react-ui-patterns
Modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.
Install
mkdir -p .claude/skills/react-ui-patterns && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2654" && unzip -o skill.zip -d .claude/skills/react-ui-patterns && rm skill.zipInstalls to .claude/skills/react-ui-patterns
About this skill
React UI Patterns
Core Principles
- Never show stale UI - Loading spinners only when actually loading
- Always surface errors - Users must know when something fails
- Optimistic updates - Make the UI feel instant
- Progressive disclosure - Show content as it becomes available
- Graceful degradation - Partial data is better than no data
Loading State Patterns
The Golden Rule
Show loading indicator ONLY when there's no data to display.
// CORRECT - Only show loading when no data exists
const { data, loading, error } = useGetItemsQuery();
if (error) return <ErrorState error={error} onRetry={refetch} />;
if (loading && !data) return <LoadingState />;
if (!data?.items.length) return <EmptyState />;
return <ItemList items={data.items} />;
// WRONG - Shows spinner even when we have cached data
if (loading) return <LoadingState />; // Flashes on refetch!
Loading State Decision Tree
Is there an error?
→ Yes: Show error state with retry option
→ No: Continue
Is it loading AND we have no data?
→ Yes: Show loading indicator (spinner/skeleton)
→ No: Continue
Do we have data?
→ Yes, with items: Show the data
→ Yes, but empty: Show empty state
→ No: Show loading (fallback)
Skeleton vs Spinner
| Use Skeleton When | Use Spinner When |
|---|---|
| Known content shape | Unknown content shape |
| List/card layouts | Modal actions |
| Initial page load | Button submissions |
| Content placeholders | Inline operations |
Error Handling Patterns
The Error Handling Hierarchy
1. Inline error (field-level) → Form validation errors
2. Toast notification → Recoverable errors, user can retry
3. Error banner → Page-level errors, data still partially usable
4. Full error screen → Unrecoverable, needs user action
Always Show Errors
CRITICAL: Never swallow errors silently.
// CORRECT - Error always surfaced to user
const [createItem, { loading }] = useCreateItemMutation({
onCompleted: () => {
toast.success({ title: 'Item created' });
},
onError: (error) => {
console.error('createItem failed:', error);
toast.error({ title: 'Failed to create item' });
},
});
// WRONG - Error silently caught, user has no idea
const [createItem] = useCreateItemMutation({
onError: (error) => {
console.error(error); // User sees nothing!
},
});
Error State Component Pattern
interface ErrorStateProps {
error: Error;
onRetry?: () => void;
title?: string;
}
const ErrorState = ({ error, onRetry, title }: ErrorStateProps) => (
<div className="error-state">
<Icon name="exclamation-circle" />
<h3>{title ?? 'Something went wrong'}</h3>
<p>{error.message}</p>
{onRetry && (
<Button onClick={onRetry}>Try Again</Button>
)}
</div>
);
Button State Patterns
Button Loading State
<Button
onClick={handleSubmit}
isLoading={isSubmitting}
disabled={!isValid || isSubmitting}
>
Submit
</Button>
Disable During Operations
CRITICAL: Always disable triggers during async operations.
// CORRECT - Button disabled while loading
<Button
disabled={isSubmitting}
isLoading={isSubmitting}
onClick={handleSubmit}
>
Submit
</Button>
// WRONG - User can tap multiple times
<Button onClick={handleSubmit}>
{isSubmitting ? 'Submitting...' : 'Submit'}
</Button>
Empty States
Empty State Requirements
Every list/collection MUST have an empty state:
// WRONG - No empty state
return <FlatList data={items} />;
// CORRECT - Explicit empty state
return (
<FlatList
data={items}
ListEmptyComponent={<EmptyState />}
/>
);
Contextual Empty States
// Search with no results
<EmptyState
icon="search"
title="No results found"
description="Try different search terms"
/>
// List with no items yet
<EmptyState
icon="plus-circle"
title="No items yet"
description="Create your first item"
action={{ label: 'Create Item', onClick: handleCreate }}
/>
Form Submission Pattern
const MyForm = () => {
const [submit, { loading }] = useSubmitMutation({
onCompleted: handleSuccess,
onError: handleError,
});
const handleSubmit = async () => {
if (!isValid) {
toast.error({ title: 'Please fix errors' });
return;
}
await submit({ variables: { input: values } });
};
return (
<form>
<Input
value={values.name}
onChange={handleChange('name')}
error={touched.name ? errors.name : undefined}
/>
<Button
type="submit"
onClick={handleSubmit}
disabled={!isValid || loading}
isLoading={loading}
>
Submit
</Button>
</form>
);
};
Anti-Patterns
Loading States
// WRONG - Spinner when data exists (causes flash)
if (loading) return <Spinner />;
// CORRECT - Only show loading without data
if (loading && !data) return <Spinner />;
Error Handling
// WRONG - Error swallowed
try {
await mutation();
} catch (e) {
console.log(e); // User has no idea!
}
// CORRECT - Error surfaced
onError: (error) => {
console.error('operation failed:', error);
toast.error({ title: 'Operation failed' });
}
Button States
// WRONG - Button not disabled during submission
<Button onClick={submit}>Submit</Button>
// CORRECT - Disabled and shows loading
<Button onClick={submit} disabled={loading} isLoading={loading}>
Submit
</Button>
Checklist
Before completing any UI component:
UI States:
- Error state handled and shown to user
- Loading state shown only when no data exists
- Empty state provided for collections
- Buttons disabled during async operations
- Buttons show loading indicator when appropriate
Data & Mutations:
- Mutations have onError handler
- All user actions have feedback (toast/visual)
Integration with Other Skills
- graphql-schema: Use mutation patterns with proper error handling
- testing-patterns: Test all UI states (loading, error, empty, success)
- formik-patterns: Apply form submission patterns
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