check your running processes and kill any zombie unreal-mcp Node.js processes.

🛠️ Available Tools

ToolDescription
set_unreal_engine_pathSet the Unreal Engine path
set_unreal_project_pathSet the Project path
get_unreal_engine_pathGet the current Unreal Engine path
get_unreal_project_pathGet the current Unreal Project path
editor_run_pythonExecute any python within the Unreal Editor
editor_list_assetsList all Unreal assets
editor_export_assetExport an Unreal asset to text
editor_get_asset_infoGet information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets
editor_get_asset_referencesGet references for an asset
editor_console_commandRun a console command in Unreal
editor_project_infoGet detailed information about the current project
editor_get_map_infoGet detailed information about the current map/level
editor_search_assetsSearch for assets by name or path with optional class filter
editor_get_world_outlinerGet all actors in the current world with their properties
editor_validate_assetsValidate assets in the project to check for errors
editor_create_objectCreate a new object/actor in the world
editor_update_objectUpdate an existing object/actor in the world
editor_delete_objectDelete an object/actor from the world
editor_take_screenshotTake a screenshot of the Unreal Editor
editor_move_cameraMove the viewport camera to a specific location and rotation for positioning screenshots

🤝 Contributing

Please feel free to open issues or pull requests. Contributions are welcome, especially new tools/commands.

README image Link to glama.ai

License MIT

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