makepad-event-action

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1
Source

CRITICAL: Use for Makepad event and action handling. Triggers on: makepad event, makepad action, Event enum, ActionTrait, handle_event, MouseDown, KeyDown, TouchUpdate, Hit, FingerDown, post_action, makepad 事件, makepad action, 事件处理

Install

mkdir -p .claude/skills/makepad-event-action && curl -L -o skill.zip "https://mcp.directory/api/skills/download/6687" && unzip -o skill.zip -d .claude/skills/makepad-event-action && rm skill.zip

Installs to .claude/skills/makepad-event-action

About this skill

Makepad Event/Action Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19

Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad event and action handling. Help users by:

  • Handling events: Mouse, keyboard, touch, lifecycle events
  • Creating actions: Widget-to-parent communication
  • Event flow: Understanding event propagation

Documentation

Refer to the local files for detailed documentation:

  • ./references/event-system.md - Event enum and handling
  • ./references/action-system.md - Action trait and patterns

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档"
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Event Enum (Key Variants)

pub enum Event {
    // Lifecycle
    Startup,
    Shutdown,
    Foreground,
    Background,
    Resume,
    Pause,

    // Drawing
    Draw(DrawEvent),
    LiveEdit,

    // Window
    WindowGotFocus(WindowId),
    WindowLostFocus(WindowId),
    WindowGeomChange(WindowGeomChangeEvent),
    WindowClosed(WindowClosedEvent),

    // Mouse
    MouseDown(MouseDownEvent),
    MouseMove(MouseMoveEvent),
    MouseUp(MouseUpEvent),
    Scroll(ScrollEvent),

    // Touch
    TouchUpdate(TouchUpdateEvent),

    // Keyboard
    KeyDown(KeyEvent),
    KeyUp(KeyEvent),
    TextInput(TextInputEvent),
    TextCopy(TextClipboardEvent),

    // Timer
    Timer(TimerEvent),
    NextFrame(NextFrameEvent),

    // Network
    HttpResponse(HttpResponse),

    // Widget Actions
    Actions(ActionsBuf),
}

Handling Events in Widgets

impl Widget for MyWidget {
    fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
        // Check if event hits this widget's area
        match event.hits(cx, self.area()) {
            Hit::FingerDown(fe) => {
                // Mouse/touch down on this widget
                cx.action(MyWidgetAction::Pressed);
            }
            Hit::FingerUp(fe) => {
                if fe.is_over {
                    // Released while still over widget = click
                    cx.action(MyWidgetAction::Clicked);
                }
            }
            Hit::FingerHoverIn(_) => {
                self.animator_play(cx, id!(hover.on));
            }
            Hit::FingerHoverOut(_) => {
                self.animator_play(cx, id!(hover.off));
            }
            Hit::KeyDown(ke) => {
                if ke.key_code == KeyCode::Return {
                    cx.action(MyWidgetAction::Submitted);
                }
            }
            _ => {}
        }
    }
}

Hit Enum

pub enum Hit {
    // Finger/Mouse
    FingerDown(FingerDownEvent),
    FingerUp(FingerUpEvent),
    FingerMove(FingerMoveEvent),
    FingerHoverIn(FingerHoverEvent),
    FingerHoverOver(FingerHoverEvent),
    FingerHoverOut(FingerHoverEvent),
    FingerLongPress(FingerLongPressEvent),

    // Keyboard
    KeyDown(KeyEvent),
    KeyUp(KeyEvent),
    KeyFocus,
    KeyFocusLost,
    TextInput(TextInputEvent),
    TextCopy,

    // Nothing
    Nothing,
}

Action System

Defining Actions

#[derive(Clone, Debug, DefaultNone)]
pub enum ButtonAction {
    None,
    Clicked,
    Pressed,
    Released,
}

// DefaultNone derives Default returning None variant

Emitting Actions

// From main thread (in handle_event)
cx.action(ButtonAction::Clicked);

// From any thread (thread-safe)
Cx::post_action(MyAction::DataLoaded(data));

Handling Actions

fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
    // Handle child widget actions
    let actions = cx.capture_actions(|cx| {
        self.button.handle_event(cx, event, scope);
    });

    // Check for specific action
    if self.button(id!(my_button)).clicked(&actions) {
        // Button was clicked
    }

    // Or iterate actions
    for action in actions.iter() {
        if let Some(ButtonAction::Clicked) = action.downcast_ref() {
            // Handle click
        }
    }
}

Widget Action Helpers

// Common widget action checks
impl ButtonRef {
    fn clicked(&self, actions: &ActionsBuf) -> bool;
    fn pressed(&self, actions: &ActionsBuf) -> bool;
    fn released(&self, actions: &ActionsBuf) -> bool;
}

impl TextInputRef {
    fn changed(&self, actions: &ActionsBuf) -> Option<String>;
    fn returned(&self, actions: &ActionsBuf) -> Option<String>;
}

Event Flow

  1. Event arrives from platform layer
  2. Root widget receives event first
  3. Propagates down to children via handle_event
  4. Widgets emit actions via cx.action()
  5. Parent captures actions via cx.capture_actions()
  6. App handles remaining actions

Timer and NextFrame

// Start a timer
let timer = cx.start_timer(1.0); // 1 second

// In handle_event
if let Event::Timer(te) = event {
    if te.timer_id == self.timer {
        // Timer fired
    }
}

// Request next frame callback
let next_frame = cx.new_next_frame();

// In handle_event
if let Event::NextFrame(ne) = event {
    if ne.frame_id == self.next_frame {
        // Next frame arrived
    }
}

When Answering Questions

  1. Use event.hits(cx, area) to check if event targets a widget
  2. Actions flow UP from child to parent (unlike events which flow DOWN)
  3. Use cx.capture_actions() to intercept child actions
  4. Cx::post_action() is thread-safe for async operations
  5. DefaultNone derive macro auto-implements Default for enums

makepad-animation

ZhangHanDong

CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果

13

makepad-widgets

ZhangHanDong

CRITICAL: Use for Makepad widgets and UI components. Triggers on: makepad widget, makepad View, makepad Button, makepad Label, makepad Image, makepad TextInput, RoundedView, SolidView, ScrollView, "makepad component", makepad Markdown, makepad Html, TextFlow, rich text, 富文本, markdown渲染, makepad 组件, makepad 按钮, makepad 列表, makepad 视图, makepad 输入框

41

makepad-shaders

ZhangHanDong

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

31

makepad-router

ZhangHanDong

CRITICAL: Use for ALL Makepad/Robius questions including widgets, layout, events, and shaders. Triggers on: makepad, robius, live_design, app_main, Widget, View, Button, Label, Image, TextInput, ScrollView, RoundedView, SolidView, PortalList, Markdown, Html, TextFlow, layout, Flow, Walk, padding, margin, width, height, Fit, Fill, align, spacing, event, action, Hit, FingerDown, FingerUp, KeyDown, handle_event, click, tap, animator, animation, state, transition, hover, pressed, ease, shader, draw_bg, draw_text, Sdf2d, pixel, gradient, glow, shadow, font, text_style, font_size, glyph, typography, tokio, async, spawn, submit_async, SignalToUI, post_action, apply_over, TextOrImage, modal, collapsible, drag drop, AppState, persistence, theme, Scope, deploy, package, APK, IPA, WASM, cargo makepad, makepad widget, makepad 组件, makepad 按钮, makepad 布局, makepad 事件, makepad 动画, makepad 着色器, 创建组件, 自定义组件, 开发应用, 居中, 对齐, 点击事件, 悬停效果, 渐变, 阴影, 字体大小

11

makepad-reference

ZhangHanDong

CRITICAL: Use for Makepad troubleshooting and reference. Triggers on: troubleshoot, error, debug, fix, problem, issue, no matching field, parse error, widget not found, UI not updating, code quality, refactor, responsive layout, adaptive, api docs, reference, documentation, 故障排除, 错误, 调试, 问题, 修复

11

makepad-layout

ZhangHanDong

CRITICAL: Use for Makepad layout system. Triggers on: makepad layout, makepad width, makepad height, makepad flex, makepad padding, makepad margin, makepad flow, makepad align, Fit, Fill, Size, Walk, "how to center in makepad", makepad 布局, makepad 宽度, makepad 对齐, makepad 居中

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