baseline-ui

1
0
Source

Enforces an opinionated UI baseline to prevent AI-generated interface slop.

Install

mkdir -p .claude/skills/baseline-ui && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4083" && unzip -o skill.zip -d .claude/skills/baseline-ui && rm skill.zip

Installs to .claude/skills/baseline-ui

About this skill

Baseline UI

Enforces an opinionated UI baseline to prevent AI-generated interface slop.

How to use

  • /baseline-ui Apply these constraints to any UI work in this conversation.

  • /baseline-ui <file> Review the file against all constraints below and output:

    • violations (quote the exact line/snippet)
    • why it matters (1 short sentence)
    • a concrete fix (code-level suggestion)

Stack

  • MUST use Tailwind CSS defaults (spacing, radius, shadows) before custom values
  • MUST use motion/react (formerly framer-motion) when JavaScript animation is required
  • SHOULD use tw-animate-css for entrance and micro-animations in Tailwind CSS
  • MUST use cn utility (clsx + tailwind-merge) for class logic

Components

  • MUST use accessible component primitives for anything with keyboard or focus behavior (Radix)
  • MUST use the project’s existing component primitives first
  • NEVER mix primitive systems within the same interaction surface
  • MUST add an aria-label to icon-only buttons
  • NEVER rebuild keyboard or focus behavior by hand unless explicitly requested
  • MUST use isLoading prop on the Button component when indicating loading state
  • NEVER use ml-x or mr-x when styling an icon inside a button, since spacing will be given to it automatically
  • NEVER explicitly set border color to border-border since this is the default border color

Interaction

  • MUST use an AlertDialog for destructive or irreversible actions
  • SHOULD use structural skeletons for loading states
  • NEVER use h-screen, use h-dvh
  • MUST respect safe-area-inset for fixed elements
  • MUST show errors next to where the action happens
  • NEVER block paste in input or textarea elements

Animation

  • NEVER add animation unless it is explicitly requested
  • MUST animate only compositor props (transform, opacity)
  • NEVER animate layout properties (width, height, top, left, margin, padding)
  • SHOULD avoid animating paint properties (background, color) except for small, local UI (text, icons)
  • SHOULD use ease-out on entrance
  • NEVER exceed 200ms for interaction feedback
  • MUST pause looping animations when off-screen
  • MUST respect prefers-reduced-motion
  • NEVER introduce custom easing curves unless explicitly requested
  • SHOULD avoid animating large images or full-screen surfaces

Typography

  • MUST use text-balance for headings and text-pretty for body/paragraphs
  • MUST use tabular-nums for data
  • SHOULD use truncate or line-clamp for dense UI
  • NEVER modify letter-spacing (tracking-) unless explicitly requested

Layout

  • MUST use a fixed z-index scale (no arbitrary z-x)
  • SHOULD use size-x for square elements instead of w-x + h-x
  • SHOULD use gap-* for spacing between elements instead of space-x-* or space-y-* (with appropriate flex and flex-direction classes)

Performance

  • NEVER animate large blur() or backdrop-filter surfaces
  • NEVER apply will-change outside an active animation
  • NEVER use useEffect for anything that can be expressed as render logic

Design

  • NEVER use gradients unless explicitly requested
  • NEVER use purple or multicolor gradients
  • NEVER use glow effects as primary affordances
  • SHOULD use Tailwind CSS default shadow scale unless explicitly requested
  • MUST give empty states one clear next action
  • SHOULD limit accent color usage to one per view
  • SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

297790

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

220415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

215298

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

224234

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

175201

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

167173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.