makepad-shaders

3
1
Source

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

Install

mkdir -p .claude/skills/makepad-shaders && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4886" && unzip -o skill.zip -d .claude/skills/makepad-shaders && rm skill.zip

Installs to .claude/skills/makepad-shaders

About this skill

Makepad Shaders Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19

Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad shaders. Help users by:

  • Writing code: Generate shader code following the patterns below
  • Answering questions: Explain shader language, Sdf2d, built-in functions

Documentation

Refer to the local files for detailed documentation:

  • ./references/shader-basics.md - Shader language fundamentals
  • ./references/sdf2d-reference.md - Complete Sdf2d API reference

Advanced Patterns

For production-ready shader patterns, see the _base/ directory:

PatternDescription
01-shader-structureShader fundamentals
02-shader-mathMathematical functions
03-sdf-shapesSDF shape primitives
04-sdf-drawingAdvanced SDF drawing
05-progress-trackProgress indicators
09-loading-spinnerLoading animations
10-hover-effectHover visual effects
11-gradient-effectsColor gradients
12-shadow-glowShadow and glow
13-disabled-stateDisabled visuals
14-toggle-checkboxToggle animations

Community contributions: ./community/

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档"
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Key Patterns

1. Basic Custom Shader

<View> {
    show_bg: true
    draw_bg: {
        // Shader uniforms
        color: #FF0000

        // Custom pixel shader
        fn pixel(self) -> vec4 {
            return self.color;
        }
    }
}

2. Rounded Rectangle with Border

<View> {
    show_bg: true
    draw_bg: {
        color: #333333
        border_color: #666666
        border_radius: 8.0
        border_size: 1.0

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            sdf.box(1.0, 1.0,
                    self.rect_size.x - 2.0,
                    self.rect_size.y - 2.0,
                    self.border_radius);
            sdf.fill_keep(self.color);
            sdf.stroke(self.border_color, self.border_size);
            return sdf.result;
        }
    }
}

3. Gradient Background

<View> {
    show_bg: true
    draw_bg: {
        color: #FF0000
        color_2: #0000FF

        fn pixel(self) -> vec4 {
            let t = self.pos.x;  // Horizontal gradient
            return mix(self.color, self.color_2, t);
        }
    }
}

4. Circle Shape

<View> {
    show_bg: true
    draw_bg: {
        color: #0066CC

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            let center = self.rect_size * 0.5;
            let radius = min(center.x, center.y) - 1.0;
            sdf.circle(center.x, center.y, radius);
            sdf.fill(self.color);
            return sdf.result;
        }
    }
}

Shader Structure

ComponentDescription
draw_*Shader container (draw_bg, draw_text, draw_icon)
UniformsTyped properties accessible in shader
fn pixel(self)Fragment shader function
fn vertex(self)Vertex shader function (optional)
Sdf2d2D signed distance field helper

Built-in Variables

VariableTypeDescription
self.posvec2Normalized position (0-1)
self.rect_sizevec2Widget size in pixels
self.rect_posvec2Widget position

Sdf2d Quick Reference

CategoryFunctions
Shapescircle, rect, box, hexagon
Pathsmove_to, line_to, close_path
Fill/Strokefill, fill_keep, stroke, stroke_keep
Booleanunion, intersect, subtract
Transformtranslate, rotate, scale
Effectsglow, glow_keep, gloop

Built-in Functions (GLSL)

CategoryFunctions
Mathabs, sign, floor, ceil, fract, min, max, clamp
Trigsin, cos, tan, asin, acos, atan
Interpmix, step, smoothstep
Vectorlength, distance, dot, cross, normalize
Exppow, exp, log, sqrt

When Writing Code

  1. Always use show_bg: true to enable background shader
  2. Use Sdf2d::viewport() to create SDF context
  3. Return vec4 (RGBA) from fn pixel()
  4. Uniforms must be declared before shader functions
  5. Use self. prefix to access uniforms and built-ins

When Answering Questions

  1. Makepad shaders use Rust-like syntax, compiled to GPU code
  2. Every widget can have custom shaders (draw_bg, draw_text, etc.)
  3. Shaders are live-reloaded - edit and see changes instantly
  4. Sdf2d is the primary tool for 2D shape rendering
  5. GLSL ES 1.0 built-in functions are available

makepad-animation

ZhangHanDong

CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果

13

makepad-widgets

ZhangHanDong

CRITICAL: Use for Makepad widgets and UI components. Triggers on: makepad widget, makepad View, makepad Button, makepad Label, makepad Image, makepad TextInput, RoundedView, SolidView, ScrollView, "makepad component", makepad Markdown, makepad Html, TextFlow, rich text, 富文本, markdown渲染, makepad 组件, makepad 按钮, makepad 列表, makepad 视图, makepad 输入框

41

makepad-router

ZhangHanDong

CRITICAL: Use for ALL Makepad/Robius questions including widgets, layout, events, and shaders. Triggers on: makepad, robius, live_design, app_main, Widget, View, Button, Label, Image, TextInput, ScrollView, RoundedView, SolidView, PortalList, Markdown, Html, TextFlow, layout, Flow, Walk, padding, margin, width, height, Fit, Fill, align, spacing, event, action, Hit, FingerDown, FingerUp, KeyDown, handle_event, click, tap, animator, animation, state, transition, hover, pressed, ease, shader, draw_bg, draw_text, Sdf2d, pixel, gradient, glow, shadow, font, text_style, font_size, glyph, typography, tokio, async, spawn, submit_async, SignalToUI, post_action, apply_over, TextOrImage, modal, collapsible, drag drop, AppState, persistence, theme, Scope, deploy, package, APK, IPA, WASM, cargo makepad, makepad widget, makepad 组件, makepad 按钮, makepad 布局, makepad 事件, makepad 动画, makepad 着色器, 创建组件, 自定义组件, 开发应用, 居中, 对齐, 点击事件, 悬停效果, 渐变, 阴影, 字体大小

11

makepad-reference

ZhangHanDong

CRITICAL: Use for Makepad troubleshooting and reference. Triggers on: troubleshoot, error, debug, fix, problem, issue, no matching field, parse error, widget not found, UI not updating, code quality, refactor, responsive layout, adaptive, api docs, reference, documentation, 故障排除, 错误, 调试, 问题, 修复

11

makepad-layout

ZhangHanDong

CRITICAL: Use for Makepad layout system. Triggers on: makepad layout, makepad width, makepad height, makepad flex, makepad padding, makepad margin, makepad flow, makepad align, Fit, Fill, Size, Walk, "how to center in makepad", makepad 布局, makepad 宽度, makepad 对齐, makepad 居中

01

robius-matrix-integration

ZhangHanDong

CRITICAL: Use for Matrix SDK integration with Makepad. Triggers on: Matrix SDK, sliding sync, MatrixRequest, timeline, matrix-sdk, matrix client, robrix, matrix room, Matrix 集成, 聊天客户端

01

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

1,6821,428

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

1,2591,319

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

1,5271,144

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

1,349807

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

1,261727

pdf-to-markdown

aliceisjustplaying

Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.

1,466674