android-jetpack-compose-expert

12
4
Source

Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3.

Install

mkdir -p .claude/skills/android-jetpack-compose-expert && curl -L -o skill.zip "https://mcp.directory/api/skills/download/8408" && unzip -o skill.zip -d .claude/skills/android-jetpack-compose-expert && rm skill.zip

Installs to .claude/skills/android-jetpack-compose-expert

About this skill

Android Jetpack Compose Expert

Overview

A comprehensive guide for building production-quality Android applications using Jetpack Compose. This skill covers architectural patterns, state management with ViewModels, navigation type-safety, and performance optimization techniques.

When to Use This Skill

  • Use when starting a new Android project with Jetpack Compose.
  • Use when migrating legacy XML layouts to Compose.
  • Use when implementing complex UI state management and side effects.
  • Use when optimizing Compose performance (recomposition counts, stability).
  • Use when setting up Navigation with type safety.

Step-by-Step Guide

1. Project Setup & Dependencies

Ensure your libs.versions.toml includes the necessary Compose BOM and libraries.

[versions]
composeBom = "2024.02.01"
activityCompose = "1.8.2"

[libraries]
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
androidx-ui = { group = "androidx.compose.ui", name = "ui" }
androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
androidx-material3 = { group = "androidx.compose.material3", name = "material3" }
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }

2. State Management Pattern (MVI/MVVM)

Use ViewModel with StateFlow to expose UI state. Avoid exposing MutableStateFlow.

// UI State Definition
data class UserUiState(
    val isLoading: Boolean = false,
    val user: User? = null,
    val error: String? = null
)

// ViewModel
class UserViewModel @Inject constructor(
    private val userRepository: UserRepository
) : ViewModel() {

    private val _uiState = MutableStateFlow(UserUiState())
    val uiState: StateFlow<UserUiState> = _uiState.asStateFlow()

    fun loadUser() {
        viewModelScope.launch {
            _uiState.update { it.copy(isLoading = true) }
            try {
                val user = userRepository.getUser()
                _uiState.update { it.copy(user = user, isLoading = false) }
            } catch (e: Exception) {
                _uiState.update { it.copy(error = e.message, isLoading = false) }
            }
        }
    }
}

3. Creating the Screen Composable

Consume the state in a "Screen" composable and pass data down to stateless components.

@Composable
fun UserScreen(
    viewModel: UserViewModel = hiltViewModel()
) {
    val uiState by viewModel.uiState.collectAsStateWithLifecycle()

    UserContent(
        uiState = uiState,
        onRetry = viewModel::loadUser
    )
}

@Composable
fun UserContent(
    uiState: UserUiState,
    onRetry: () -> Unit
) {
    Scaffold { padding ->
        Box(modifier = Modifier.padding(padding)) {
            when {
                uiState.isLoading -> CircularProgressIndicator()
                uiState.error != null -> ErrorView(uiState.error, onRetry)
                uiState.user != null -> UserProfile(uiState.user)
            }
        }
    }
}

Examples

Example 1: Type-Safe Navigation

Using the new Navigation Compose Type Safety (available in recent versions).

// Define Destinations
@Serializable
object Home

@Serializable
data class Profile(val userId: String)

// Setup NavHost
@Composable
fun AppNavHost(navController: NavHostController) {
    NavHost(navController, startDestination = Home) {
        composable<Home> {
            HomeScreen(onNavigateToProfile = { id ->
                navController.navigate(Profile(userId = id))
            })
        }
        composable<Profile> { backStackEntry ->
            val profile: Profile = backStackEntry.toRoute()
            ProfileScreen(userId = profile.userId)
        }
    }
}

Best Practices

  • Do: Use remember and derivedStateOf to minimize unnecessary calculations during recomposition.
  • Do: Mark data classes used in UI state as @Immutable or @Stable if they contain List or other unstable types to enable smart recomposition skipping.
  • Do: Use LaunchedEffect for one-off side effects (like showing a Snackbar) triggered by state changes.
  • Don't: Perform expensive operations (like sorting a list) directly inside the Composable function body without remember.
  • Don't: Pass ViewModel instances down to child components. Pass only the data (state) and lambda callbacks (events).

Troubleshooting

Problem: Infinite Recomposition loop. Solution: Check if you are creating new object instances (like List or Modifier) inside the composition without remember, or if you are updating state inside the composition phase instead of a side-effect or callback. Use Layout Inspector to debug recomposition counts.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

unity-developer

sickn33

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

329133

mobile-design

sickn33

Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches principles and constraints, not fixed layouts. Use for React Native, Flutter, or native mobile apps.

202123

architect-review

sickn33

Master software architect specializing in modern architecture patterns, clean architecture, microservices, event-driven systems, and DDD. Reviews system designs and code changes for architectural integrity, scalability, and maintainability. Use PROACTIVELY for architectural decisions.

26999

frontend-slides

sickn33

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

18892

angular

sickn33

Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIVELY for Angular development, component architecture, state management, performance optimization, and migration to modern patterns.

11890

minecraft-bukkit-pro

sickn33

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

7482

You might also like

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

1,7401,715

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

1,9071,523

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

1,8541,294

pdf-to-markdown

aliceisjustplaying

Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.

2,238983

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

1,745963

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

1,549831