makepad-splash

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0
Source

CRITICAL: Use for Makepad Splash scripting language. Triggers on: splash language, makepad script, makepad scripting, script!, cx.eval, makepad dynamic, makepad AI, splash 语言, makepad 脚本

Install

mkdir -p .claude/skills/makepad-splash && curl -L -o skill.zip "https://mcp.directory/api/skills/download/5607" && unzip -o skill.zip -d .claude/skills/makepad-splash && rm skill.zip

Installs to .claude/skills/makepad-splash

About this skill

Makepad Splash Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19

Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad Splash scripting language. Help users by:

  • Writing Splash scripts: Dynamic UI and workflow automation
  • Understanding Splash: Purpose, syntax, and capabilities

Documentation

Refer to the local files for detailed documentation:

  • ./references/splash-tutorial.md - Splash language tutorial

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档"
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

What is Splash?

Splash is Makepad's dynamic scripting language designed for:

  • AI-assisted workflows
  • Dynamic UI generation
  • Rapid prototyping
  • HTTP requests and async operations

Script Macro

// Embed Splash code in Rust
script!{
    fn main() {
        let x = 10;
        console.log("Hello from Splash!");
    }
}

Execution

// Evaluate Splash code at runtime
cx.eval(code_string);

// With context
cx.eval_with_context(code, context);

Basic Syntax

Variables

let x = 10;
let name = "Makepad";
let items = [1, 2, 3];
let config = { width: 100, height: 50 };

Functions

fn add(a, b) {
    return a + b;
}

fn greet(name) {
    console.log("Hello, " + name);
}

Control Flow

// If-else
if x > 10 {
    console.log("big");
} else {
    console.log("small");
}

// Loops
for i in 0..10 {
    console.log(i);
}

while condition {
    // ...
}

Built-in Objects

console

console.log("Message");
console.warn("Warning");
console.error("Error");

http

// GET request
let response = http.get("https://api.example.com/data");

// POST request
let response = http.post("https://api.example.com/data", {
    body: { key: "value" }
});

timer

// Set timeout
timer.set(1000, fn() {
    console.log("1 second passed");
});

// Set interval
let id = timer.interval(500, fn() {
    console.log("tick");
});

// Clear timer
timer.clear(id);

Widget Interaction

// Access widgets
let button = ui.widget("my_button");
button.set_text("Click Me");
button.set_visible(true);

// Listen to events
button.on_click(fn() {
    console.log("Button clicked!");
});

Async Operations

// Async function
async fn fetch_data() {
    let response = await http.get("https://api.example.com");
    return response.json();
}

// Call async
fetch_data().then(fn(data) {
    console.log(data);
});

AI Workflow Integration

Splash is designed for AI-assisted development:

// Dynamic UI generation
fn create_form(fields) {
    let form = ui.create("View");
    for field in fields {
        let input = ui.create("TextInput");
        input.set_label(field.label);
        form.add_child(input);
    }
    return form;
}

// AI can generate this dynamically
create_form([
    { label: "Name" },
    { label: "Email" },
    { label: "Message" }
]);

Use Cases

  1. Rapid Prototyping: Quickly test UI layouts without recompilation
  2. AI Agents: Let AI generate and modify UI dynamically
  3. Configuration: Runtime configuration of app behavior
  4. Scripted Workflows: Automate repetitive tasks
  5. Plugin System: Extend app functionality with scripts

When Answering Questions

  1. Splash is for dynamic/runtime scripting, not core app logic
  2. Use Rust for performance-critical code, Splash for flexibility
  3. Splash syntax is similar to JavaScript/Rust hybrid
  4. Scripts run in a sandboxed environment
  5. HTTP and timer APIs enable async operations

makepad-event-action

ZhangHanDong

CRITICAL: Use for Makepad event and action handling. Triggers on: makepad event, makepad action, Event enum, ActionTrait, handle_event, MouseDown, KeyDown, TouchUpdate, Hit, FingerDown, post_action, makepad 事件, makepad action, 事件处理

00

makepad-platform

ZhangHanDong

CRITICAL: Use for Makepad cross-platform support. Triggers on: makepad platform, makepad os, makepad macos, makepad windows, makepad linux, makepad android, makepad ios, makepad web, makepad wasm, makepad metal, makepad d3d11, makepad opengl, makepad webgl, OsType, CxOs, makepad 跨平台, makepad 平台支持

00

makepad-font

ZhangHanDong

CRITICAL: Use for Makepad font and text rendering. Triggers on: makepad font, makepad text, makepad glyph, makepad typography, font atlas, text layout, font family, font size, text shaping, makepad 字体, makepad 文字, makepad 排版, makepad 字形

00

makepad-widgets

ZhangHanDong

CRITICAL: Use for Makepad widgets and UI components. Triggers on: makepad widget, makepad View, makepad Button, makepad Label, makepad Image, makepad TextInput, RoundedView, SolidView, ScrollView, "makepad component", makepad Markdown, makepad Html, TextFlow, rich text, 富文本, markdown渲染, makepad 组件, makepad 按钮, makepad 列表, makepad 视图, makepad 输入框

00

makepad-shaders

ZhangHanDong

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

00

robius-event-action

ZhangHanDong

CRITICAL: Use for Robius event and action patterns. Triggers on: custom action, MatchEvent, post_action, cx.widget_action, handle_actions, DefaultNone, widget action, event handling, 事件处理, 自定义动作

00

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