reverse-engineering-tools

28
3
Source

Guide for reverse engineering tools and techniques used in game security research. Use this skill when working with debuggers, disassemblers, memory analysis tools, binary analysis, or decompilers for game security research.

Install

mkdir -p .claude/skills/reverse-engineering-tools && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1115" && unzip -o skill.zip -d .claude/skills/reverse-engineering-tools && rm skill.zip

Installs to .claude/skills/reverse-engineering-tools

About this skill

Reverse Engineering Tools & Techniques

Overview

This skill covers reverse engineering resources for game security research, including debuggers, disassemblers, memory analysis tools, and specialized game hacking utilities.

Debugging Tools

Windows Debuggers

  • Cheat Engine: Memory scanner and debugger for games
  • x64dbg: Open-source x86/x64 debugger
  • WinDbg: Microsoft's kernel/user-mode debugger
  • ReClass.NET: Memory structure reconstruction
  • HyperDbg: Hypervisor-based debugger

Specialized Debuggers

  • CE Mono Helper: Unity/Mono game debugging
  • dnSpy: .NET assembly debugger/decompiler
  • ILSpy: .NET decompiler
  • frida: Dynamic instrumentation toolkit

Platform-Specific

  • edb-debugger: Linux debugger
  • PINCE: Linux game hacking tool
  • H5GG: iOS cheat engine
  • Hardware Breakpoint Tools: HWBP implementations

Disassembly & Decompilation

Multi-Platform

  • IDA Pro: Industry standard disassembler
  • Ghidra: NSA's reverse engineering framework
  • Binary Ninja: Modern RE platform
  • Cutter: Radare2 GUI

Specialized Tools

  • IL2CPP Dumper: Unity IL2CPP analysis
  • dnSpy: .NET/Unity decompilation
  • jadx: Android DEX decompiler
  • Recaf: Java bytecode editor

Memory Analysis

Memory Scanners

- Cheat Engine: Pattern scanning, value searching
- ReClass.NET: Structure reconstruction
- Process Hacker: System analysis

Dump Tools

- KsDumper: Kernel-space process dumping
- PE-bear: PE file analysis
- ImHex: Hex editor for RE

Dynamic Binary Instrumentation (DBI)

Frameworks

  • Frida: Cross-platform DBI
  • DynamoRIO: Runtime code manipulation
  • Pin: Intel's DBI framework
  • TinyInst: Lightweight instrumentation
  • QBDI: QuarkslaB DBI

Use Cases

  1. API hooking and tracing
  2. Code coverage analysis
  3. Fuzzing harness creation
  4. Behavioral analysis

Anti-Analysis Bypass

Techniques

  • Anti-debug detection bypass
  • VM/Sandbox evasion
  • Timing attack mitigation
  • PatchGuard circumvention

Tools

  • TitanHide: Anti-debug hiding
  • HyperHide: Hypervisor-based hiding
  • ScyllaHide: Anti-anti-debug plugin

Game-Specific Analysis

Unity Games

  1. Locate GameAssembly.dll (IL2CPP) or managed DLLs
  2. Use IL2CPP Dumper for structure recovery
  3. Apply dnSpy for Mono games
  4. Hook via Unity-specific frameworks

Unreal Engine Games

  1. Identify UE version from signatures
  2. Use SDK generators (Dumper-7)
  3. Analyze Blueprint bytecode
  4. Hook UObject/UFunction systems

Native Games

  1. Standard PE analysis
  2. Import/export reconstruction
  3. Pattern scanning for signatures
  4. Runtime memory analysis

Workflow Best Practices

Initial Analysis

1. Identify protections (packer, obfuscator, anti-cheat)
2. Determine game engine and version
3. Collect symbol information if available
4. Map out key modules and dependencies

Deep Analysis

1. Locate target functionality
2. Trace execution flow
3. Document structures and relationships
4. Develop hooking strategy

VMProtect/Themida Analysis

Resources

  • Devirtualization tools
  • Control flow recovery
  • Handler analysis techniques
  • Unpacking methodologies

ROP/Exploit Development

Tools

  • ROPgadget: Gadget finder
  • rp++: Fast ROP gadget finder
  • angrop: Automated ROP chain generation

Data Source

Important: This skill provides conceptual guidance and overview information. For detailed information use the following sources:

1. Project Overview & Resource Index

Fetch the main README for the full curated list of repositories, tools, and descriptions:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md

The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.

2. Repository Code Details (Archive)

For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, always prefer fetching from the archive over cloning or browsing GitHub directly.

Archive URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the archive URL: replace {owner} with the GitHub username/org and {repo} with the repository name (no .git suffix).
  3. Fetch the archive file — it contains a full code snapshot with file trees and source code generated by code2prompt.
  4. If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.

3. Repository Descriptions

For a concise English summary of what a repository does, the project maintains auto-generated description files.

Description URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the description URL: replace {owner} with the GitHub username/org and {repo} with the repository name.
  3. Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
  4. If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.

Priority order when answering questions about a specific repository:

  1. Description (quick summary) — fetch first for concise context
  2. Archive (full code snapshot) — fetch when deeper implementation details are needed
  3. README entry — fallback when neither description nor archive is available

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