frontend-slides

156
73
Source

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

Install

mkdir -p .claude/skills/frontend-slides && curl -L -o skill.zip "https://mcp.directory/api/skills/download/895" && unzip -o skill.zip -d .claude/skills/frontend-slides && rm skill.zip

Installs to .claude/skills/frontend-slides

About this skill

Frontend Slides Skill

Create zero-dependency, animation-rich HTML presentations that run entirely in the browser. This skill helps non-designers discover their preferred aesthetic through visual exploration ("show, don't tell"), then generates production-quality slide decks.

Core Philosophy

  1. Zero Dependencies — Single HTML files with inline CSS/JS. No npm, no build tools.
  2. Show, Don't Tell — People don't know what they want until they see it. Generate visual previews, not abstract choices.
  3. Distinctive Design — Avoid generic "AI slop" aesthetics. Every presentation should feel custom-crafted.
  4. Production Quality — Code should be well-commented, accessible, and performant.

Phase 0: Detect Mode

First, determine what the user wants:

Mode A: New Presentation

  • User wants to create slides from scratch
  • Proceed to Phase 1 (Content Discovery)

Mode B: PPT Conversion

  • User has a PowerPoint file (.ppt, .pptx) to convert
  • Proceed to Phase 4 (PPT Extraction)

Mode C: Existing Presentation Enhancement

  • User has an HTML presentation and wants to improve it
  • Read the existing file, understand the structure, then enhance

Phase 1: Content Discovery (New Presentations)

Before designing, understand the content. Ask via AskUserQuestion:

Step 1.1: Presentation Context

Question 1: Purpose

  • Header: "Purpose"
  • Question: "What is this presentation for?"
  • Options:
    • "Pitch deck" — Selling an idea, product, or company to investors/clients
    • "Teaching/Tutorial" — Explaining concepts, how-to guides, educational content
    • "Conference talk" — Speaking at an event, tech talk, keynote
    • "Internal presentation" — Team updates, strategy meetings, company updates

Question 2: Slide Count

  • Header: "Length"
  • Question: "Approximately how many slides?"
  • Options:
    • "Short (5-10)" — Quick pitch, lightning talk
    • "Medium (10-20)" — Standard presentation
    • "Long (20+)" — Deep dive, comprehensive talk

Question 3: Content

  • Header: "Content"
  • Question: "Do you have the content ready, or do you need help structuring it?"
  • Options:
    • "I have all content ready" — Just need to design the presentation
    • "I have rough notes" — Need help organizing into slides
    • "I have a topic only" — Need help creating the full outline

If user has content, ask them to share it (text, bullet points, images, etc.).


Phase 2: Style Discovery (Visual Exploration)

CRITICAL: This is the "show, don't tell" phase.

Most people can't articulate design preferences in words. Instead of asking "do you want minimalist or bold?", we generate mini-previews and let them react.

Step 2.1: Mood Selection

Question 1: Feeling

  • Header: "Vibe"
  • Question: "What feeling should the audience have when viewing your slides?"
  • Options:
    • "Impressed/Confident" — Professional, trustworthy, this team knows what they're doing
    • "Excited/Energized" — Innovative, bold, this is the future
    • "Calm/Focused" — Clear, thoughtful, easy to follow
    • "Inspired/Moved" — Emotional, storytelling, memorable
  • multiSelect: true (can choose up to 2)

Step 2.2: Generate Style Previews

Based on their mood selection, generate 3 distinct style previews as mini HTML files in a temporary directory. Each preview should be a single title slide showing:

  • Typography (font choices, heading/body hierarchy)
  • Color palette (background, accent, text colors)
  • Animation style (how elements enter)
  • Overall aesthetic feel

Preview Styles to Consider (pick 3 based on mood):

MoodStyle Options
Impressed/Confident"Corporate Elegant", "Dark Executive", "Clean Minimal"
Excited/Energized"Neon Cyber", "Bold Gradients", "Kinetic Motion"
Calm/Focused"Paper & Ink", "Soft Muted", "Swiss Minimal"
Inspired/Moved"Cinematic Dark", "Warm Editorial", "Atmospheric"

IMPORTANT: Never use these generic patterns:

  • Purple gradients on white backgrounds
  • Inter, Roboto, or system fonts
  • Standard blue primary colors
  • Predictable hero layouts

Instead, use distinctive choices:

  • Unique font pairings (Clash Display, Satoshi, Cormorant Garamond, DM Sans, etc.)
  • Cohesive color themes with personality
  • Atmospheric backgrounds (gradients, subtle patterns, depth)
  • Signature animation moments

Step 2.3: Present Previews

Create the previews in: .claude-design/slide-previews/

.claude-design/slide-previews/
├── style-a.html   # First style option
├── style-b.html   # Second style option
├── style-c.html   # Third style option
└── assets/        # Any shared assets

Each preview file should be:

  • Self-contained (inline CSS/JS)
  • A single "title slide" showing the aesthetic
  • Animated to demonstrate motion style
  • ~50-100 lines, not a full presentation

Present to user:

I've created 3 style previews for you to compare:

**Style A: [Name]** — [1 sentence description]
**Style B: [Name]** — [1 sentence description]
**Style C: [Name]** — [1 sentence description]

Open each file to see them in action:
- .claude-design/slide-previews/style-a.html
- .claude-design/slide-previews/style-b.html
- .claude-design/slide-previews/style-c.html

Take a look and tell me:
1. Which style resonates most?
2. What do you like about it?
3. Anything you'd change?

Then use AskUserQuestion:

Question: Pick Your Style

  • Header: "Style"
  • Question: "Which style preview do you prefer?"
  • Options:
    • "Style A: [Name]" — [Brief description]
    • "Style B: [Name]" — [Brief description]
    • "Style C: [Name]" — [Brief description]
    • "Mix elements" — Combine aspects from different styles

If "Mix elements", ask for specifics.


Phase 3: Generate Presentation

Now generate the full presentation based on:

  • Content from Phase 1
  • Style from Phase 2

File Structure

For single presentations:

presentation.html    # Self-contained presentation
assets/              # Images, if any

For projects with multiple presentations:

[presentation-name].html
[presentation-name]-assets/

HTML Architecture

Follow this structure for all presentations:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Presentation Title</title>

    <!-- Fonts (use Fontshare or Google Fonts) -->
    <link rel="stylesheet" href="https://api.fontshare.com/v2/css?f[]=...">

    <style>
        /* ===========================================
           CSS CUSTOM PROPERTIES (THEME)
           Easy to modify: change these to change the whole look
           =========================================== */
        :root {
            /* Colors */
            --bg-primary: #0a0f1c;
            --bg-secondary: #111827;
            --text-primary: #ffffff;
            --text-secondary: #9ca3af;
            --accent: #00ffcc;
            --accent-glow: rgba(0, 255, 204, 0.3);

            /* Typography */
            --font-display: 'Clash Display', sans-serif;
            --font-body: 'Satoshi', sans-serif;

            /* Spacing */
            --slide-padding: clamp(2rem, 5vw, 4rem);

            /* Animation */
            --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
            --duration-normal: 0.6s;
        }

        /* ===========================================
           BASE STYLES
           =========================================== */
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }

        html {
            scroll-behavior: smooth;
            scroll-snap-type: y mandatory;
        }

        body {
            font-family: var(--font-body);
            background: var(--bg-primary);
            color: var(--text-primary);
            overflow-x: hidden;
        }

        /* ===========================================
           SLIDE CONTAINER
           Each section is one slide
           =========================================== */
        .slide {
            min-height: 100vh;
            padding: var(--slide-padding);
            scroll-snap-align: start;
            display: flex;
            flex-direction: column;
            justify-content: center;
            position: relative;
            overflow: hidden;
        }

        /* ===========================================
           ANIMATIONS
           Trigger via .visible class (added by JS on scroll)
           =========================================== */
        .reveal {
            opacity: 0;
            transform: translateY(30px);
            transition: opacity var(--duration-normal) var(--ease-out-expo),
                        transform var(--duration-normal) var(--ease-out-expo);
        }

        .slide.visible .reveal {
            opacity: 1;
            transform: translateY(0);
        }

        /* Stagger children */
        .reveal:nth-child(1) { transition-delay: 0.1s; }
        .reveal:nth-child(2) { transition-delay: 0.2s; }
        .reveal:nth-child(3) { transition-delay: 0.3s; }
        .reveal:nth-child(4) { transition-delay: 0.4s; }

        /* ... more styles ... */
    </style>
</head>
<body>
    <!-- Progress bar (optional) -->
    <div class="progress-bar"></div>

    <!-- Navigation dots (optional) -->
    <nav class="nav-dots">
        <!-- Generated by JS -->
    </nav>

    <!-- Slides -->
    <section class="slide title-slide">
        <h1 class="reveal">Presentation Title</h1>
        <p class="reveal">Subtitle or author</p>
    </section>

    <section class="slide">
        <h2 class="reveal">Slide Title</h2>
        <p class="reveal">Content...</p>
    </section>

    <!-- More slides... -->

    <script>
        /* ===========================================
           SLIDE PRESENTATION CONTROLLER
           Handles navigation, animations, and interactions
           =========================================== */

        class SlidePresentation {
            co

---

*Content truncated.*

unity-developer

sickn33

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

24795

mobile-design

sickn33

Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches principles and constraints, not fixed layouts. Use for React Native, Flutter, or native mobile apps.

14284

minecraft-bukkit-pro

sickn33

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

6772

flutter-expert

sickn33

Master Flutter development with Dart 3, advanced widgets, and multi-platform deployment. Handles state management, animations, testing, and performance optimization for mobile, web, desktop, and embedded platforms. Use PROACTIVELY for Flutter architecture, UI implementation, or cross-platform features.

11965

fastapi-pro

sickn33

Build high-performance async APIs with FastAPI, SQLAlchemy 2.0, and Pydantic V2. Master microservices, WebSockets, and modern Python async patterns. Use PROACTIVELY for FastAPI development, async optimization, or API architecture.

14962

architect-review

sickn33

Master software architect specializing in modern architecture patterns, clean architecture, microservices, event-driven systems, and DDD. Reviews system designs and code changes for architectural integrity, scalability, and maintainability. Use PROACTIVELY for architectural decisions.

16457

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

1,5731,370

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

1,1161,191

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

1,4181,109

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

1,197748

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

1,154684

pdf-to-markdown

aliceisjustplaying

Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.

1,318615

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.