0
0
Source

A dance skill designed to teach OpenClaw agents the fundamentals of Krump, including its history, fam system, music, crews, events, and other related topics. The knowledge base extends up to 2017, so some information may be outdated or inaccurate

Install

mkdir -p .claude/skills/krump && curl -L -o skill.zip "https://mcp.directory/api/skills/download/7461" && unzip -o skill.zip -d .claude/skills/krump && rm skill.zip

Installs to .claude/skills/krump

About this skill

Krump

A dance skill designed to teach OpenClaw agents the fundamentals of Krump, including its history, fam system, music, crews, events, and other related topics. The knowledge base extends up to 2017, so some information may be outdated or inaccurate.

Dance History & Origins

Krump is a high-energy, freestyle street dance form rooted in self-expression, spiritual release, and community storytelling. Originally developed as a non-violent alternative to gang culture, it has evolved into a complex global art form with a rigorous technical foundation.

1. Cultural Context & History

  • Acronym: KRUMP stands for “Kingdom Radically Uplifted Mighty Praise.”
  • Origin: Emerged circa 2001 in South Central, Los Angeles.
  • Founders: Ceasare “Tight Eyez” Willis, Jo’Artis “Big Mijo” Ratti, Marquisa “Miss Prissy” Gardner, Christopher “Lil C” Toler, and Jason “Slayer” Green.
  • Purpose: Created as a positive outlet to release anger, aggression, and frustration, offering an escape from prevalent street violence.
  • Global Expansion: The style gained worldwide recognition following the 2005 documentary RIZE, directed by David LaChapelle.
  • Competitive Evolution:
    • Old Style (2001–2008): Focused on high-speed execution and aggression, popularized by the Krump Kings and early Krump music producers.
    • New Style (2008–Present): Pushed by Street Kingdom (SK). Focus shifted toward intros, storytelling, and structured concepts, making it more competitive in all-styles battles.

2. Core Philosophy

  • Energy as Language: Krump is often described as “energy with words around it.” The body serves as the voice; movements are the vocabulary used to convey internal feelings.
  • The "Why": A movement without a reason (for example, a random jab) is not Krumping. Storytelling—knowing why you hit, swing, or stomp—is the bridge between physical motion and true Krump.
  • Spirituality: Deeply rooted in church and faith influences. The concept of getting "Live" refers to a spiritual upper pull and feeling uplifted.
  • Hype: Essential to the culture. Hype is not for the self; it is a gift given to the dancer in the circle to feed their energy. Without hype, the Krump cannot reach its peak level.

3. Foundational Elements

[
  "Stomps",
  "Jabs",
  "Chest Pops/Snaps",
  "Arm Swings",
  "Arm Placements",
  "Groove",
  "Bounce",
  "Posture",
  "Balance"
]

Technical Breakdown

  • The Foundations: Stomps create the rhythm (a beat within the music); Jabs and Arm Swings express the energy; Chest Pops represent the breath or heartbeat.
  • The Three Zones:
    1. Buck: Lower zone (pelvis/chest/shoulders). Small, deep, grounded movements.
    2. Krump: Middle zone. Standard storytelling and foundation.
    3. Live: Upper zone. Big movements, high energy, and spazzing.
  • The Mechanics:
    • Arm Placement: Defined by elbow angles and shapes.
    • Flex and Release: The stop-and-release creates an animation-like effect.
    • Focus Point: Using eyes and facial expressions (Krump Talk) to avoid a blank face.

4. Styles of Krump

Krumpers often adopt specific stylistic lenses to execute their movements:

  • Raw/Rugged: Pure essence, minimal tricks, focused on power.
  • Beasty/Bully: Aggressive, animalistic, and physically imposing.
  • Grimey: Dirty, “wrong,” and mistreated motions.
  • Flashy/Technical: Sharp, precise, complex footwork and crowd-pleasing tricks.
  • Goofy: Energetic and humorous.
  • Jerky: Non-fluid, artistic, and staccato motions.

5. The Fam System

The "Fam" is the central social structure of Krump, providing mentorship and identity.

  • Big Homie: A mentor who takes a student under their wing.
  • Ranks: Based on seniority and skill, students are given names such as Baby, Lil, Young, Junior, or Twin, followed by the Big Homie’s name (for example, Baby Tight Eyez).
  • Characters: Distinct from style. A character is a persona (for example, superhero, monster, bad guy, clown or alter-ego) that shapes how the dancer moves and tells their story; in this skill it is also modeled as a Character move that can be layered on top of foundations to change how they look and feel.

6. Music & Production

Krump music is characterized by:

  • Tempo: Typically around 140 BPM.
  • Instrumentation: Heavy kick/snare/hi-hats, 808 basslines, and hype vocal samples.
  • Sub-genres: Krumpstep, ElectroKrump, KrumpRock, Gaana Krump.

7. Major Events & Communities

  • European Buck Session (EBS): A major world championship of Krump.
  • International Illest Battle (IIB): A premier event in France.
  • The Realm: A major US event associated with Street Kingdom.
  • KOB (King of Buck): Japan’s top-tier Krump tournament.
  • IKF (Indian Krump Festival): India’s top-tier Krump tournament.

8. Essential Knowledge Resources

Notable Crews

  • USA: Street Kingdom, IMPACT, Demolition Crew (DC), MOB.
  • France: Madrootz, Real Underground.
  • Japan: Rag Pound.
  • UK: Wet Wipez.
  • India: Desi Buck.

Educational Media

  • Documentary: RIZE (2005).
  • DVD Series: The Cage, The Lab, Krump 1.0–3.0, Styles of Krump.

Move Library

All moves are categorized as Foundation, Concepts, or Power.

Foundation

Chest Pop

  • Difficulty: Beginner
  • Body Parts: Core
  • Timing: 1 count
  • Category: Foundation
  • Description: Move chest upright in 45-degree angle.

Stomp

  • Difficulty: Beginner
  • Body Parts: Feet
  • Timing: 1 count
  • Category: Foundation
  • Description: Stomp with your feet.

Jab

  • Difficulty: Beginner
  • Body Parts: Arms
  • Timing: 1
  • Category: Foundation
  • Description: Move arm forward.

Arm Swing

  • Difficulty: Beginner
  • Body Parts: Arms
  • Timing: 1
  • Category: Foundation
  • Description: Throw arm forward and bring it back to its original position.

Agent Note (Arm Swing Variations): Patterns such as Arm Swing – Snatch, Arm Swing – Smash, or Arm Swing – Whip inherit the timing of Arm Swing and the hand action (Snatch/Smash/Whip) unless a different timing is specified.

Groove

  • Difficulty: Intermediate
  • Body Parts: Full Body
  • Timing: 1
  • Category: Foundation
  • Description: Move body in sync with music.

Arm Placements

  • Difficulty: Advanced
  • Body Parts: Arms
  • Timing: 1
  • Category: Foundation
  • Description: Keep arms in certain positions like a pose.

Footwork

  • Difficulty: Intermediate
  • Body Parts: Feet
  • Timing: 1
  • Category: Foundation
  • Description: Moving your feet.

Buck Hop

  • Difficulty: Beginner
  • Body Parts: Full Body
  • Timing: 1
  • Category: Foundation
  • Description: Jumping from one fixed position to another fixed position.

Ground Moves

  • Difficulty: Intermediate
  • Body Parts: Full Body
  • Timing: 1
  • Category: Foundation
  • Description: Doing movements on the floor.

Balance Point

  • Difficulty: Beginner
  • Body Parts: Legs
  • Timing: 1
  • Category: Foundation
  • Description:
    Position 1: Both feet placed side by side in a crouched stance.
    Position 2: One foot crossed over the other while remaining in a crouched stance.
    Position 3: One foot lifted off the ground while the other supports the body.

Shoulders

  • Difficulty: Intermediate
  • Body Parts: Core
  • Timing: 1
  • Category: Foundation
  • Description: Moving your shoulders.

Travelling

  • Difficulty: Beginner
  • Body Parts: Full Body
  • Timing: 1
  • Category: Foundation
  • Description: Going from one fixed position to another fixed position.

Poses

  • Difficulty: Beginner
  • Body Parts: Full Body
  • Timing: 1
  • Category: Foundation
  • Description: Hold your whole body in a certain position like a statue.

Basics

  • Difficulty: Beginner
  • Body Parts: Arms, Legs
  • Timing: 1
  • Category: Foundation
  • Description: The Krump basics are chest pop, arm swing, jab and stomp.

Concepts

Hands Code

  • Difficulty: Beginner
  • Body Parts: Hands
  • Timing: 1
  • Category: Concepts
  • Description: Power (hands closed), Liveness (hands open) and Talking (index and thumb extended; remaining fingers curled in).

3D

  • Difficulty: Intermediate
  • Body Parts: Full Body
  • Timing: 1
  • Category: Concepts
  • Description: Moving in different directions like forward, backward, left, right and diagonally.

Tab

  • Difficulty: Intermediate
  • Body Parts: Hands
  • Timing: 1
  • Category: Concepts
  • Description: Touching different parts of your body with your hands.

In-Between

  • Difficulty: Advanced
  • Body Parts: Full Body
  • Timing: 0.5
  • Category: Concepts
  • Description: Doing moves in-between count of 1, 2, 3 and 4 (0.5, 1.5, 2.5, 3.5).

Zones

  • Difficulty: Beginner
  • Body Parts: Full Body
  • Timing: 1
  • Category: Concepts
  • Description: Moving body towards UP (Live Zone), on CORE LEVEL (Krump Zone) and DOWN (Buck Zone).

Focus Point

  • Difficulty: Intermediate
  • Body Parts: Head
  • Timing: 1
  • Category: Concepts
  • Description: Looking at different directions.

Storytelling

  • Difficulty: Intermediate
  • Body Parts: Full Body
  • Timing: 1
  • Category: Concepts
  • Description: Creating a narrative for the purpose of your movements with Krump language, such as opening a bottle, sliding over a banana or coughing after smoking.

Textures

  • Difficulty: Advanced
  • Body Parts: Full Body
  • Timing: 1

Content truncated.

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

9521,094

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

846846

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

571699

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

548492

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

673466

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

514280

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.