anti-cheat-systems
Guide for understanding anti-cheat systems and bypass techniques. Use this skill when researching game protection systems (EAC, BattlEye, Vanguard), anti-cheat architecture, detection methods, or bypass strategies.
Install
mkdir -p .claude/skills/anti-cheat-systems && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4598" && unzip -o skill.zip -d .claude/skills/anti-cheat-systems && rm skill.zipInstalls to .claude/skills/anti-cheat-systems
About this skill
Anti-Cheat Systems & Analysis
Overview
This skill covers layered anti-cheat design across kernel drivers, privileged services, in-game components, and backend telemetry. It is most useful for mapping how modern anti-cheats monitor process handles, image loads, memory integrity, driver trust, virtualization abuse, DMA threats, and suspicious input behavior on Windows.
README Coverage
Anti Cheat > GuideAnti Cheat > Stress TestingAnti Cheat > Anti DebuggingAnti Cheat > Open Source Anti Cheat SystemAnti Cheat > Detection:*Windows Security Features
Major Anti-Cheat Systems
Easy Anti-Cheat (EAC)
- Multi-component architecture with service, driver, and game-facing protections
- Process integrity verification and memory inspection
- Runtime driver loading with strong client-side enforcement
- Used by: Fortnite, Apex Legends, Rust
BattlEye
- Kernel driver plus service and game module coordination
- Handle protection, process monitoring, and memory scanning
- Strong focus on injected code and runtime tampering visibility
- Used by: PUBG, Rainbow Six Siege, DayZ
Vanguard (Riot Games)
- Boot-start kernel driver with early visibility into later-loaded drivers
- Boot-time initialization
- Driver allowlisting and aggressive system trust checks
- Used by: Valorant, League of Legends
FACEIT AC
- Kernel-level competitive anti-cheat with strong process and driver monitoring
- Emphasis on platform integrity and low tolerance for hostile drivers
- Often discussed alongside Vanguard in kernel anti-cheat research
Valve Anti-Cheat (VAC)
- User-mode detection
- Signature-based scanning
- Delayed ban waves
- Used by: CS2, Dota 2, TF2
Other Systems
- PunkBuster: Legacy FPS anti-cheat
- FairFight: Server-side statistical analysis
- nProtect GameGuard: Korean anti-cheat solution
- XIGNCODE3: Mobile game protection
- ACE (Tencent): Chinese market protection
Detection Mechanisms
Memory Detection
- Code section hashing and integrity verification
- Executable private memory and manual-map detection
- Injected module and anomalous image mapping detection
- Memory modification and stack provenance monitoring
Process Detection
- Handle access stripping and protected-process enforcement
- Thread start address, APC, and context inspection
- Debug register and hidden-thread monitoring
- Stack trace and module-correlation analysis
Kernel-Level Detection
- Driver verification, signature policy, and blocklist checks
- Callback registration and object access monitoring
- System call, dispatch table, and hook integrity checks
- PatchGuard, test-signing, and kernel trust state checks
Behavioral Analysis
- Raw input timing and pattern analysis
- Movement and aim anomaly detection
- Statistical improbability and ML-assisted scoring
- Telemetry collection and server-side review
Anti-Cheat Architecture
User-Mode Components
- Process scanner
- Module verifier
- Overlay detector
- Screenshot capture
Kernel-Mode Components
- Driver loader
- Memory protection
- System callback registration
- Hypervisor and driver trust detection
- VAD and executable memory inspection
Server-Side Components
- Statistical analysis
- Replay verification
- Report processing
- Ban management
Research Techniques
Static Analysis
- Dump and analyze AC drivers
- Reverse engineer detection routines
- Identify signature patterns
- Map callback registrations and trust boundaries
Dynamic Analysis
- Monitor system calls
- Track driver communications
- Inspect memory layout and module provenance
- Debug with kernel or hypervisor tools
Bypass Categories
Memory Access
- Physical memory read/write
- DMA-based access
- Hypervisor memory virtualization
- Driver-based access
Code Execution
- Manual mapping
- Thread hijacking
- APC injection
- Kernel callbacks
Detection Evasion
- Signature mutation
- Timing attack mitigation
- Stack spoofing
- Module hiding
Security Features Interaction
Windows Security
- Driver Signature Enforcement (DSE)
- PatchGuard/Kernel Patch Protection
- Hypervisor Code Integrity (HVCI)
- Secure Boot
- TPM-backed attestation considerations
Virtualization
- VT-x/AMD-V detection
- Hypervisor presence checks
- VM escape detection
- Timing-based detection
Ethical Considerations
Research Guidelines
- Focus on understanding, not exploitation
- Report vulnerabilities responsibly
- Respect Terms of Service implications
- Consider impact on gaming communities
Legal Aspects
- DMCA considerations
- CFAA implications
- Regional regulations
- ToS enforcement
Resources Organization
Detection Research
- Anti-cheat driver analysis
- Detection routine documentation
- Callback enumeration tools
Bypass Research
- Memory access techniques
- Injection methods
- Evasion strategies
Tools
- Custom debuggers
- Driver loaders
- Analysis frameworks
Data Source
Important: This skill provides conceptual guidance and overview information. For detailed information use the following sources:
1. Project Overview & Resource Index
Fetch the main README for the full curated list of repositories, tools, and descriptions:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md
The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.
2. Repository Code Details (Archive)
For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, always prefer fetching from the archive over cloning or browsing GitHub directly.
Archive URL format:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt
Examples:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txt
How to use:
- Identify the GitHub repository the user is asking about (owner and repo name from the URL).
- Construct the archive URL: replace
{owner}with the GitHub username/org and{repo}with the repository name (no.gitsuffix). - Fetch the archive file — it contains a full code snapshot with file trees and source code generated by
code2prompt. - If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.
3. Repository Descriptions
For a concise English summary of what a repository does, the project maintains auto-generated description files.
Description URL format:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt
Examples:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txt
How to use:
- Identify the GitHub repository the user is asking about (owner and repo name from the URL).
- Construct the description URL: replace
{owner}with the GitHub username/org and{repo}with the repository name. - Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
- If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.
Priority order when answering questions about a specific repository:
- Description (quick summary) — fetch first for concise context
- Archive (full code snapshot) — fetch when deeper implementation details are needed
- README entry — fallback when neither description nor archive is available
More by gmh5225
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.