orchardcore-module-creator
Creates new OrchardCore modules with proper structure, manifest, startup, and patterns. Use when the user needs to create a new module, add content parts, fields, drivers, handlers, or admin functionality.
Install
mkdir -p .claude/skills/orchardcore-module-creator && curl -L -o skill.zip "https://mcp.directory/api/skills/download/3277" && unzip -o skill.zip -d .claude/skills/orchardcore-module-creator && rm skill.zipInstalls to .claude/skills/orchardcore-module-creator
About this skill
OrchardCore Module Creator
This skill guides you through creating new OrchardCore modules following project conventions.
Prerequisites
- OrchardCore repository at
D:\orchardcore - .NET SDK 10.0+ installed
Module Creation Workflow
Step 1: Determine Module Type
What kind of module are you creating?
| Type | Description | Key Components |
|---|---|---|
| Content Part | Adds data/behavior to content items | Part, Driver, Views |
| Content Field | Custom field type | Field, Driver, Views |
| Settings | Site-wide configuration | SiteSettings, Driver |
| Admin Feature | Admin pages/tools | Controller, Views, Menu |
| API | REST endpoints | ApiController |
| Background Task | Scheduled jobs | IBackgroundTask |
Step 2: Create Module Directory
# Create module folder
mkdir src/OrchardCore.Modules/OrchardCore.YourModule
cd src/OrchardCore.Modules/OrchardCore.YourModule
Step 3: Create Required Files
Every module needs these three files:
- Manifest.cs - Module metadata
- Startup.cs - Service registration
- OrchardCore.YourModule.csproj - Project file
See references/module-structure.md for templates.
Step 4: Add Components Based on Type
For Content Part modules:
Models/YourPart.cs
ViewModels/YourPartViewModel.cs
Drivers/YourPartDisplayDriver.cs
Views/YourPart.cshtml
Views/YourPart_Edit.cshtml
For Admin modules:
Controllers/AdminController.cs
Views/Admin/Index.cshtml
AdminMenu.cs
PermissionProvider.cs
For Data-storing modules:
Migrations.cs
Indexes/YourIndex.cs
See references/patterns.md for code templates.
Step 5: Register in Startup.cs
public override void ConfigureServices(IServiceCollection services)
{
// Content part
services.AddContentPart<YourPart>()
.UseDisplayDriver<YourPartDisplayDriver>();
// Services
services.AddScoped<IYourService, YourService>();
// Migrations (if storing data)
services.AddDataMigration<Migrations>();
// Permissions (if securing features)
services.AddPermissionProvider<PermissionProvider>();
// Navigation (if adding admin menu)
services.AddNavigationProvider<AdminMenu>();
}
Step 6: Build and Test
# Build the module
cd D:\orchardcore
dotnet build src/OrchardCore.Modules/OrchardCore.YourModule
# Run the application
cd src/OrchardCore.Cms.Web
dotnet run -f net10.0
# Enable the feature in Admin → Features
Quick Reference
Naming Conventions
| Item | Convention | Example |
|---|---|---|
| Module folder | OrchardCore.ModuleName | OrchardCore.Rating |
| Namespace | OrchardCore.ModuleName | OrchardCore.Rating |
| Feature ID | OrchardCore.ModuleName | OrchardCore.Rating |
| Content Part | NamePart | RatingPart |
| Driver | NamePartDisplayDriver | RatingPartDisplayDriver |
| View | PartName.cshtml | RatingPart.cshtml |
| Edit View | PartName_Edit.cshtml | RatingPart_Edit.cshtml |
Common Dependencies
Add to .csproj as needed:
<!-- Core module support -->
<ProjectReference Include="..\..\OrchardCore\OrchardCore.Module.Targets\OrchardCore.Module.Targets.csproj" />
<!-- Content management -->
<ProjectReference Include="..\..\OrchardCore\OrchardCore.ContentManagement\OrchardCore.ContentManagement.csproj" />
<!-- Admin UI -->
<ProjectReference Include="..\..\OrchardCore\OrchardCore.Admin\OrchardCore.Admin.csproj" />
Feature Categories
Use in Manifest.cs:
Content ManagementContentNavigationSecurityInfrastructureThemingDeveloper
References
references/module-structure.md- Directory layout and file templatesreferences/patterns.md- Code patterns (parts, drivers, handlers, etc.)references/examples.md- Complete module examplesAGENTS.md(repo root) - Coding conventions and build commands
More by OrchardCMS
View all skills by OrchardCMS →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Related MCP Servers
Browse all serversStructured spec-driven development workflow for AI-assisted software development. Creates detailed specifications before
Vizro creates and validates data-visualization dashboards from natural language, auto-generating chart code and interact
Integrate with Airbnb for effortless vacation rental search and detailed property info—no API keys needed. Ideal for ren
Control TouchDesigner nodes and properties with natural language for audio reactive installations and interactive digita
Explore Magic UI, a React UI library offering structured component access, code suggestions, and installation guides for
Integrate with Plane for automated project and workflow management. Streamline software workflow tasks using robust work
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.